I have integers going to about ten thousand without problems. I guess in
the millions it'd probably be a spectacularly bad idea. Good call, Raff!



On Sun, Oct 27, 2013 at 7:59 PM, Raffaele Fragapane <
[email protected]> wrote:

> protip #3
> Setting values that you are free to change later on to crazy high or crazy
> low numbers is usually a spectacularly bad idea. Unless you're stuck with
> whatever domain you set (like it was before ICE), if you only need single
> digit integer parts to your numbers setting highs and lows in the million
> or more will likely get you an all-expenses-paid trip to FP precision
> issues.
> Leave yourself elbow room but set reasonable boundaries to your numerical
> domain.
>
> protip#4
> Mixing live ICE ops on wmap boundaries and painting operations on those
> maps, at least up to 2013 on Linux, can still crash harder than a destitute
> hooker that's run out of crystal meth. Be mindful and save often when you
> do it.
>
>
> On Sat, Oct 26, 2013 at 4:02 AM, Alan Fregtman <[email protected]>wrote:
>
>> Protip #1: You can set MinWeight and MaxWeight with ICE, if you want to
>> change your mind and the WeightMapGenerator operator is gone.
>>
>> Protip #2: You can set them to crazy high/low values, which means you can
>> store things like custom IDs per point in the range of thousands. (Tip
>> courtesy of Eric T.)
>>
>>
>>
>> On Fri, Oct 25, 2013 at 12:46 PM, olivier jeannel <
>> [email protected]> wrote:
>>
>>>  Aaaaaaaaaaah ...  !
>>> Thank's !
>>> Le 25/10/2013 18:21, Morten Bartholdy a écrit :
>>>
>>>  Like David and Paul says, set the weight range from -1 to 1 - then
>>> when you paint you use Shift for painting negative values.
>>>
>>>
>>>
>>>  MB
>>>
>>> Den 25. oktober 2013 kl. 18:02 skrev olivier jeannel
>>> <[email protected]> <[email protected]>:
>>>
>>> > I thought I did this before, but can't remember how...
>>> >
>>> > I want to paint (interractive paint, with the brush) negative values
>>> in
>>> > weightmap (-1)
>>> > All I can do is add, or subtract until I get "0" value, but can't
>>> paint
>>> > negative values.
>>> > Have we got the button to do it ?
>>> >
>>> > I managed to subtract a second weightmap in Ice, but frankly...
>>> >
>>> >
>>>
>>>
>>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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