come on, you can say XSI hair is archaic, but it not being functional is bollocks.
many productions have used it to good effect – and even some recent ones (using other tools) struggle to achieve what is readily achieved with XSI’s out of the box hair. Not to say there isn’t better stuff out there. Same can be said for syflex. If anything, what botters me is that once plugins get integrated into XSI, they become stagnant. But usually that first release, and its one subsequent update are quite functional. From: Sebastien Sterling Sent: Wednesday, November 13, 2013 9:36 AM To: [email protected] Subject: Re: Mootz!!! What we reallly need is EM_SewingMachine There is a very big difference between functional archaic, and well... xsi hair On 13 November 2013 02:54, Gustavo Eggert Boehs <[email protected]> wrote: we too have arcaic hair/fur and cloth :p so... we only miss arcaic sculpt now :D Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/ 2013/11/12 Sebastien Sterling <[email protected]> Cloth, hair/fur, Sculpt, it's what is missing, we need a character pipe :P Maya only wins this because it has them, there archaic and most good stuff is third party, but they are available. On 13 November 2013 02:17, Greg Punchatz <[email protected]> wrote: Forget my request to move on to em_tree (although I want it) but here is a plug in I think a lot of us need. Something like Marvelous Designer but inside Softimage and most importantly without such a embarrassing bad nameJ Might be a good place to start thinking about using FABRIC engine to drive your plug ins… and you could open up a new revenue steam, buy selling it to maya users for twice as much ;) Seriously there is nothing like Marvelous Designer for high end work... (did I say I hate that name and every time I say or read it I think of Billy Crystal) Thanks for hearing our plea! Greg From: [email protected] [mailto:[email protected]] On Behalf Of Sebastien Sterling Sent: Sunday, November 10, 2013 10:46 AM To: [email protected] Subject: Re: Cloth Character Workflow in Soft Never heard of Qualoth, there don't seem to be many examples on there site, though there client list is extensive to say the least On 10 November 2013 00:25, Luc-Eric Rousseau <[email protected]> wrote: In film, people love Maya nCloth. But another one that comes up a bit is Qualoth. also a maya plug-in. http://www.qualoth.com

