Thanks!  I'll give it a try.

-Paul



On Wed, Oct 23, 2013 at 5:52 PM, Manny Papamanos <
[email protected]> wrote:

> Animating render vis may be interfering with things like motion-blur in
> some negative way...
> Just set the visibility to 'on' for that frame (remove the keys) and
> re-render it.
>
> -manny
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Sven Constable
> Sent: Wednesday, October 23, 2013 5:10 PM
> To: [email protected]
> Subject: RE: Fatal BSP2 error
>
> "I think at that particular frame I have an object with it's render
> visibility animated from off to on..."
>
> I remember having problems with that too. Try setting/keying primary and
> secondary rays off instead.
>
> sven
>
> From: [email protected]<mailto:
> [email protected]> [mailto:
> [email protected]] On Behalf Of Paul Griswold
> Sent: Wednesday, October 23, 2013 10:04 PM
> To: [email protected]<mailto:[email protected]
> >
> Subject: Re: Fatal BSP2 error
>
> I think at that particular frame I have an object with it's render
> visibility animated from off to on.
>
> I'll give batch a try & see what happens.  I've tried rendering with all
> diagnostics turned on and I can't see anything else listed that it's having
> a problem with.
>
> -Paul
>
>
> On Wed, Oct 23, 2013 at 3:47 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> [email protected]<mailto:[email protected]>> wrote:
> BSP is an optimization algorithm. It divides up the scene into smaller
> "boxes" in order to optimize the raytracing speed. When BSP2 was introduced
> it was apparently further optimized to set automatically to what it thinks
> is the best settings internally.  I'd try changing the render type to
> rasterize or scanline, and I would also try render from xsibatch to see if
> that works. I'd bet that since everything works but that frame you could
> either move the camera or an object just a bit(gotta find the right one
> first of course) and it might free it up.
>
> --
> Joey Ponthieux
> LaRC Information Technology Enhanced Services (LITES)
> Mymic Technical Services
> NASA Langley Research Center
> __________________________________________________
> Opinions stated here-in are strictly those of the author and do not
> represent the opinions of NASA or any other party.
>
> From: [email protected]<mailto:
> [email protected]> [mailto:
> [email protected]<mailto:
> [email protected]>] On Behalf Of Paul Griswold
> Sent: Wednesday, October 23, 2013 3:41 PM
> To: [email protected]<mailto:[email protected]
> >
> Subject: Re: Fatal BSP2 error
>
> Straight render from Softimage, not a preview/region render.  Though I
> think I'd get the same if I tried those as well.
>
> I'm searching through all my textures for the scene now - there are a lot
> of animated ones, and I'm wondering of one of those are corrupt.
>
> -Paul
>
>
> On Wed, Oct 23, 2013 at 3:37 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> [email protected]<mailto:[email protected]>> wrote:
> Is this coming from render region, preview, or render(interface)?
>
> Or is it from xsibatch render?
>
> Have you tried using the older bsp and changing the bsp settings?
>
> Search for MI_FORCE_OLD_BSP in the documentation.
>
> --
> Joey Ponthieux
> LaRC Information Technology Enhanced Services (LITES)
> Mymic Technical Services
> NASA Langley Research Center
> __________________________________________________
> Opinions stated here-in are strictly those of the author and do not
> represent the opinions of NASA or any other party.
>
> From: [email protected]<mailto:
> [email protected]> [mailto:
> [email protected]<mailto:
> [email protected]>] On Behalf Of Paul Griswold
> Sent: Wednesday, October 23, 2013 3:25 PM
> To: [email protected]<mailto:[email protected]
> >
> Subject: Fatal BSP2 error
>
> I'm stuck back using Mental Ray on a project and on 1 particular frame I'm
> getting this:
>
> // ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception
> 0xc00000fd: stack overflow
> // ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception
> 0xc00000fd: stack overflow
> // ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception
> 0xc00000fd: stack overflow
> // ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception
> 0xc00000fd: stack overflow
> // ERROR : FATAL: Mental ray has encountered a fatal error condition and
> has been disabled for the rest of this XSI session.
> // It is advisable to save your work and restart Softimage.
> // You may file a bug report at
> http://usa.autodesk.com/adsk/servlet/item?id=12331406&siteID=123112&SelProduct=Softimage
> .
> // A dump file and script log has been generated on your user folder,
> please attach these files when submitting a report.
> // WARNING : 3030-REND-RenderPasses - Command was cancelled.
> // VERBOSE : CM_DefaultPrims_EndCommand Called
> // VERBOSE : CM_ICEPortExplorer_OnEndCommand_OnEvent
> RenderPasses(null);
> // INFO : Successfully saved scene before system failure.
> //
>
> Any idea what the heck could cause this?
>
> It's only 1 particular frame.
>
> -Paul
>
>
>
>

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