come on, you can say XSI hair is archaic, but it not being functional is 
bollocks.

many productions have used it to good effect – and even some recent ones (using 
other tools) struggle to achieve what is readily achieved with XSI’s out of the 
box hair. Not to say there isn’t better stuff out there.
Same can be said for syflex.

If anything, what botters me is that once plugins get integrated into XSI, they 
become stagnant.
But usually that first release, and its one subsequent update are quite 
functional.

From: Sebastien Sterling 
Sent: Wednesday, November 13, 2013 9:36 AM
To: [email protected] 
Subject: Re: Mootz!!! What we reallly need is EM_SewingMachine

There is a very big difference between functional archaic, and well... xsi hair





On 13 November 2013 02:54, Gustavo Eggert Boehs <[email protected]> wrote:

  we too have arcaic hair/fur and cloth :p

  so... we only miss arcaic sculpt now :D

  Gustavo E Boehs 
  Dpto. de Expressão Gráfica
  Universidade Federal de Santa Catarina
  http://www.gustavoeb.com.br/



  2013/11/12 Sebastien Sterling <[email protected]>

    Cloth, hair/fur, Sculpt, it's what is missing, we need a character pipe :P

    Maya only wins this because it has them, there archaic and most good stuff 
is third party, but they are available.




    On 13 November 2013 02:17, Greg Punchatz <[email protected]> wrote:

      Forget my request to move on to em_tree (although I want it) but here is 
a plug in I think a lot of us need.  Something like Marvelous Designer but 
inside Softimage and most importantly without such a embarrassing bad nameJ 



      Might be a good place to start thinking about using FABRIC engine to 
drive your plug ins… and you could open up a new revenue steam, buy selling it 
to maya users for twice as much ;)  



      Seriously there is nothing like Marvelous Designer for high end work... 
(did I say I hate that name and every time I say or read it I think of Billy 
Crystal)  



      Thanks for hearing our plea!

      Greg



      From: [email protected] 
[mailto:[email protected]] On Behalf Of Sebastien Sterling
      Sent: Sunday, November 10, 2013 10:46 AM
      To: [email protected]
      Subject: Re: Cloth Character Workflow in Soft



      Never heard of Qualoth, there don't seem to be many examples on there 
site, though there client list is extensive to say the least



      On 10 November 2013 00:25, Luc-Eric Rousseau <[email protected]> wrote:

      In film, people love Maya nCloth.  But another one that comes up a bit is 
Qualoth.  also a maya plug-in.  http://www.qualoth.com





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