Recently i observed a friend using nCloth to style clothes as well as
simulate them, Ncloth allowed him to select points around the cuff and belt
line, and add some sort of deformer which would make these sections regress
as the rest of the cloth expanded and settles, this created nice overlaps,
i've also seen this to some extent in 3DS max's cloth modifier.

Cloth seems to remain an extremely occluded field, there really doesn't
seem to be many tutorials or suggestions regarding work-flow regardles of
platform or cloth sim

e.g: We've all seen the Lagoa multi physics demo, or the 2012 Syflex ICE
implementation, but how do these pertain to an actual character oriented
work-flow.

I'd like to take the opportunity of this thread to ask people there
impressions and experiences  regarding cloth work-flows in softimage, what
works for them what is still relevant.

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