just out of interest, did you bake the AO into the tree assets (looking at
the demo, it seems there's no effect between the trees and the ground)

 

if so how was this accomplished?

 

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of Steven Caron
Sent: 22 November 2013 18:35
To: [email protected]
Subject: Re: Whiskeytree Athens tech demo

 

thanks for the kind words everyone! i will pass along the praises... 

 

some extra info for those interested...

 

-we used arnold 3.x to render this

-because of how we partitioned the work out, and how sitoa exports ICE
instances we had to come up with a way to make sure there was no redundant
instance masters. we created a system to do that. we then collaborated with
solid angle to make this a first party feature. "auto instancing of
procedurals".. you're welcome! ;P

-memory consumption would be drastically lower in arnold 4.x 

-this was the basis for the workflow we used on elysium, of course for more
shots and a lot more detail... remember we rendered over 5 trillion
triangles for elysium.

-not everything was hand placed, we had some more ICE tools for
automatically aligning and placing buildings.

 

steven

 

On Fri, Nov 22, 2013 at 9:37 AM, Juhani Karlsson <[email protected]>
wrote:

Tron legacy? Daft Punk? Maybe?

On Nov 22, 2013 7:12 PM, "Peter Agg" <[email protected]> wrote:

What's that soundtrack from? Seems familiar but I can't quite place it...

 

On 22 November 2013 16:58, Sebastien Sterling <[email protected]>
wrote:

Hairy ballz of the Gods !!!

 

On 22 November 2013 17:46, Sylvain Lebeau <[email protected]> wrote:

holy mother of god.. 

you guys rock at WT!

sly





On 11/22/2013 09:04 AM, adrian wyer wrote:

congrats to everyone at Whiskeytree for this epic demo!

 

https://vimeo.com/71148018

 

your library toolset is a thing of beauty!

 

a

 

 

  _____  

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