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Okay. I can see why the Cage deformer is regarded as slow...
daaaaaamnnn! That's definitely not gonna work for us (plus, there's a weird offset coming from somewhere). I'm gonna have to cluster these meshes over to the mesh they're trying to follow... ugh... ![]() On 24/10/2013 3:45 PM, Sergio Mucino wrote: My other problem is that in some parts, this mesh I'm trying to fit overlaps other meshes, so It needs to be deformer by more than one source mesh. |
- Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Mirko Jankovic
- Re: Equivalent to Maya's Wrap Deformer... Steven Caron
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deforme... Steven Caron
- RE: Equivalent to Maya's Wrap Def... Grahame Fuller
- Re: Equivalent to Maya's Wrap... Steven Caron
- Re: Equivalent to Maya's Wrap Def... Sergio Mucino
- Re: Equivalent to Maya's Wrap... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- RE: Equivalent to Maya's Wrap Deformer... Grahame Fuller




