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Okay. Say I have two identical meshes (as I've explained before).
Mesh A is the original... Mesh B is a copy of mesh A, but it has
missing polys (imagine it has holes in it). How could I select on Mesh A the polys that are left on Mesh B? ![]() On 24/10/2013 5:44 PM, Sergio Mucino wrote: Looks like I will have a few problems here... |
- RE: Equivalent to Maya's Wrap Deformer... Grahame Fuller
- Re: Equivalent to Maya's Wrap Deformer... Steven Caron
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- RE: Equivalent to Maya's Wrap Deformer... Grahame Fuller
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- RE: Equivalent to Maya's Wrap Deformer... Grahame Fuller
- RE: Equivalent to Maya's Wrap Deformer... Grahame Fuller
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- RE: Equivalent to Maya's Wrap Deformer... Matt Lind
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- RE: Equivalent to Maya's Wrap Deformer... Grahame Fuller
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Steven Caron
- Re: Equivalent to Maya's Wrap Deformer... David Barosin
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino
- Re: Equivalent to Maya's Wrap Deformer... Sergio Mucino



