Protip #2: Do you have an example ?
Le 25/10/2013 19:02, Alan Fregtman a écrit :
Protip #1: You can set MinWeight and MaxWeight with ICE, if you want
to change your mind and the WeightMapGenerator operator is gone.
Protip #2: You can set them to crazy high/low values, which means you
can store things like custom IDs per point in the range of thousands.
(Tip courtesy of Eric T.)
On Fri, Oct 25, 2013 at 12:46 PM, olivier jeannel
<[email protected] <mailto:[email protected]>> wrote:
Aaaaaaaaaaah ... !
Thank's !
Le 25/10/2013 18:21, Morten Bartholdy a écrit :
Like David and Paul says, set the weight range from -1 to 1 -
then when you paint you use Shift for painting negative values.
MB
Den 25. oktober 2013 kl. 18:02 skrev olivier jeannel
<[email protected]> <mailto:[email protected]>:
> I thought I did this before, but can't remember how...
>
> I want to paint (interractive paint, with the brush) negative
values in
> weightmap (-1)
> All I can do is add, or subtract until I get "0" value, but
can't paint
> negative values.
> Have we got the button to do it ?
>
> I managed to subtract a second weightmap in Ice, but frankly...
>
>