You need to tweak the BSP settings as the error indicates the BSP tree is subdividing too much causing it to exhaust available memory on the stack.
Usually occurs where there is an error of high geometric density (lots of triangles in a particular area), but there are other causes. One solution to the problem is to relax the BSP settings so it doesn't subdivide so much when that area of the frame is processed. Matt From: [email protected] [mailto:[email protected]] On Behalf Of Paul Griswold Sent: Wednesday, October 23, 2013 12:25 PM To: [email protected] Subject: Fatal BSP2 error I'm stuck back using Mental Ray on a project and on 1 particular frame I'm getting this: // ERROR : FATAL: BSP2 0.4 39 MB fatal 551109: runtime exception 0xc00000fd: stack overflow // ERROR : FATAL: BSP2 0.4 39 MB fatal 551109: runtime exception 0xc00000fd: stack overflow // ERROR : FATAL: BSP2 0.4 39 MB fatal 551109: runtime exception 0xc00000fd: stack overflow // ERROR : FATAL: BSP2 0.4 39 MB fatal 551109: runtime exception 0xc00000fd: stack overflow // ERROR : FATAL: Mental ray has encountered a fatal error condition and has been disabled for the rest of this XSI session. // It is advisable to save your work and restart Softimage. // You may file a bug report at http://usa.autodesk.com/adsk/servlet/item?id=12331406&siteID=123112&SelProduct=Softimage. // A dump file and script log has been generated on your user folder, please attach these files when submitting a report. // WARNING : 3030-REND-RenderPasses - Command was cancelled. // VERBOSE : CM_DefaultPrims_EndCommand Called // VERBOSE : CM_ICEPortExplorer_OnEndCommand_OnEvent RenderPasses(null); // INFO : Successfully saved scene before system failure. // Any idea what the heck could cause this? It's only 1 particular frame. -Paul

