Maybe Pete, not functional is a bit harsh, i'm not trying to start a war, but its been 10 years... it still works, great ! So does rubbing stones to light a fire, but could we please move with the times on this one ?
Are you saying you wouldn't like to see new options ? the kind that can help us face the challenges we meet "today" and not a decade ago ? On 13 November 2013 16:23, <[email protected]> wrote: > come on, you can say XSI hair is archaic, but it not being functional > is bollocks. > > many productions have used it to good effect – and even some recent ones > (using other tools) struggle to achieve what is readily achieved with XSI’s > out of the box hair. Not to say there isn’t better stuff out there. > Same can be said for syflex. > > If anything, what botters me is that once plugins get integrated into XSI, > they become stagnant. > But usually that first release, and its one subsequent update are quite > functional. > > *From:* Sebastien Sterling <[email protected]> > *Sent:* Wednesday, November 13, 2013 9:36 AM > *To:* [email protected] > *Subject:* Re: Mootz!!! What we reallly need is EM_SewingMachine > > There is a very big difference between functional archaic, and well... > xsi hair > > > > On 13 November 2013 02:54, Gustavo Eggert Boehs <[email protected]>wrote: > >> we too have arcaic hair/fur and cloth :p >> >> so... we only miss arcaic sculpt now :D >> >> Gustavo E Boehs >> Dpto. de Expressão Gráfica >> Universidade Federal de Santa Catarina >> http://www.gustavoeb.com.br/ <http://www.gustavoeb.com.br/blog> >> >> >> 2013/11/12 Sebastien Sterling <[email protected]> >> >>> Cloth, hair/fur, Sculpt, it's what is missing, we need a character >>> pipe :P >>> Maya only wins this because it has them, there archaic and most good >>> stuff is third party, but they are available. >>> >>> >>> On 13 November 2013 02:17, Greg Punchatz <[email protected]> wrote: >>> >>>> Forget my request to move on to em_tree (although I want it) but here >>>> is a plug in I think a lot of us need. Something like Marvelous Designer >>>> but inside Softimage and most importantly without such a embarrassing bad >>>> nameJ >>>> >>>> >>>> >>>> Might be a good place to start thinking about using FABRIC engine to >>>> drive your plug ins… and you could open up a new revenue steam, buy selling >>>> it to maya users for twice as much ;) >>>> >>>> >>>> >>>> Seriously there is nothing like Marvelous Designer for high end work... >>>> (did I say I hate that name and every time I say or read it I think of >>>> Billy Crystal) >>>> >>>> >>>> >>>> Thanks for hearing our plea! >>>> >>>> Greg >>>> >>>> >>>> >>>> *From:* [email protected] [mailto: >>>> [email protected]] *On Behalf Of *Sebastien >>>> Sterling >>>> *Sent:* Sunday, November 10, 2013 10:46 AM >>>> *To:* [email protected] >>>> *Subject:* Re: Cloth Character Workflow in Soft >>>> >>>> >>>> >>>> Never heard of Qualoth, there don't seem to be many examples on there >>>> site, though there client list is extensive to say the least >>>> >>>> >>>> >>>> On 10 November 2013 00:25, Luc-Eric Rousseau <[email protected]> >>>> wrote: >>>> >>>> In film, people love Maya nCloth. But another one that comes up a bit >>>> is Qualoth. also a maya plug-in. http://www.qualoth.com >>>> >>>> >>>> >>> >>> >> >> > >

