BSP is an optimization algorithm. It divides up the scene into smaller "boxes" 
in order to optimize the raytracing speed. When BSP2 was introduced it was 
apparently further optimized to set automatically to what it thinks is the best 
settings internally.  I'd try changing the render type to rasterize or 
scanline, and I would also try render from xsibatch to see if that works. I'd 
bet that since everything works but that frame you could either move the camera 
or an object just a bit(gotta find the right one first of course) and it might 
free it up.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Paul Griswold
Sent: Wednesday, October 23, 2013 3:41 PM
To: [email protected]
Subject: Re: Fatal BSP2 error

Straight render from Softimage, not a preview/region render.  Though I think 
I'd get the same if I tried those as well.

I'm searching through all my textures for the scene now - there are a lot of 
animated ones, and I'm wondering of one of those are corrupt.

-Paul


On Wed, Oct 23, 2013 at 3:37 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
<[email protected]<mailto:[email protected]>> wrote:
Is this coming from render region, preview, or render(interface)?

Or is it from xsibatch render?

Have you tried using the older bsp and changing the bsp settings?

Search for MI_FORCE_OLD_BSP in the documentation.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Paul Griswold
Sent: Wednesday, October 23, 2013 3:25 PM
To: [email protected]<mailto:[email protected]>
Subject: Fatal BSP2 error

I'm stuck back using Mental Ray on a project and on 1 particular frame I'm 
getting this:

// ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception 
0xc00000fd: stack overflow
// ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception 
0xc00000fd: stack overflow
// ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception 
0xc00000fd: stack overflow
// ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception 
0xc00000fd: stack overflow
// ERROR : FATAL: Mental ray has encountered a fatal error condition and has 
been disabled for the rest of this XSI session.
// It is advisable to save your work and restart Softimage.
// You may file a bug report at 
http://usa.autodesk.com/adsk/servlet/item?id=12331406&siteID=123112&SelProduct=Softimage.
// A dump file and script log has been generated on your user folder, please 
attach these files when submitting a report.
// WARNING : 3030-REND-RenderPasses - Command was cancelled.
// VERBOSE : CM_DefaultPrims_EndCommand Called
// VERBOSE : CM_ICEPortExplorer_OnEndCommand_OnEvent
RenderPasses(null);
// INFO : Successfully saved scene before system failure.
//

Any idea what the heck could cause this?

It's only 1 particular frame.

-Paul


Reply via email to