protip #3 Setting values that you are free to change later on to crazy high or crazy low numbers is usually a spectacularly bad idea. Unless you're stuck with whatever domain you set (like it was before ICE), if you only need single digit integer parts to your numbers setting highs and lows in the million or more will likely get you an all-expenses-paid trip to FP precision issues. Leave yourself elbow room but set reasonable boundaries to your numerical domain.
protip#4 Mixing live ICE ops on wmap boundaries and painting operations on those maps, at least up to 2013 on Linux, can still crash harder than a destitute hooker that's run out of crystal meth. Be mindful and save often when you do it. On Sat, Oct 26, 2013 at 4:02 AM, Alan Fregtman <[email protected]>wrote: > Protip #1: You can set MinWeight and MaxWeight with ICE, if you want to > change your mind and the WeightMapGenerator operator is gone. > > Protip #2: You can set them to crazy high/low values, which means you can > store things like custom IDs per point in the range of thousands. (Tip > courtesy of Eric T.) > > > > On Fri, Oct 25, 2013 at 12:46 PM, olivier jeannel <[email protected] > > wrote: > >> Aaaaaaaaaaah ... ! >> Thank's ! >> Le 25/10/2013 18:21, Morten Bartholdy a écrit : >> >> Like David and Paul says, set the weight range from -1 to 1 - then when >> you paint you use Shift for painting negative values. >> >> >> >> MB >> >> Den 25. oktober 2013 kl. 18:02 skrev olivier jeannel >> <[email protected]> <[email protected]>: >> >> > I thought I did this before, but can't remember how... >> > >> > I want to paint (interractive paint, with the brush) negative values in >> > weightmap (-1) >> > All I can do is add, or subtract until I get "0" value, but can't paint >> > negative values. >> > Have we got the button to do it ? >> > >> > I managed to subtract a second weightmap in Ice, but frankly... >> > >> > >> >> >> > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

