I have had great success with this codec (H.264) with the 3MB/sec  setting
for HD


On Wed, Nov 13, 2013 at 1:08 PM, Angus Davidson
<[email protected]>wrote:

>  And apologies for not changing the thread title
>
>  Hi Guys
>
>  Quick question. We are having a lot of issues in after effects (which I
> don’t know – I can get it to work in Nuke but I don’t have the time to redo
> all of their comps) where we are getting a lot of pixilation on the final
> AE render. Currently using H264 max quality, streaming off which has always
> worked well in the past. This is AE6.
>
>  I have checked the image sequences and they are great. Anyone have a
> suggested codec / setting which is not prone to this.
>
>  As this is a student render its at half HD i.e. 1280 x 720 not not the
> best of resolutions to begin with.
>
>  Kind regards
>
>  Angus
>
>   From: Angus Davidson <[email protected]>
> Reply-To: "[email protected]" <
> [email protected]>
> Date: Wednesday 13 November 2013 at 8:00 PM
> To: "[email protected]" <[email protected]>
> Subject: Re: Freeze ICE tree to geometry
>
>   Hi Guys
>
>  Quick question. We are having a lot of issues in after effects (which I
> don’t know – I can get it to work in Nuke but I don’t have the time to redo
> all of their comps) where we are getting a lot of pixilation on the final
> AE render. Currently using H264 max quality, streaming off which has always
> worked well in the past. This is AE6.
>
>  I have checked the image sequences and they are great. Anyone have a
> suggested codec / setting which is not prone to this.
>
>  As this is a student render its at half HD i.e. 1280 x 720 not not the
> best of resolutions to begin with.
>
>  Kind regards
>
>  Angus
>
>   From: Chris Marshall <[email protected]>
> Reply-To: "[email protected]" <
> [email protected]>
> Date: Wednesday 13 November 2013 at 7:35 PM
> To: "[email protected]" <[email protected]>
> Subject: Re: Freeze ICE tree to geometry
>
>   Hi,
> Just following this thread up. Is there a way of freezing instanced ICE
> geometry, into a single poly object? I DON'T need it to be live, just want
> to bake it.
> Thought this might be doable without plugins.
> Thanks
> Chris
>
>
>
>
> On 4 November 2013 17:56, Jonny Grew <[email protected]> wrote:
>
>> Cheers Andreas - I know about that one and know it works a treat but the
>> studio I'm working at doesn't have it.  Have heard about em_topolizer2 too
>> and price wise I might be able to convince them to spend some money but
>> ideally I was looking for something that could do it without having to go
>> through a laborious process of trying to get money spent!!
>>
>>
>>
>>  *-- *
>> *Jonny Grew Ltd *
>>  *www.Jonnygrew.com <http://www.Jonnygrew.com>*
>> *http://vimeo.com/jonnygrew/showreel2013*<http://vimeo.com/jonnygrew/showreel2013>
>>  *07855 212722*
>>
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>> On 4 November 2013 17:52, Vincent Langer <[email protected]> wrote:
>>
>>> Or em_topolizer2 - it is awesome!!
>>>
>>> cheers,
>>> Vincent
>>>
>>>
>>> 2013/11/4 Andreas Böinghoff <[email protected]>
>>>
>>>>  Check Momentum -> Geometry Tools -> Instancer.
>>>>
>>>> It creates for you a polygon mesh with all our Instances in it. Its
>>>> live, but is merged! If your mashes are not to big that could be a way.
>>>>
>>>> Andreas
>>>>
>>>>
>>>> On 11/4/2013 6:39 PM, Jonny Grew wrote:
>>>>
>>>> Following on from my thread about issues of importing and ICE Cache for
>>>> my MB feather tools it's been recommended I start another thread to see if
>>>> anyone can point out a script/tool to convert my instanced geometry
>>>> (multiple instanced objects) to geometry. - Hopefully this remains live so
>>>> I can point cache it out for the render scene for submitting to the farm.
>>>>
>>>>  It seems that PolyMesh Duplicate only allows one instance....
>>>> Taking a look at guillaume's 'create poly mesh from instance shape'.....
>>>>
>>>>  Any more recommendations or pointers out there?!
>>>>
>>>>  Cheers
>>>> Jonny
>>>>
>>>>
>>>>
>>>>  --
>>>>
>>>>
>>>>
>>>>
>>>>  ANDREAS BÖINGHOFF
>>>>
>>>> 3D Artist
>>>>
>>>>
>>>>
>>>>
>>>>  schönheitsfarm production
>>>>
>>>> GmbH & Co. KG
>>>>
>>>>
>>>>    schönheitsfarm
>>>>
>>>> hamburg
>>>>
>>>>   lippmannstrasse 79
>>>>
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>>>>
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>>>>
>>>>   f   +4940 432 91 222
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> schönheitsfarm
>>>>
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>>>>
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>>>>
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>>>>
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>>>>
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>>>>
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>>>>
>>>>
>>>>
>>>> schönheitsfarm
>>>>
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>>>>
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>>>>
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>>>>
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>>>>
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>>>>
>>>
>>>
>>>  --
>>> Vincent Langer
>>> Leonberger Str. 38
>>> 71638 Ludwigsburg
>>> +49 176 965 177 61
>>> www.vincentlanger.com
>>>
>>
>>
>
>
>  --
>
>  Chris Marshall
>  Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
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-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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