I never tried a lot of instances, but I'm not that surprised. It's using brute-force geometry queries to allow it to work with arbitrary groups. It's been a while since I looked at it so there may be some possible optimizations but it's never going to be fast. You were going to bake it anyway, right?
I'm surprised that Guillaume's compound had problems. As I recall it was pretty straightforward. Maybe numerical inaccuracy in with the divisions used to get array indices? If that's the case then there is a workaround -- if the modulo is zero, then round the result of the division instead of getting the floor. gray From: [email protected] [mailto:[email protected]] On Behalf Of Chris Marshall Sent: Thursday, November 14, 2013 6:59 AM To: [email protected] Subject: Re: Freeze ICE tree to geometry OK I've managed to get this working, though it's really slow. I have a cloud with about 1000 instances of a very simple object, but it's taking about 1 minute to refresh. I've had a play with Guillaume Laforges version, which you mention is faster, but I'm finding that's much less reliable for some unknown reason. Does 1000 instances sound like it should be 'that' slow? The problem I have is I had hoped to apply this to a pointcloud with about 50,000 instances. Thanks On 13 November 2013 23:04, Chris Marshall <[email protected]<mailto:[email protected]>> wrote: Sorry Grahame, hadn't seen that thread. Will try first thing tomorrow. Thanks for the pointer, and the compounds!! Chris On Wednesday, 13 November 2013, Grahame Fuller wrote: Did you try these compounds: http://www.si-community.com/community/viewtopic.php?f=19&t=3588 gray From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Chris Marshall Sent: Wednesday, November 13, 2013 12:35 PM To: [email protected]<mailto:[email protected]> Subject: Re: Freeze ICE tree to geometry Hi, Just following this thread up. Is there a way of freezing instanced ICE geometry, into a single poly object? I DON'T need it to be live, just want to bake it. Thought this might be doable without plugins. Thanks Chris On 4 November 2013 17:56, Jonny Grew <[email protected]<mailto:[email protected]<mailto:[email protected]%3cmailto:[email protected]>>> wrote: Cheers Andreas - I know about that one and know it works a treat but the studio I'm working at doesn't have it. Have heard about em_topolizer2 too and price wise I might be able to convince them to spend some money but ideally I was looking for something that could do it without having to go through a laborious process of trying to get money spent!! -- Jonny Grew Ltd www.Jonnygrew.com<http://www.Jonnygrew.com><http://www.Jonnygrew.com> http://vimeo.com/jonnygrew/showreel2013 07855 212722 Jonny Grew Limited is registered in England and Wales. Company number:07735521 VAT number: 122713057 This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Jonny Grew Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. On 4 November 2013 17:52, Vincent Langer <[email protected]<mailto:[email protected]<mailto:[email protected]%3cmailto:[email protected]>>> wrote: Or em_topolizer2 - it is awesome!! cheers, Vincent 2013/11/4 Andreas Böinghoff <[email protected]<mailto:[email protected]<mailto:[email protected]%3cmailto:[email protected]>>> Check Momentum -> Geometry Tools -> Instancer. It creates for you a polygon mesh with all our Instances in it. Its live, but is merged! If your mashes are not to big that could be a way. Andreas On 11/4/2013 6:39 PM, Jonny Grew wrote: Following on from my thread about issues of importing and ICE Cache for my MB feather tools it's been recommended I start another thread to see if anyone can point out a script/tool to convert my instanced geometry (multiple instanced objects) to geometry. - Hopefully this remains live so I can point cache it out for the render scene for submitting to the farm. It seems that PolyMesh Duplicate only allows one instance.... Taking a look at guillaume's 'create poly mesh from instance shape'..... Any more recommendations or pointers out there?! Cheers Jonny -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH & Co. 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