Hi,
Just following this thread up. Is there a way of freezing instanced ICE
geometry, into a single poly object? I DON'T need it to be live, just want
to bake it.
Thought this might be doable without plugins.
Thanks
Chris




On 4 November 2013 17:56, Jonny Grew <[email protected]> wrote:

> Cheers Andreas - I know about that one and know it works a treat but the
> studio I'm working at doesn't have it.  Have heard about em_topolizer2 too
> and price wise I might be able to convince them to spend some money but
> ideally I was looking for something that could do it without having to go
> through a laborious process of trying to get money spent!!
>
>
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> On 4 November 2013 17:52, Vincent Langer <[email protected]> wrote:
>
>> Or em_topolizer2 - it is awesome!!
>>
>> cheers,
>> Vincent
>>
>>
>> 2013/11/4 Andreas Böinghoff <[email protected]>
>>
>>>  Check Momentum -> Geometry Tools -> Instancer.
>>>
>>> It creates for you a polygon mesh with all our Instances in it. Its
>>> live, but is merged! If your mashes are not to big that could be a way.
>>>
>>> Andreas
>>>
>>>
>>> On 11/4/2013 6:39 PM, Jonny Grew wrote:
>>>
>>> Following on from my thread about issues of importing and ICE Cache for
>>> my MB feather tools it's been recommended I start another thread to see if
>>> anyone can point out a script/tool to convert my instanced geometry
>>> (multiple instanced objects) to geometry. - Hopefully this remains live so
>>> I can point cache it out for the render scene for submitting to the farm.
>>>
>>>  It seems that PolyMesh Duplicate only allows one instance....
>>> Taking a look at guillaume's 'create poly mesh from instance shape'.....
>>>
>>>  Any more recommendations or pointers out there?!
>>>
>>>  Cheers
>>> Jonny
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>>  ANDREAS BÖINGHOFF
>>>
>>> 3D Artist
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-- 

Chris Marshall
Mint Motion Limited
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www.mintmotion.co.uk

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