We're on 2012. I should have mentioned that.


On 10/11/2013 12:48 AM, Ahmidou Lyazidi wrote:
Hey Sergio, which version are you using, I can't repro in 2014.

Cheers
-A

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Ahmidou Lyazidi
Director | TD | CG artist
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2013/11/9 Sergio Mucino <[email protected]>
Okay. It's a bug then. Thanks!


On 07/11/2013 5:44 PM, Ahmidou.xsi wrote:
There are a few cases where this is happening. It used to fo the same thing when a camera was used in an ice tree and you undo the cam manipulation, but they fixed it a few version ago. The only thing you can do is report it

Le 8 nov. 2013 à 08:51, Sergio Mucino <[email protected]> a écrit :

I'm kinda puzzled by this. I have a Get Data node fetching the .kine.local.pos data from a certain object. The funny thing is that if I take this object and turn on ANY of its position limits (.kine.local), the ICE node loses the reference! (It goes into error stating that the attribute reference cannot be resolved). Removing the limits does not fix it... I have to manually refresh the node (by changing the referenced property, and setting it back to the one I need). Is there a reason why setting position limits on an object (I have to yet test with rotations) will make a Get Data node     referencing said position go bonkers? Curious...
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