I'm not sure exactly what you're talking about Steve... :-)
Sorry... Softimage noob in training here...


On 24/10/2013 4:29 PM, Steven Caron wrote:
it is slow to bind, but useable after you freeze the weights.

i would look into an ICE solution, store the locations in modeling stack, create a deformer in animation, and freeze the modeling stack


On Thu, Oct 24, 2013 at 1:05 PM, Sergio Mucino <[email protected]> wrote:
Okay. I can see why the Cage deformer is regarded as slow... daaaaaamnnn!
That's definitely not gonna work for us (plus, there's a weird offset coming from somewhere). I'm gonna have to cluster these meshes over to the mesh they're trying to follow... ugh...


On 24/10/2013 3:45 PM, Sergio Mucino wrote:
My other problem is that in some parts, this mesh I'm trying to fit overlaps other meshes, so It needs to be deformer by more than one source mesh.


On 24/10/2013 3:42 PM, Sergio Mucino wrote:
I have a mesh that I need to have deform by another. I cannot do a GATOR weight transfer because the source mesh is being driven by an ICE tree reading and setting point positions, not by weights. I was wondering what would be the best way to achieve this. I did a little bit of research, and it seems that the Cage Deformer is regarded as somewhat slow. Any other options? Can ICE do something similar? Thanks for any help!
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