Protip #1: You can set MinWeight and MaxWeight with ICE, if you want to
change your mind and the WeightMapGenerator operator is gone.

Protip #2: You can set them to crazy high/low values, which means you can
store things like custom IDs per point in the range of thousands. (Tip
courtesy of Eric T.)



On Fri, Oct 25, 2013 at 12:46 PM, olivier jeannel
<[email protected]>wrote:

>  Aaaaaaaaaaah ...  !
> Thank's !
> Le 25/10/2013 18:21, Morten Bartholdy a écrit :
>
>  Like David and Paul says, set the weight range from -1 to 1 - then when
> you paint you use Shift for painting negative values.
>
>
>
>  MB
>
> Den 25. oktober 2013 kl. 18:02 skrev olivier jeannel
> <[email protected]> <[email protected]>:
>
> > I thought I did this before, but can't remember how...
> >
> > I want to paint (interractive paint, with the brush) negative values in
> > weightmap (-1)
> > All I can do is add, or subtract until I get "0" value, but can't paint
> > negative values.
> > Have we got the button to do it ?
> >
> > I managed to subtract a second weightmap in Ice, but frankly...
> >
> >
>
>
>

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