Are you trying to scale the render in the Output Module? If so, don't. I
would suggest using one the of the presets in Adobe Media Encoder to start.
If you need to scale the comp, be sure to use "Use Maximum Render Quality"
and "Render at Maximum Depth". One of those switches uses a bicubic scaler
which is better.


On Wed, Nov 13, 2013 at 1:08 PM, Angus Davidson
<[email protected]>wrote:

>  And apologies for not changing the thread title
>
>  Hi Guys
>
>  Quick question. We are having a lot of issues in after effects (which I
> don’t know – I can get it to work in Nuke but I don’t have the time to redo
> all of their comps) where we are getting a lot of pixilation on the final
> AE render. Currently using H264 max quality, streaming off which has always
> worked well in the past. This is AE6.
>
>  I have checked the image sequences and they are great. Anyone have a
> suggested codec / setting which is not prone to this.
>
>  As this is a student render its at half HD i.e. 1280 x 720 not not the
> best of resolutions to begin with.
>
>  Kind regards
>
>  Angus
>
>   From: Angus Davidson <[email protected]>
> Reply-To: "[email protected]" <
> [email protected]>
> Date: Wednesday 13 November 2013 at 8:00 PM
> To: "[email protected]" <[email protected]>
> Subject: Re: Freeze ICE tree to geometry
>
>   Hi Guys
>
>  Quick question. We are having a lot of issues in after effects (which I
> don’t know – I can get it to work in Nuke but I don’t have the time to redo
> all of their comps) where we are getting a lot of pixilation on the final
> AE render. Currently using H264 max quality, streaming off which has always
> worked well in the past. This is AE6.
>
>  I have checked the image sequences and they are great. Anyone have a
> suggested codec / setting which is not prone to this.
>
>  As this is a student render its at half HD i.e. 1280 x 720 not not the
> best of resolutions to begin with.
>
>  Kind regards
>
>  Angus
>
>   From: Chris Marshall <[email protected]>
> Reply-To: "[email protected]" <
> [email protected]>
> Date: Wednesday 13 November 2013 at 7:35 PM
> To: "[email protected]" <[email protected]>
> Subject: Re: Freeze ICE tree to geometry
>
>   Hi,
> Just following this thread up. Is there a way of freezing instanced ICE
> geometry, into a single poly object? I DON'T need it to be live, just want
> to bake it.
> Thought this might be doable without plugins.
> Thanks
> Chris
>
>
>
>
> On 4 November 2013 17:56, Jonny Grew <[email protected]> wrote:
>
>> Cheers Andreas - I know about that one and know it works a treat but the
>> studio I'm working at doesn't have it.  Have heard about em_topolizer2 too
>> and price wise I might be able to convince them to spend some money but
>> ideally I was looking for something that could do it without having to go
>> through a laborious process of trying to get money spent!!
>>
>>
>>
>>  *-- *
>> *Jonny Grew Ltd *
>>  *www.Jonnygrew.com <http://www.Jonnygrew.com>*
>> *http://vimeo.com/jonnygrew/showreel2013*<http://vimeo.com/jonnygrew/showreel2013>
>>  *07855 212722*
>>
>>  Jonny Grew Limited is registered in England and Wales.
>> Company number:07735521
>> VAT number: 122713057
>>
>>
>>   This email and any attachments to it may be confidential and are
>> intended solely for the use of the individual to whom it is addressed. Any
>> views or opinions expressed are solely those of the author and do not
>> necessarily represent those of Jonny Grew Ltd.
>>
>> If you are not the intended recipient of this email, you must neither
>> take any action based upon its contents, nor copy or show it to anyone.
>>
>> Please contact the sender if you believe you have received this email in
>> error.
>>
>>
>>
>>
>> On 4 November 2013 17:52, Vincent Langer <[email protected]> wrote:
>>
>>> Or em_topolizer2 - it is awesome!!
>>>
>>> cheers,
>>> Vincent
>>>
>>>
>>> 2013/11/4 Andreas Böinghoff <[email protected]>
>>>
>>>>  Check Momentum -> Geometry Tools -> Instancer.
>>>>
>>>> It creates for you a polygon mesh with all our Instances in it. Its
>>>> live, but is merged! If your mashes are not to big that could be a way.
>>>>
>>>> Andreas
>>>>
>>>>
>>>> On 11/4/2013 6:39 PM, Jonny Grew wrote:
>>>>
>>>> Following on from my thread about issues of importing and ICE Cache for
>>>> my MB feather tools it's been recommended I start another thread to see if
>>>> anyone can point out a script/tool to convert my instanced geometry
>>>> (multiple instanced objects) to geometry. - Hopefully this remains live so
>>>> I can point cache it out for the render scene for submitting to the farm.
>>>>
>>>>  It seems that PolyMesh Duplicate only allows one instance....
>>>> Taking a look at guillaume's 'create poly mesh from instance shape'.....
>>>>
>>>>  Any more recommendations or pointers out there?!
>>>>
>>>>  Cheers
>>>> Jonny
>>>>
>>>>
>>>>
>>>>  --
>>>>
>>>>
>>>>
>>>>
>>>>  ANDREAS BÖINGHOFF
>>>>
>>>> 3D Artist
>>>>
>>>>
>>>>
>>>>
>>>>  schönheitsfarm production
>>>>
>>>> GmbH & Co. KG
>>>>
>>>>
>>>>    schönheitsfarm
>>>>
>>>> hamburg
>>>>
>>>>   lippmannstrasse 79
>>>>
>>>>   22769 hamburg
>>>>
>>>>   t   +4940 432 91 200
>>>>
>>>>   f   +4940 432 91 222
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> schönheitsfarm
>>>>
>>>> düsseldorf
>>>>
>>>>   steinstraße 11
>>>>
>>>>   40212 düsseldorf
>>>>
>>>>   t   +49211 913 701 0
>>>>
>>>>   f   +49211 913 701 99
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> schönheitsfarm
>>>>
>>>> frankfurt
>>>>
>>>>   hanauer landstrasse 151-153
>>>>
>>>>   60314 frankfurt
>>>>
>>>>   t   +4969 484 484 90
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>    w   www.s-farm.de
>>>>
>>>>
>>>>
>>>>  Geschäftsführung Manfred Brunwey
>>>>
>>>> DE 214892548 | Amtsgericht Hamburg HRA 95793
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>  --
>>> Vincent Langer
>>> Leonberger Str. 38
>>> 71638 Ludwigsburg
>>> +49 176 965 177 61
>>> www.vincentlanger.com
>>>
>>
>>
>
>
>  --
>
>  Chris Marshall
>  Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>      This communication is intended
>  for the addressee only. It is confidential. If you have received this 
> communication in error, please notify us immediately and destroy the original 
> message. You may not copy or disseminate this communication without the 
> permission of the University. Only authorised
>  signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which
>  are not necessarily the views and opinions of The University of the 
> Witwatersrand, Johannesburg. All agreements between the University and 
> outsiders are subject to South African Law unless the University agrees in 
> writing to the contrary.
>
>      This communication is intended for the addressee only. It is 
> confidential. If you have received this communication in error, please notify 
> us immediately and destroy the original message. You may not copy or 
> disseminate this communication without the permission of the University. Only 
> authorised signatories are competent to enter into agreements on behalf of 
> the University and recipients are thus advised that the content of this 
> message may not be legally binding on the University and may contain the 
> personal views and opinions of the author, which are not necessarily the 
> views and opinions of The University of the Witwatersrand, Johannesburg. All 
> agreements between the University and outsiders are subject to South African 
> Law unless the University agrees in writing to the contrary.
>
>

Reply via email to