Hi Phil, its caused by the pose constraints (and blending of) on the meta components in the hand. My hacky fix was to remove the constraints completely and unhide the other meta bones, allowing animation of all four meta bones manually. Animators here seem to prefer this, as it allows a bit more control over exact hand poses. Cheers, Matt
On 23 October 2013 19:11, phil harbath <[email protected]> wrote: > could someone explain the “auto-spreading”, I have noticed this > undesired (for me) effect on the fingers when the arms are in certain > positions, however I don’t know what caused it or why. > > *From:* Matt Morris <[email protected]> > *Sent:* Tuesday, October 22, 2013 9:15 PM > *To:* [email protected] > *Subject:* Re: GEAR and Global Scale > > I have the same issue with the fingers - had to remove the > auto-spreading on the parents to the fingers (metacarpal?) by deleting the > constraints to resolve it. > > > On 23 October 2013 01:36, Mirko Jankovic <[email protected]>wrote: > >> Hello, >> I'm having some weird issues with scaling character rigged in gear using >> global scale from anim_prop on global_C0_stl. >> For one his fingers kinda wonders of from character and also some >> deformations in back as we.. >> Just wondering if anyone else noticed anything weird happening when using >> global scale to rescale gear rigged characters? got even worse problem with >> rigs based on animal templates as well. >> Thanks >> > > > > -- > www.matinai.com > -- www.matinai.com

