I am extremely lucky to work freelance, so that I am not directed to use any particular software for any particular project. As long as it looks good, my customers are oblivious to what software I am using.
Whenever I did work for a production facility, on site, I have always managed to justify their license purchase. It has a lot to do with the length of experience that I have on Softimage. So... I use what works best for me ... Softimage ... has since version 1.0 At least, with all my 3D work. I have tried 3D Max and Maya, just to see if they could improve my workflow. I guess I am too entrenched in Softimage to be able to wrap my head around other 3D app's interface. The others just seem so clumsy. I realize it is because I am used to a certain ingrained workflow that I have developed over the years. The recent addition of RedShift3D render software has improved the render speeds, and quality, immensely. I doubt RedShift would put that much effort into supporting Softimage, as well as Maya, if they thought Softimage was going away any time soon. If Softimage goes away, which I doubt it will, I will probably learn to work Blender, as open source seems to live on forever. It probably has something to do with the cost. :) BTW... didn't Maya used to be called Wavefront ? Happy New Year, all! On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic <[email protected]>wrote: > taking refuge in Maya?? > No thank you! better slow but painless death in never improved SI, like > falling asleep slowly.. then looong torture and painful life in Maya! > No thank you! > SI.. I'm going down with you.. in the next 10-20 years... > > > On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates <[email protected]>wrote: > >> I'd think whomever makes the suite of scripts and plugins for Maya for >> the Softimage refugees soon to be converting over would certainly have a >> built-in base of users. >> >> I also think there is an opportunity for a Fabric Engine Developer to >> capture some of the refugees with the same thinking... >> >> >> >> >> >> >> >> >> >> >> >> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy <[email protected]>wrote: >> >>> Actually, I am fairly experienced with Maya, yet I feel that it's a >>> wheelchair with square wheels compared to Softimage. However, I see >>> development in Maya a lot more than in Softimage. Houdini is quite out of >>> my scope, being a character artist :). >>> >>> The fact is, if I want to get hired by a game development company, I >>> have to learn Maya and Max, and I have to promote it. So my current project >>> of Vinnie Jones went into Maya, and yes, it's quite painful, because some >>> things are rather clumsy in Maya...:( But I want to get hired, and the >>> companies who I want to work for are mostly Maya based companies. Max is >>> pain in the ass, really, clumsy, mediocre, etc. >>> >>> UK is on my list to get a job there, but last year I was too lazy...This >>> year I want to change a lot, and take my family to a better place :) >>> >>> >>> Cheers >>> >>> >>> PS. >>> >>> I hope that new Softimage will have a lot more for us, and will kick >>> some Max and Maya ass. Chris Chia, will it? >>> >>> -----Original Message----- >>> From: [email protected] [mailto: >>> [email protected]] On Behalf Of Tim Leydecker >>> Sent: Thursday, January 02, 2014 11:37 AM >>> To: [email protected] >>> Subject: Re: rumor, Soft dead within the next year >>> >>> Hey Szabolcs, >>> >>> even with your credentials? Fauna, a Tutor, etc. >>> >>> Judging on your email address, I would have thought you´d be 3DsMax >>> centric at work, due to the Z-up preferences of the Cryengine and the >>> tools/plugins available for a solid 3DSMax>Cryengine workflow. >>> >>> Here´s a few Maya secrets I´d like to share: >>> >>> Embrace Maya accepting that you will need a high treshold for pain to do >>> so. >>> >>> Invert your favourite Normalmap´s green channel for use in Maya. Will >>> make you feel home. >>> >>> There´s a huge community of hungarian 2D/3D artists in London, a friend >>> of mine just went there and is now happy bitching about the insane costs of >>> anything involving living a modest life but also straight out glad he did >>> it, there was not enough work in either Budapest or Berlin. >>> Both would have been the better cities to be at but I can really >>> understand that a man wants to work :-) >>> >>> Cheers, >>> >>> tim >>> >>> >>> >>> >>> On 02.01.2014 10:11, Szabolcs Matefy wrote: >>> > I’ve lsot my positive thinking in the last year, so from now on, I’ll >>> > move to maya. Why? Because as a Softimage artist I couldn’t find ANY >>> > job. I am skilled in maya too, but having Softimage as my primary >>> tool, I was always rejected saying that they want somebody who knows maya >>> on an expert level. So, from today I’ll learn maya secrets. At work I’ll >>> use Softimage. Seeing no development really, makes me sad. >>> > >>> > *From:*[email protected] >>> > [mailto:[email protected]] *On Behalf Of *Aloys >>> > Baillet >>> > *Sent:* Tuesday, December 24, 2013 5:25 AM >>> > *To:* [email protected] >>> > *Subject:* Re: rumor, Soft dead within the next year >>> > >>> > C'mon! You have to trust that "Everything is Awesome", with the LEGO >>> > movie entirely animated with Softimage! >>> > http://www.youtube.com/watch?v=fZ_JOBCLF-I >>> > >>> > Merry XMas everyone! >>> > >>> > On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz <[email protected]<mailto: >>> [email protected]>> wrote: >>> > >>> > Such a Great Work Walter ! It was a pleasure watching this :) >>> > >>> > 2013/12/20 wavo <[email protected] <mailto:[email protected]>> >>> > >>> > Merry Xmas and a happy new Year: >>> > >>> > done with one of the last version of softimage: >>> > >>> > http://www.bang-awards.com/en/movie/362-mite >>> > >>> > >>> > >>> > -- >>> > >>> > >>> > *Walter Volbers* >>> > Senior Animator >>> > >>> > *FIFTYEIGHT*3D >>> > Animation & Digital Effects GmbH >>> > >>> > Kontorhaus Osthafen >>> > Lindleystraße 12 >>> > 60314 Frankfurt am Main >>> > Germany >>> > >>> > Telefon +49 (0) 69.48 000 55.50 >>> > <tel:%2B49%20%280%29%2069.48%20000%2055.50> >>> > Telefax +49 (0) 69.48 000 55.15 >>> > <tel:%2B49%20%280%29%2069.48%20000%2055.15> >>> > >>> > _mailto:[email protected] >>> > http://www.fiftyeight.com >>> > _ >>> > >>> > -------------------------------------------------------- >>> > ESC*58* >>> > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH >>> > >>> > _http://www.ESC58.de <http://www.ESC58.de>_ >>> > >>> > >>> > >>> > -- >>> > www.lhvfx.com <http://www.lhvfx.com> >>> > >>> > >>> > >>> > -- >>> > >>> > Aloys Baillet >>> > Lead Software Developer >>> > >>> > Research & Development - Animal Logic >>> > -- >>> > >>> > /Eat Real Food! I buy my sustainable produce from local farmers >>> > through Food Connect Sydney. http://sydney.foodconnect.com.au/ >>> > >>> > -- >>> > >>> >>> >>> >> > -- Best Regards, * Stephen P. Davidson* *(954) 552-7956* [email protected] *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>

