Oliver you can bake data like the Ids of the closest points on a different mesh for use at a later time. Since weight maps can be im / exported easily it can be very useful On Oct 25, 2013 1:28 PM, "olivier jeannel" <[email protected]> wrote:
> Protip #2: Do you have an example ? > > Le 25/10/2013 19:02, Alan Fregtman a écrit : > > Protip #1: You can set MinWeight and MaxWeight with ICE, if you want to > change your mind and the WeightMapGenerator operator is gone. > > Protip #2: You can set them to crazy high/low values, which means you > can store things like custom IDs per point in the range of thousands. (Tip > courtesy of Eric T.) > > > > On Fri, Oct 25, 2013 at 12:46 PM, olivier jeannel <[email protected] > > wrote: > >> Aaaaaaaaaaah ... ! >> Thank's ! >> Le 25/10/2013 18:21, Morten Bartholdy a écrit : >> >> Like David and Paul says, set the weight range from -1 to 1 - then when >> you paint you use Shift for painting negative values. >> >> >> >> MB >> >> Den 25. oktober 2013 kl. 18:02 skrev olivier jeannel >> <[email protected]> <[email protected]>: >> >> > I thought I did this before, but can't remember how... >> > >> > I want to paint (interractive paint, with the brush) negative values in >> > weightmap (-1) >> > All I can do is add, or subtract until I get "0" value, but can't paint >> > negative values. >> > Have we got the button to do it ? >> > >> > I managed to subtract a second weightmap in Ice, but frankly... >> > >> > >> >> >> > >

