"I think at that particular frame I have an object with it's render
visibility animated from off to on..."

 

I remember having problems with that too. Try setting/keying primary and
secondary rays off instead.

 

sven 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Paul Griswold
Sent: Wednesday, October 23, 2013 10:04 PM
To: [email protected]
Subject: Re: Fatal BSP2 error

 

I think at that particular frame I have an object with it's render
visibility animated from off to on.

 

I'll give batch a try & see what happens.  I've tried rendering with all
diagnostics turned on and I can't see anything else listed that it's having
a problem with.

 

-Paul

 

 

On Wed, Oct 23, 2013 at 3:47 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
<[email protected]> wrote:

BSP is an optimization algorithm. It divides up the scene into smaller
"boxes" in order to optimize the raytracing speed. When BSP2 was introduced
it was apparently further optimized to set automatically to what it thinks
is the best settings internally.  I'd try changing the render type to
rasterize or scanline, and I would also try render from xsibatch to see if
that works. I'd bet that since everything works but that frame you could
either move the camera or an object just a bit(gotta find the right one
first of course) and it might free it up.

 

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

Mymic Technical Services

NASA Langley Research Center

__________________________________________________

Opinions stated here-in are strictly those of the author and do not 

represent the opinions of NASA or any other party.

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Paul Griswold
Sent: Wednesday, October 23, 2013 3:41 PM
To: [email protected]
Subject: Re: Fatal BSP2 error

 

Straight render from Softimage, not a preview/region render.  Though I think
I'd get the same if I tried those as well.

 

I'm searching through all my textures for the scene now - there are a lot of
animated ones, and I'm wondering of one of those are corrupt.

 

-Paul

 

 

On Wed, Oct 23, 2013 at 3:37 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
<[email protected]> wrote:

Is this coming from render region, preview, or render(interface)?

 

Or is it from xsibatch render?

 

Have you tried using the older bsp and changing the bsp settings?

 

Search for MI_FORCE_OLD_BSP in the documentation.

 

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

Mymic Technical Services

NASA Langley Research Center

__________________________________________________

Opinions stated here-in are strictly those of the author and do not 

represent the opinions of NASA or any other party.

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Paul Griswold
Sent: Wednesday, October 23, 2013 3:25 PM
To: [email protected]
Subject: Fatal BSP2 error

 

I'm stuck back using Mental Ray on a project and on 1 particular frame I'm
getting this:

 

// ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception
0xc00000fd: stack overflow

// ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception
0xc00000fd: stack overflow

// ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception
0xc00000fd: stack overflow

// ERROR : FATAL: BSP2 0.4     39 MB fatal  551109: runtime exception
0xc00000fd: stack overflow

// ERROR : FATAL: Mental ray has encountered a fatal error condition and has
been disabled for the rest of this XSI session.

// It is advisable to save your work and restart Softimage.

// You may file a bug report at
http://usa.autodesk.com/adsk/servlet/item?id=12331406
<http://usa.autodesk.com/adsk/servlet/item?id=12331406&siteID=123112&SelProd
uct=Softimage> &siteID=123112&SelProduct=Softimage.

// A dump file and script log has been generated on your user folder, please
attach these files when submitting a report. 

// WARNING : 3030-REND-RenderPasses - Command was cancelled.

// VERBOSE : CM_DefaultPrims_EndCommand Called

// VERBOSE : CM_ICEPortExplorer_OnEndCommand_OnEvent

RenderPasses(null);

// INFO : Successfully saved scene before system failure.

// 

 

Any idea what the heck could cause this?  

 

It's only 1 particular frame.

 

-Paul

 

 

 

Reply via email to