I think at that particular frame I have an object with it's render visibility animated from off to on.
I'll give batch a try & see what happens. I've tried rendering with all diagnostics turned on and I can't see anything else listed that it's having a problem with. -Paul On Wed, Oct 23, 2013 at 3:47 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < [email protected]> wrote: > BSP is an optimization algorithm. It divides up the scene into smaller > “boxes” in order to optimize the raytracing speed. When BSP2 was introduced > it was apparently further optimized to set automatically to what it thinks > is the best settings internally. I’d try changing the render type to > rasterize or scanline, and I would also try render from xsibatch to see if > that works. I’d bet that since everything works but that frame you could > either move the camera or an object just a bit(gotta find the right one > first of course) and it might free it up.**** > > ** ** > > --**** > > Joey Ponthieux**** > > LaRC Information Technology Enhanced Services (LITES)**** > > Mymic Technical Services**** > > NASA Langley Research Center**** > > __________________________________________________**** > > Opinions stated here-in are strictly those of the author and do not **** > > represent the opinions of NASA or any other party.**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Paul Griswold > *Sent:* Wednesday, October 23, 2013 3:41 PM > *To:* [email protected] > *Subject:* Re: Fatal BSP2 error**** > > ** ** > > Straight render from Softimage, not a preview/region render. Though I > think I'd get the same if I tried those as well.**** > > ** ** > > I'm searching through all my textures for the scene now - there are a lot > of animated ones, and I'm wondering of one of those are corrupt.**** > > ** ** > > -Paul**** > > ** ** > > ** ** > > On Wed, Oct 23, 2013 at 3:37 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < > [email protected]> wrote:**** > > Is this coming from render region, preview, or render(interface)?**** > > **** > > Or is it from xsibatch render?**** > > **** > > Have you tried using the older bsp and changing the bsp settings?**** > > **** > > Search for MI_FORCE_OLD_BSP in the documentation.**** > > **** > > --**** > > Joey Ponthieux**** > > LaRC Information Technology Enhanced Services (LITES)**** > > Mymic Technical Services**** > > NASA Langley Research Center**** > > __________________________________________________**** > > Opinions stated here-in are strictly those of the author and do not **** > > represent the opinions of NASA or any other party.**** > > **** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Paul Griswold > *Sent:* Wednesday, October 23, 2013 3:25 PM > *To:* [email protected] > *Subject:* Fatal BSP2 error**** > > **** > > I'm stuck back using Mental Ray on a project and on 1 particular frame I'm > getting this:**** > > **** > > // ERROR : FATAL: BSP2 0.4 39 MB fatal 551109: runtime exception > 0xc00000fd: stack overflow**** > > // ERROR : FATAL: BSP2 0.4 39 MB fatal 551109: runtime exception > 0xc00000fd: stack overflow**** > > // ERROR : FATAL: BSP2 0.4 39 MB fatal 551109: runtime exception > 0xc00000fd: stack overflow**** > > // ERROR : FATAL: BSP2 0.4 39 MB fatal 551109: runtime exception > 0xc00000fd: stack overflow**** > > // ERROR : FATAL: Mental ray has encountered a fatal error condition and > has been disabled for the rest of this XSI session.**** > > // It is advisable to save your work and restart Softimage.**** > > // You may file a bug report at > http://usa.autodesk.com/adsk/servlet/item?id=12331406&siteID=123112&SelProduct=Softimage > .**** > > // A dump file and script log has been generated on your user folder, > please attach these files when submitting a report. **** > > // WARNING : 3030-REND-RenderPasses - Command was cancelled.**** > > // VERBOSE : CM_DefaultPrims_EndCommand Called**** > > // VERBOSE : CM_ICEPortExplorer_OnEndCommand_OnEvent**** > > RenderPasses(null);**** > > // INFO : Successfully saved scene before system failure.**** > > // **** > > **** > > Any idea what the heck could cause this? **** > > **** > > It's only 1 particular frame.**** > > **** > > -Paul**** > > **** > > ** ** >

