I never tried a lot of instances, but I'm not that surprised. It's using 
brute-force geometry queries to allow it to work with arbitrary groups. It's 
been a while since I looked at it so there may be some possible optimizations 
but it's never going to be fast. You were going to bake it anyway, right?

I'm surprised that Guillaume's compound had problems. As I recall it was pretty 
straightforward. Maybe numerical inaccuracy in with the divisions used to get 
array indices? If that's the case then there is a workaround -- if the modulo 
is zero, then round the result of the division instead of getting the floor.

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Chris Marshall
Sent: Thursday, November 14, 2013 6:59 AM
To: [email protected]
Subject: Re: Freeze ICE tree to geometry

OK I've managed to get this working, though it's really slow. I have a cloud 
with about 1000 instances of a very simple object, but it's taking about 1 
minute to refresh. I've had a play with Guillaume Laforges version, which you 
mention is faster, but I'm finding that's much less reliable for some unknown 
reason.
Does 1000 instances sound like it should be 'that' slow? The problem I have is 
I had hoped to apply this to a pointcloud with about 50,000 instances.

Thanks


On 13 November 2013 23:04, Chris Marshall 
<[email protected]<mailto:[email protected]>> wrote:
Sorry Grahame, hadn't seen that thread. Will try first thing tomorrow.

Thanks for the pointer, and the compounds!!

Chris



On Wednesday, 13 November 2013, Grahame Fuller wrote:
Did you try these compounds: 
http://www.si-community.com/community/viewtopic.php?f=19&t=3588

gray

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Chris Marshall
Sent: Wednesday, November 13, 2013 12:35 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: Freeze ICE tree to geometry

Hi,
Just following this thread up. Is there a way of freezing instanced ICE 
geometry, into a single poly object? I DON'T need it to be live, just want to 
bake it.
Thought this might be doable without plugins.
Thanks
Chris



On 4 November 2013 17:56, Jonny Grew 
<[email protected]<mailto:[email protected]<mailto:[email protected]%3cmailto:[email protected]>>>
 wrote:
Cheers Andreas - I know about that one and know it works a treat but the studio 
I'm working at doesn't have it.  Have heard about em_topolizer2 too and price 
wise I might be able to convince them to spend some money but ideally I was 
looking for something that could do it without having to go through a laborious 
process of trying to get money spent!!



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On 4 November 2013 17:52, Vincent Langer 
<[email protected]<mailto:[email protected]<mailto:[email protected]%3cmailto:[email protected]>>>
 wrote:
Or em_topolizer2 - it is awesome!!

cheers,
Vincent

2013/11/4 Andreas Böinghoff 
<[email protected]<mailto:[email protected]<mailto:[email protected]%3cmailto:[email protected]>>>
Check Momentum -> Geometry Tools -> Instancer.

It creates for you a polygon mesh with all our Instances in it. Its live, but 
is merged! If your mashes are not to big that could be a way.

Andreas


On 11/4/2013 6:39 PM, Jonny Grew wrote:
Following on from my thread about issues of importing and ICE Cache for my MB 
feather tools it's been recommended I start another thread to see if anyone can 
point out a script/tool to convert my instanced geometry (multiple instanced 
objects) to geometry. - Hopefully this remains live so I can point cache it out 
for the render scene for submitting to the farm.

It seems that PolyMesh Duplicate only allows one instance....
Taking a look at guillaume's 'create poly mesh from instance shape'.....

Any more recommendations or pointers out there?!

Cheers
Jonny

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