we too have arcaic hair/fur and cloth :p so... we only miss arcaic sculpt now :D
Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/ <http://www.gustavoeb.com.br/blog> 2013/11/12 Sebastien Sterling <[email protected]> > Cloth, hair/fur, Sculpt, it's what is missing, we need a character pipe :P > Maya only wins this because it has them, there archaic and most good stuff > is third party, but they are available. > > > On 13 November 2013 02:17, Greg Punchatz <[email protected]> wrote: > >> Forget my request to move on to em_tree (although I want it) but here is >> a plug in I think a lot of us need. Something like Marvelous Designer but >> inside Softimage and most importantly without such a embarrassing bad name >> J >> >> >> >> Might be a good place to start thinking about using FABRIC engine to >> drive your plug ins… and you could open up a new revenue steam, buy selling >> it to maya users for twice as much ;) >> >> >> >> Seriously there is nothing like Marvelous Designer for high end work... >> (did I say I hate that name and every time I say or read it I think of >> Billy Crystal) >> >> >> >> Thanks for hearing our plea! >> >> Greg >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Sebastien >> Sterling >> *Sent:* Sunday, November 10, 2013 10:46 AM >> *To:* [email protected] >> *Subject:* Re: Cloth Character Workflow in Soft >> >> >> >> Never heard of Qualoth, there don't seem to be many examples on there >> site, though there client list is extensive to say the least >> >> >> >> On 10 November 2013 00:25, Luc-Eric Rousseau <[email protected]> wrote: >> >> In film, people love Maya nCloth. But another one that comes up a bit is >> Qualoth. also a maya plug-in. http://www.qualoth.com >> >> >> > >

