Cloth, hair/fur, Sculpt, it's what is missing, we need a character pipe :P Maya only wins this because it has them, there archaic and most good stuff is third party, but they are available.
On 13 November 2013 02:17, Greg Punchatz <[email protected]> wrote: > Forget my request to move on to em_tree (although I want it) but here is a > plug in I think a lot of us need. Something like Marvelous Designer but > inside Softimage and most importantly without such a embarrassing bad name > J > > > > Might be a good place to start thinking about using FABRIC engine to drive > your plug ins… and you could open up a new revenue steam, buy selling it to > maya users for twice as much ;) > > > > Seriously there is nothing like Marvelous Designer for high end work... > (did I say I hate that name and every time I say or read it I think of > Billy Crystal) > > > > Thanks for hearing our plea! > > Greg > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Sebastien Sterling > *Sent:* Sunday, November 10, 2013 10:46 AM > *To:* [email protected] > *Subject:* Re: Cloth Character Workflow in Soft > > > > Never heard of Qualoth, there don't seem to be many examples on there > site, though there client list is extensive to say the least > > > > On 10 November 2013 00:25, Luc-Eric Rousseau <[email protected]> wrote: > > In film, people love Maya nCloth. But another one that comes up a bit is > Qualoth. also a maya plug-in. http://www.qualoth.com > > >

