You need to tweak the BSP settings as the error indicates the BSP tree is 
subdividing too much causing it to exhaust available memory on the stack.

Usually occurs where there is an error of high geometric density (lots of 
triangles in a particular area), but there are other causes.  One solution to 
the problem is to relax the BSP settings so it doesn't subdivide so much when 
that area of the frame is processed.


Matt





From: [email protected] 
[mailto:[email protected]] On Behalf Of Paul Griswold
Sent: Wednesday, October 23, 2013 12:25 PM
To: [email protected]
Subject: Fatal BSP2 error

I'm stuck back using Mental Ray on a project and on 1 particular frame I'm 
getting this:

// ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception 
0xc00000fd: stack overflow
// ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception 
0xc00000fd: stack overflow
// ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception 
0xc00000fd: stack overflow
// ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception 
0xc00000fd: stack overflow
// ERROR : FATAL: Mental ray has encountered a fatal error condition and has 
been disabled for the rest of this XSI session.
// It is advisable to save your work and restart Softimage.
// You may file a bug report at 
http://usa.autodesk.com/adsk/servlet/item?id=12331406&siteID=123112&SelProduct=Softimage.
// A dump file and script log has been generated on your user folder, please 
attach these files when submitting a report.
// WARNING : 3030-REND-RenderPasses - Command was cancelled.
// VERBOSE : CM_DefaultPrims_EndCommand Called
// VERBOSE : CM_ICEPortExplorer_OnEndCommand_OnEvent
RenderPasses(null);
// INFO : Successfully saved scene before system failure.
//

Any idea what the heck could cause this?

It's only 1 particular frame.

-Paul

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