Oliver you can bake data like the Ids of the closest points on a different
mesh for use at a later time. Since weight maps can be im / exported easily
it can be very useful
On Oct 25, 2013 1:28 PM, "olivier jeannel" <[email protected]> wrote:

>  Protip #2: Do you have an example ?
>
> Le 25/10/2013 19:02, Alan Fregtman a écrit :
>
> Protip #1: You can set MinWeight and MaxWeight with ICE, if you want to
> change your mind and the WeightMapGenerator operator is gone.
>
>  Protip #2: You can set them to crazy high/low values, which means you
> can store things like custom IDs per point in the range of thousands. (Tip
> courtesy of Eric T.)
>
>
>
> On Fri, Oct 25, 2013 at 12:46 PM, olivier jeannel <[email protected]
> > wrote:
>
>>  Aaaaaaaaaaah ...  !
>> Thank's !
>> Le 25/10/2013 18:21, Morten Bartholdy a écrit :
>>
>>  Like David and Paul says, set the weight range from -1 to 1 - then when
>> you paint you use Shift for painting negative values.
>>
>>
>>
>>  MB
>>
>> Den 25. oktober 2013 kl. 18:02 skrev olivier jeannel
>> <[email protected]> <[email protected]>:
>>
>> > I thought I did this before, but can't remember how...
>> >
>> > I want to paint (interractive paint, with the brush) negative values in
>> > weightmap (-1)
>> > All I can do is add, or subtract until I get "0" value, but can't paint
>> > negative values.
>> > Have we got the button to do it ?
>> >
>> > I managed to subtract a second weightmap in Ice, but frankly...
>> >
>> >
>>
>>
>>
>
>

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