Perhaps applying them can be scripted?
(BTW, I should've been more clear... I wasn't talking about animation constraints, but dynamic constraints).


On 22/10/2013 3:14 PM, Paul Griswold wrote:
Nevermind, you're right on the slider constraint.  

The negative is, I have dozens and dozens of objects that need the constraint.

-Paul



On Tue, Oct 22, 2013 at 2:05 PM, Paul Griswold <[email protected]> wrote:
The problem I'm finding with constraints is, it seems that physX overrides everything.  I thought something simple like a direction constraint would keep them pointed to the Y, but that's not the case.

-Paul



On Tue, Oct 22, 2013 at 1:47 PM, Sergio Mucino <[email protected]> wrote:
I've never used dynamics in SI, but I see a sliding constraint in the list of constraints... maybe that's what you need (for the movement)? For the aim, maybe there are other constraints that can help...


On 22/10/2013 12:28 PM, Paul Griswold wrote:

I don't normally do anything with physX, so I'm not sure if what I want to do is possible or not.  

Can you force rigid bodies to be constrained to only 1 direction of movement?  I have a bunch of boxes (speakers) and I need them to bounce off each other & the ground, but I can't have any rotation in any direction.

I've tried working with the velocity & acceleration limits, but I'm still getting things turning as they bounce & I really need everything to stick to just the Y axis.

Thanks!

Paul



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