Protip #1: You can set MinWeight and MaxWeight with ICE, if you want to change your mind and the WeightMapGenerator operator is gone.
Protip #2: You can set them to crazy high/low values, which means you can store things like custom IDs per point in the range of thousands. (Tip courtesy of Eric T.) On Fri, Oct 25, 2013 at 12:46 PM, olivier jeannel <[email protected]>wrote: > Aaaaaaaaaaah ... ! > Thank's ! > Le 25/10/2013 18:21, Morten Bartholdy a écrit : > > Like David and Paul says, set the weight range from -1 to 1 - then when > you paint you use Shift for painting negative values. > > > > MB > > Den 25. oktober 2013 kl. 18:02 skrev olivier jeannel > <[email protected]> <[email protected]>: > > > I thought I did this before, but can't remember how... > > > > I want to paint (interractive paint, with the brush) negative values in > > weightmap (-1) > > All I can do is add, or subtract until I get "0" value, but can't paint > > negative values. > > Have we got the button to do it ? > > > > I managed to subtract a second weightmap in Ice, but frankly... > > > > > > >

