we too have arcaic hair/fur and cloth :p

so... we only miss arcaic sculpt now :D

Gustavo E Boehs
Dpto. de Expressão Gráfica
Universidade Federal de Santa Catarina
http://www.gustavoeb.com.br/ <http://www.gustavoeb.com.br/blog>


2013/11/12 Sebastien Sterling <[email protected]>

> Cloth, hair/fur, Sculpt, it's what is missing, we need a character pipe :P
> Maya only wins this because it has them, there archaic and most good stuff
> is third party, but they are available.
>
>
> On 13 November 2013 02:17, Greg Punchatz <[email protected]> wrote:
>
>> Forget my request to move on to em_tree (although I want it) but here is
>> a plug in I think a lot of us need.  Something like Marvelous Designer but
>> inside Softimage and most importantly without such a embarrassing bad name
>> J
>>
>>
>>
>> Might be a good place to start thinking about using FABRIC engine to
>> drive your plug ins… and you could open up a new revenue steam, buy selling
>> it to maya users for twice as much ;)
>>
>>
>>
>> Seriously there is nothing like Marvelous Designer for high end work...
>> (did I say I hate that name and every time I say or read it I think of
>> Billy Crystal)
>>
>>
>>
>> Thanks for hearing our plea!
>>
>> Greg
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Sebastien
>> Sterling
>> *Sent:* Sunday, November 10, 2013 10:46 AM
>> *To:* [email protected]
>> *Subject:* Re: Cloth Character Workflow in Soft
>>
>>
>>
>> Never heard of Qualoth, there don't seem to be many examples on there
>> site, though there client list is extensive to say the least
>>
>>
>>
>> On 10 November 2013 00:25, Luc-Eric Rousseau <[email protected]> wrote:
>>
>> In film, people love Maya nCloth.  But another one that comes up a bit is
>> Qualoth.  also a maya plug-in.  http://www.qualoth.com
>>
>>
>>
>
>

Reply via email to