I am extremely lucky to work freelance, so that I am not directed to use any
particular software for any particular project. As long as it looks good,
my customers are oblivious to what software I am using.

Whenever I did work for a production facility, on site, I have always
managed
to justify their license purchase. It has a lot to do with the length of
experience
that I have on Softimage.

So... I use what works best for me ... Softimage ... has since version 1.0
At least, with all my 3D work. I have tried 3D Max and Maya, just to see if
they could improve my workflow. I guess I am too entrenched in Softimage
to be able to wrap my head around other 3D app's interface. The others
just seem so clumsy. I realize it is because I am used to a certain
ingrained
workflow that I have developed over the years. The recent addition of
RedShift3D
render software has improved the render speeds, and quality, immensely.
I doubt RedShift would put that much effort into supporting Softimage, as
well as
Maya, if they thought Softimage was going away any time soon.

If Softimage goes away, which I doubt it will, I will probably learn to work
Blender, as open source seems to live on forever. It probably has something
to do with the cost. :)

BTW... didn't Maya used to be called Wavefront ?

Happy New Year, all!


On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic
<[email protected]>wrote:

> taking refuge in Maya??
> No thank you! better slow but painless death in never improved SI, like
> falling asleep slowly.. then looong torture and painful life in Maya!
> No thank you!
> SI.. I'm going down with you.. in the next 10-20 years...
>
>
> On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates <[email protected]>wrote:
>
>> I'd think whomever makes the suite of scripts and plugins for Maya for
>> the Softimage refugees soon to be converting over would certainly have a
>> built-in base of users.
>>
>> I also think there is an opportunity for a Fabric Engine Developer to
>> capture some of the refugees with the same thinking...
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy <[email protected]>wrote:
>>
>>> Actually, I am fairly experienced with Maya, yet I feel that it's a
>>> wheelchair with square wheels compared to Softimage. However, I see
>>> development in Maya a lot more than in Softimage. Houdini is quite out of
>>> my scope, being a character artist :).
>>>
>>> The fact is, if I want to get hired by a game development company, I
>>> have to learn Maya and Max, and I have to promote it. So my current project
>>> of Vinnie Jones went into Maya, and yes, it's quite painful, because some
>>> things are rather clumsy in Maya...:( But I want to get hired, and the
>>> companies who I want to work for are mostly Maya based companies. Max is
>>>  pain in the ass, really, clumsy, mediocre, etc.
>>>
>>> UK is on my list to get a job there, but last year I was too lazy...This
>>> year I want to change a lot, and take my family to a better place :)
>>>
>>>
>>> Cheers
>>>
>>>
>>> PS.
>>>
>>> I hope that new Softimage will have a lot more for us, and will kick
>>> some Max and Maya ass. Chris Chia, will it?
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Tim Leydecker
>>> Sent: Thursday, January 02, 2014 11:37 AM
>>> To: [email protected]
>>> Subject: Re: rumor, Soft dead within the next year
>>>
>>> Hey Szabolcs,
>>>
>>> even with your credentials? Fauna, a Tutor, etc.
>>>
>>> Judging on your email address, I would have thought you´d be 3DsMax
>>> centric at work, due to the Z-up preferences of the Cryengine and the
>>> tools/plugins available for a solid 3DSMax>Cryengine workflow.
>>>
>>> Here´s a few Maya secrets I´d like to share:
>>>
>>> Embrace Maya accepting that you will need a high treshold for pain to do
>>> so.
>>>
>>> Invert your favourite Normalmap´s green channel for use in Maya. Will
>>> make you feel home.
>>>
>>> There´s a huge community of hungarian 2D/3D artists in London, a friend
>>> of mine just went there and is now happy bitching about the insane costs of
>>> anything involving living a modest life but also straight out glad he did
>>> it, there was not enough work in either Budapest or Berlin.
>>> Both would have been the better cities to be at but I can really
>>> understand that a man wants to work :-)
>>>
>>> Cheers,
>>>
>>> tim
>>>
>>>
>>>
>>>
>>> On 02.01.2014 10:11, Szabolcs Matefy wrote:
>>> > I’ve lsot my positive thinking in the last year, so from now on, I’ll
>>> > move to maya. Why? Because as a Softimage artist I couldn’t find ANY
>>> > job. I am skilled in maya too, but having Softimage as my primary
>>> tool, I was always rejected saying that they want somebody who knows maya
>>> on an expert level. So, from today I’ll learn maya secrets. At work I’ll
>>> use Softimage. Seeing no development really, makes me sad.
>>> >
>>> > *From:*[email protected]
>>> > [mailto:[email protected]] *On Behalf Of *Aloys
>>> > Baillet
>>> > *Sent:* Tuesday, December 24, 2013 5:25 AM
>>> > *To:* [email protected]
>>> > *Subject:* Re: rumor, Soft dead within the next year
>>> >
>>> > C'mon! You have to trust that "Everything is Awesome", with the LEGO
>>> > movie entirely animated with Softimage!
>>> > http://www.youtube.com/watch?v=fZ_JOBCLF-I
>>> >
>>> > Merry XMas everyone!
>>> >
>>> > On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz <[email protected]<mailto:
>>> [email protected]>> wrote:
>>> >
>>> > Such a Great Work Walter ! It was a pleasure watching this :)
>>> >
>>> > 2013/12/20 wavo <[email protected] <mailto:[email protected]>>
>>> >
>>> > Merry Xmas and a happy new Year:
>>> >
>>> > done with one of the last version of softimage:
>>> >
>>> > http://www.bang-awards.com/en/movie/362-mite
>>> >
>>> >
>>> >
>>> > --
>>> >
>>> >
>>> > *Walter Volbers*
>>> > Senior Animator
>>> >
>>> > *FIFTYEIGHT*3D
>>> > Animation & Digital Effects GmbH
>>> >
>>> > Kontorhaus Osthafen
>>> > Lindleystraße 12
>>> > 60314 Frankfurt am Main
>>> > Germany
>>> >
>>> > Telefon +49 (0) 69.48 000 55.50
>>> > <tel:%2B49%20%280%29%2069.48%20000%2055.50>
>>> > Telefax +49 (0) 69.48 000 55.15
>>> > <tel:%2B49%20%280%29%2069.48%20000%2055.15>
>>> >
>>> > _mailto:[email protected]
>>> > http://www.fiftyeight.com
>>> > _
>>> >
>>> > --------------------------------------------------------
>>> > ESC*58*
>>> > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>> >
>>> > _http://www.ESC58.de <http://www.ESC58.de>_
>>> >
>>> >
>>> >
>>> > --
>>> > www.lhvfx.com <http://www.lhvfx.com>
>>> >
>>> >
>>> >
>>> > --
>>> >
>>> > Aloys Baillet
>>> > Lead Software Developer
>>> >
>>> > Research & Development - Animal Logic
>>> > --
>>> >
>>> > /Eat Real Food! I buy my sustainable produce from local farmers
>>> > through Food Connect Sydney. http://sydney.foodconnect.com.au/
>>> >
>>> > --
>>> >
>>>
>>>
>>>
>>
>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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