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Perhaps applying them can be scripted? (BTW, I should've been more clear... I wasn't talking about animation constraints, but dynamic constraints). ![]() On 22/10/2013 3:14 PM, Paul Griswold wrote:
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- physX collisions Paul Griswold
- Re: physX collisions Sergio Mucino
- Re: physX collisions Paul Griswold
- Re: physX collisions Paul Griswold
- Re: physX collisions Sergio Mucino



