Thanks! I'll give it a try. -Paul
On Wed, Oct 23, 2013 at 5:52 PM, Manny Papamanos < [email protected]> wrote: > Animating render vis may be interfering with things like motion-blur in > some negative way... > Just set the visibility to 'on' for that frame (remove the keys) and > re-render it. > > -manny > > From: [email protected] [mailto: > [email protected]] On Behalf Of Sven Constable > Sent: Wednesday, October 23, 2013 5:10 PM > To: [email protected] > Subject: RE: Fatal BSP2 error > > "I think at that particular frame I have an object with it's render > visibility animated from off to on..." > > I remember having problems with that too. Try setting/keying primary and > secondary rays off instead. > > sven > > From: [email protected]<mailto: > [email protected]> [mailto: > [email protected]] On Behalf Of Paul Griswold > Sent: Wednesday, October 23, 2013 10:04 PM > To: [email protected]<mailto:[email protected] > > > Subject: Re: Fatal BSP2 error > > I think at that particular frame I have an object with it's render > visibility animated from off to on. > > I'll give batch a try & see what happens. I've tried rendering with all > diagnostics turned on and I can't see anything else listed that it's having > a problem with. > > -Paul > > > On Wed, Oct 23, 2013 at 3:47 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < > [email protected]<mailto:[email protected]>> wrote: > BSP is an optimization algorithm. It divides up the scene into smaller > "boxes" in order to optimize the raytracing speed. When BSP2 was introduced > it was apparently further optimized to set automatically to what it thinks > is the best settings internally. I'd try changing the render type to > rasterize or scanline, and I would also try render from xsibatch to see if > that works. I'd bet that since everything works but that frame you could > either move the camera or an object just a bit(gotta find the right one > first of course) and it might free it up. > > -- > Joey Ponthieux > LaRC Information Technology Enhanced Services (LITES) > Mymic Technical Services > NASA Langley Research Center > __________________________________________________ > Opinions stated here-in are strictly those of the author and do not > represent the opinions of NASA or any other party. > > From: [email protected]<mailto: > [email protected]> [mailto: > [email protected]<mailto: > [email protected]>] On Behalf Of Paul Griswold > Sent: Wednesday, October 23, 2013 3:41 PM > To: [email protected]<mailto:[email protected] > > > Subject: Re: Fatal BSP2 error > > Straight render from Softimage, not a preview/region render. Though I > think I'd get the same if I tried those as well. > > I'm searching through all my textures for the scene now - there are a lot > of animated ones, and I'm wondering of one of those are corrupt. > > -Paul > > > On Wed, Oct 23, 2013 at 3:37 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < > [email protected]<mailto:[email protected]>> wrote: > Is this coming from render region, preview, or render(interface)? > > Or is it from xsibatch render? > > Have you tried using the older bsp and changing the bsp settings? > > Search for MI_FORCE_OLD_BSP in the documentation. > > -- > Joey Ponthieux > LaRC Information Technology Enhanced Services (LITES) > Mymic Technical Services > NASA Langley Research Center > __________________________________________________ > Opinions stated here-in are strictly those of the author and do not > represent the opinions of NASA or any other party. > > From: [email protected]<mailto: > [email protected]> [mailto: > [email protected]<mailto: > [email protected]>] On Behalf Of Paul Griswold > Sent: Wednesday, October 23, 2013 3:25 PM > To: [email protected]<mailto:[email protected] > > > Subject: Fatal BSP2 error > > I'm stuck back using Mental Ray on a project and on 1 particular frame I'm > getting this: > > // ERROR : FATAL: BSP2 0.4 39 MB fatal 551109: runtime exception > 0xc00000fd: stack overflow > // ERROR : FATAL: BSP2 0.4 39 MB fatal 551109: runtime exception > 0xc00000fd: stack overflow > // ERROR : FATAL: BSP2 0.4 39 MB fatal 551109: runtime exception > 0xc00000fd: stack overflow > // ERROR : FATAL: BSP2 0.4 39 MB fatal 551109: runtime exception > 0xc00000fd: stack overflow > // ERROR : FATAL: Mental ray has encountered a fatal error condition and > has been disabled for the rest of this XSI session. > // It is advisable to save your work and restart Softimage. > // You may file a bug report at > http://usa.autodesk.com/adsk/servlet/item?id=12331406&siteID=123112&SelProduct=Softimage > . > // A dump file and script log has been generated on your user folder, > please attach these files when submitting a report. > // WARNING : 3030-REND-RenderPasses - Command was cancelled. > // VERBOSE : CM_DefaultPrims_EndCommand Called > // VERBOSE : CM_ICEPortExplorer_OnEndCommand_OnEvent > RenderPasses(null); > // INFO : Successfully saved scene before system failure. > // > > Any idea what the heck could cause this? > > It's only 1 particular frame. > > -Paul > > > >

