Protip #2: Do you have an example ?

Le 25/10/2013 19:02, Alan Fregtman a écrit :
Protip #1: You can set MinWeight and MaxWeight with ICE, if you want to change your mind and the WeightMapGenerator operator is gone.

Protip #2: You can set them to crazy high/low values, which means you can store things like custom IDs per point in the range of thousands. (Tip courtesy of Eric T.)



On Fri, Oct 25, 2013 at 12:46 PM, olivier jeannel <[email protected] <mailto:[email protected]>> wrote:

    Aaaaaaaaaaah ...  !
    Thank's !
    Le 25/10/2013 18:21, Morten Bartholdy a écrit :

    Like David and Paul says, set the weight range from -1 to 1 -
    then when you paint you use Shift for painting negative values.

    MB


    Den 25. oktober 2013 kl. 18:02 skrev olivier jeannel
    <[email protected]> <mailto:[email protected]>:

    > I thought I did this before, but can't remember how...
    >
    > I want to paint (interractive paint, with the brush) negative
    values in
    > weightmap (-1)
    > All I can do is add, or subtract until I get "0" value, but
    can't paint
    > negative values.
    > Have we got the button to do it ?
    >
    > I managed to subtract a second weightmap in Ice, but frankly...
    >
    >



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