Maybe Pete, not functional is a bit harsh, i'm not trying to start a war,
but its been 10 years... it still works, great ! So does rubbing stones to
light a fire, but could we please move with the times on this one ?

Are you saying you wouldn't like to see new options ? the kind that can
help us face the challenges we meet "today" and not a decade ago ?



On 13 November 2013 16:23, <[email protected]> wrote:

>   come on, you can say XSI hair is archaic, but it not being functional
> is bollocks.
>
> many productions have used it to good effect – and even some recent ones
> (using other tools) struggle to achieve what is readily achieved with XSI’s
> out of the box hair. Not to say there isn’t better stuff out there.
> Same can be said for syflex.
>
> If anything, what botters me is that once plugins get integrated into XSI,
> they become stagnant.
> But usually that first release, and its one subsequent update are quite
> functional.
>
>  *From:* Sebastien Sterling <[email protected]>
> *Sent:* Wednesday, November 13, 2013 9:36 AM
> *To:* [email protected]
> *Subject:* Re: Mootz!!! What we reallly need is EM_SewingMachine
>
>  There is a very big difference between functional archaic, and well...
> xsi hair
>
>
>
> On 13 November 2013 02:54, Gustavo Eggert Boehs <[email protected]>wrote:
>
>> we too have arcaic hair/fur and cloth :p
>>
>> so... we only miss arcaic sculpt now :D
>>
>>  Gustavo E Boehs
>> Dpto. de Expressão Gráfica
>> Universidade Federal de Santa Catarina
>> http://www.gustavoeb.com.br/ <http://www.gustavoeb.com.br/blog>
>>
>>
>> 2013/11/12 Sebastien Sterling <[email protected]>
>>
>>>  Cloth, hair/fur, Sculpt, it's what is missing, we need a character
>>> pipe :P
>>> Maya only wins this because it has them, there archaic and most good
>>> stuff is third party, but they are available.
>>>
>>>
>>> On 13 November 2013 02:17, Greg Punchatz <[email protected]> wrote:
>>>
>>>>  Forget my request to move on to em_tree (although I want it) but here
>>>> is a plug in I think a lot of us need.  Something like Marvelous Designer
>>>> but inside Softimage and most importantly without such a embarrassing bad
>>>> nameJ
>>>>
>>>>
>>>>
>>>> Might be a good place to start thinking about using FABRIC engine to
>>>> drive your plug ins… and you could open up a new revenue steam, buy selling
>>>> it to maya users for twice as much ;)
>>>>
>>>>
>>>>
>>>> Seriously there is nothing like Marvelous Designer for high end work...
>>>> (did I say I hate that name and every time I say or read it I think of
>>>> Billy Crystal)
>>>>
>>>>
>>>>
>>>> Thanks for hearing our plea!
>>>>
>>>> Greg
>>>>
>>>>
>>>>
>>>> *From:* [email protected] [mailto:
>>>> [email protected]] *On Behalf Of *Sebastien
>>>> Sterling
>>>> *Sent:* Sunday, November 10, 2013 10:46 AM
>>>> *To:* [email protected]
>>>> *Subject:* Re: Cloth Character Workflow in Soft
>>>>
>>>>
>>>>
>>>> Never heard of Qualoth, there don't seem to be many examples on there
>>>> site, though there client list is extensive to say the least
>>>>
>>>>
>>>>
>>>> On 10 November 2013 00:25, Luc-Eric Rousseau <[email protected]>
>>>> wrote:
>>>>
>>>> In film, people love Maya nCloth.  But another one that comes up a bit
>>>> is Qualoth.  also a maya plug-in.  http://www.qualoth.com
>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>
>

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