Cloth, hair/fur, Sculpt, it's what is missing, we need a character pipe :P
Maya only wins this because it has them, there archaic and most good stuff
is third party, but they are available.


On 13 November 2013 02:17, Greg Punchatz <[email protected]> wrote:

> Forget my request to move on to em_tree (although I want it) but here is a
> plug in I think a lot of us need.  Something like Marvelous Designer but
> inside Softimage and most importantly without such a embarrassing bad name
> J
>
>
>
> Might be a good place to start thinking about using FABRIC engine to drive
> your plug ins… and you could open up a new revenue steam, buy selling it to
> maya users for twice as much ;)
>
>
>
> Seriously there is nothing like Marvelous Designer for high end work...
> (did I say I hate that name and every time I say or read it I think of
> Billy Crystal)
>
>
>
> Thanks for hearing our plea!
>
> Greg
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Sebastien Sterling
> *Sent:* Sunday, November 10, 2013 10:46 AM
> *To:* [email protected]
> *Subject:* Re: Cloth Character Workflow in Soft
>
>
>
> Never heard of Qualoth, there don't seem to be many examples on there
> site, though there client list is extensive to say the least
>
>
>
> On 10 November 2013 00:25, Luc-Eric Rousseau <[email protected]> wrote:
>
> In film, people love Maya nCloth.  But another one that comes up a bit is
> Qualoth.  also a maya plug-in.  http://www.qualoth.com
>
>
>

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