|
Looks like I will have a few problems here... 1. I cannot reduce the cage polygon count. Actually, it is a hi-res model (not crazy polygon counts, but still). I need to attach to it a copy of itself, but with lots of polygons deleted. Kinda like attaching polygon patches that need to follow it. So, I'm trying to get a lower-res mesh to follow the high-res 2. The high-res mesh is deforming. It actually has its points set to follow another mesh (another copy) via ICE. The original mesh is the one with all the deformation operators on it (pretty complicated stack of deformations). We don't touch this third mesh... that's why this second high-res has a get/set point positions ICE tree. It's the render mesh. I'm thinking of a different solution... hold on... I might have something that works... ![]() On 24/10/2013 5:35 PM, Grahame Fuller wrote: It's used for a few things, but mostly to keep track of the bind pose so that Softimage knows when a deformer has moved. If it's there it means that at some point you used that object as a deformer. If you're not currently using it as a deformer then you can safely get rid of it, then try to add the object as a cage deformer again. A new property will get created with the current transform values.gray From: [email protected] [mailto:[email protected]] On Behalf Of Sergio Mucino Sent: Thursday, October 24, 2013 5:22 PM To: [email protected] Subject: Re: Equivalent to Maya's Wrap Deformer... There is. All scale components are set to 1, and all Rot/Pos components to 0. What is this for? I don't think I had seen it before... [cid:[email protected]] On 24/10/2013 5:16 PM, Grahame Fuller wrote: Static_Kinestate property already on the object before |
- Re: Equivalent to Maya's Wrap Deformer... Steven Caron
- RE: Equivalent to Maya's Wrap Deformer... Grahame Fuller
- Re: Equivalent to Maya's Wrap Deformer... Steven Caron
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- RE: Equivalent to Maya's Wrap Deformer... Grahame Fuller
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- RE: Equivalent to Maya's Wrap Deformer... Grahame Fuller
- RE: Equivalent to Maya's Wrap Deformer... Grahame Fuller
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- RE: Equivalent to Maya's Wrap Deformer... Matt Lind
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- RE: Equivalent to Maya's Wrap Deformer... Grahame Fuller
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Steven Caron
- Re: Equivalent to Maya's Wrap Deformer... David Barosin
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino


