I´m still thinking about my own embracing Maya willingly with a high threshold 
of pain.

That should be set in context.

Learning a new software is always difficult and 10-15 years ago (when I started 
things with Maya)
both the learning materials and workflows weren´t as eveloved as we come to 
take for granted nowadays.

I basically equalled the pains of becoming an expert Lighter/Shader/Modeler 
with the software.

It´s true, the (coming off as arrogant) mental images way of throwing you a 
black box instead of a bone with mR´s
incorporation of mental ray in Maya, the whole linear workflow/what is display 
gamma anyway polution of output,
the slow progress of finding a common sense in using polygon subdivision 
modeling across plattforms,
the times prior to pelt-mapping where the best in terms of organic was a 
spherical mapping type to start with
and so on.

I went through this mostly with Maya.

But those are not Maya specific flaws, those where babysteps in a personal 
evolution poking in the dark.

I should be fair to admit those are not just Maya specific experiences.

Personally, I like working with Softimage because I use 3-7 tools 90% of the 
time and find thosefit well enough
but there´s a good chance Modo or Maya or 3DsMax would allow me to do the same 
thing but in different ways.

Especially now, that there are so many good rendering options.

Redshift, VRay, Arnold to name just three worth looking into.

Cheers,


tim



On 02.01.2014 18:56, Francisco Criado wrote:
Hi guys, happy new year!

Would like to add that as an example the Argentinian market, not an industry 
reference but last year with Metegol film 
(http://www.youtube.com/watch?v=6o8_iHpXZyw) has changed. in
the last 10 years from having the majority of 3d houses (the ones that opened 
up the market here) from Softimage to Maya, leaving a few companies, less than 
3 working with
Softimage. And i´m talking that nowadays there are more than 200 studios in 
Buenos Aires. I´ve been lucky to get the chance of being an influence on other 
latin american countries,
like Mexico, for an animated feature film, and decided to go with Softimage all 
the way, and since i was out of the project, the person that took my job 
decided to go through maya
and all kind of problems appeared.
What i´m trying to say here is that softimage users we know the big advantages 
it has compared to 3dsmax and maya, in my case as freelance working on studios 
for short term, when i
see the rest of the project team running against issues in maya, that in 
softimage doesn´t even exist, or taking maybe three times longer  for doing a 
simple thing, just try to
show them soft as a simple life saver.Despite this is getting harder and harder 
foe me to get a job in the market, and (in my case) forget about getting a work 
in London,
Vancouver, or somewhere in the US, getting a work visa is almost impossible.
So yes, time to time learning maya, waiting for feeling comfortable enough to 
move definitely, and suffering it a lot!
Just my 2 cents.

F.




2014/1/2 Andy Jones <[email protected] <mailto:[email protected]>>

    It doesn't change anything about the job market, but one thing to keep in 
mind about rumors from Autodesk:

    I may have it wrong, as I'm by no means a lawyer but I believe if there 
were an actual rumor about Autodesk's plans that wasn't issued publicly in a 
press release, it would be
    illegal, since people "in the know" could sell Autodesk stock on any rumors 
that Softimage would be getting shelved (the assumption being that the surge of new Houdini 
& Modo
    users would have some negative impact on AD stock prices).

    It's certainly possible for a legitimate leak of information to occur, but 
it most likely wouldn't be coming from anyone who _really_ knows what the plan 
is.  If it were, that
    person would be taking a very big risk.

    Point being, I would take anything labeled as a "rumor" with a grain of 
salt.  I'm not naive -- most things like this do originate somewhere.  My guess would be 
that most such
    rumors are coming from AD employees trying to fend off ongoing questions 
about the future from industry people like us.  So they might have some grain 
of truth behind them, but
    anything with a timestamp like "within the year" is likely to be somebody's 
own speculation.



    On Thu, Jan 2, 2014 at 9:03 AM, Stephen Davidson <[email protected] 
<mailto:[email protected]>> wrote:

        I am extremely lucky to work freelance, so that I am not directed to 
use any
        particular software for any particular project. As long as it looks 
good,
        my customers are oblivious to what software I am using.

        Whenever I did work for a production facility, on site, I have always 
managed
        to justify their license purchase. It has a lot to do with the length 
of experience
        that I have on Softimage.

        So... I use what works best for me ... Softimage ... has since version 
1.0
        At least, with all my 3D work. I have tried 3D Max and Maya, just to 
see if
        they could improve my workflow. I guess I am too entrenched in Softimage
        to be able to wrap my head around other 3D app's interface. The others
        just seem so clumsy. I realize it is because I am used to a certain 
ingrained
        workflow that I have developed over the years. The recent addition of 
RedShift3D
        render software has improved the render speeds, and quality, immensely.
        I doubt RedShift would put that much effort into supporting Softimage, 
as well as
        Maya, if they thought Softimage was going away any time soon.

        If Softimage goes away, which I doubt it will, I will probably learn to 
work
        Blender, as open source seems to live on forever. It probably has 
something
        to do with the cost. :)

        BTW... didn't Maya used to be called Wavefront ?

        Happy New Year, all!


        On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic <[email protected] 
<mailto:[email protected]>> wrote:

            taking refuge in Maya??
            No thank you! better slow but painless death in never improved SI, 
like falling asleep slowly.. then looong torture and painful life in Maya!
            No thank you!
            SI.. I'm going down with you.. in the next 10-20 years...


            On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates <[email protected] 
<mailto:[email protected]>> wrote:

                I'd think whomever makes the suite of scripts and plugins for 
Maya for the Softimage refugees soon to be converting over would certainly have 
a built-in base of users.

                I also think there is an opportunity for a Fabric Engine 
Developer to capture some of the refugees with the same thinking...











                On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy <[email protected] 
<mailto:[email protected]>> wrote:

                    Actually, I am fairly experienced with Maya, yet I feel 
that it's a wheelchair with square wheels compared to Softimage. However, I see 
development in Maya a
                    lot more than in Softimage. Houdini is quite out of my 
scope, being a character artist :).

                    The fact is, if I want to get hired by a game development 
company, I have to learn Maya and Max, and I have to promote it. So my current 
project of Vinnie Jones
                    went into Maya, and yes, it's quite painful, because some 
things are rather clumsy in Maya...:( But I want to get hired, and the 
companies who I want to work
                    for are mostly Maya based companies. Max is  pain in the 
ass, really, clumsy, mediocre, etc.

                    UK is on my list to get a job there, but last year I was 
too lazy...This year I want to change a lot, and take my family to a better 
place :)


                    Cheers


                    PS.

                    I hope that new Softimage will have a lot more for us, and 
will kick some Max and Maya ass. Chris Chia, will it?

                    -----Original Message-----
                    From: [email protected] 
<mailto:[email protected]> 
[mailto:[email protected]
                    <mailto:[email protected]>] On Behalf 
Of Tim Leydecker
                    Sent: Thursday, January 02, 2014 11:37 AM
                    To: [email protected] 
<mailto:[email protected]>
                    Subject: Re: rumor, Soft dead within the next year

                    Hey Szabolcs,

                    even with your credentials? Fauna, a Tutor, etc.

                    Judging on your email address, I would have thought you´d 
be 3DsMax centric at work, due to the Z-up preferences of the Cryengine and the 
tools/plugins
                    available for a solid 3DSMax>Cryengine workflow.

                    Here´s a few Maya secrets I´d like to share:

                    Embrace Maya accepting that you will need a high treshold 
for pain to do so.

                    Invert your favourite Normalmap´s green channel for use in 
Maya. Will make you feel home.

                    There´s a huge community of hungarian 2D/3D artists in 
London, a friend of mine just went there and is now happy bitching about the 
insane costs of anything
                    involving living a modest life but also straight out glad 
he did it, there was not enough work in either Budapest or Berlin.
                    Both would have been the better cities to be at but I can 
really understand that a man wants to work :-)

                    Cheers,

                    tim




                    On 02.01.2014 10:11, Szabolcs Matefy wrote:
                     > I’ve lsot my positive thinking in the last year, so from 
now on, I’ll
                     > move to maya. Why? Because as a Softimage artist I 
couldn’t find ANY
                     > job. I am skilled in maya too, but having Softimage as 
my primary tool, I was always rejected saying that they want somebody who knows 
maya on an expert
                    level. So, from today I’ll learn maya secrets. At work I’ll 
use Softimage. Seeing no development really, makes me sad.
                     >
                     > *From:*[email protected] 
<mailto:[email protected]>
                     > [mailto:[email protected] 
<mailto:[email protected]>] *On Behalf Of *Aloys
                     > Baillet
                     > *Sent:* Tuesday, December 24, 2013 5:25 AM
                     > *To:* [email protected] 
<mailto:[email protected]>
                     > *Subject:* Re: rumor, Soft dead within the next year
                     >
                     > C'mon! You have to trust that "Everything is Awesome", 
with the LEGO
                     > movie entirely animated with Softimage!
                     > http://www.youtube.com/watch?v=fZ_JOBCLF-I
                     >
                     > Merry XMas everyone!
                     >
                     > On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz <[email protected] 
<mailto:[email protected]> <mailto:[email protected] <mailto:[email protected]>>> 
wrote:
                     >
                     > Such a Great Work Walter ! It was a pleasure watching 
this :)
                     >
                     > 2013/12/20 wavo <[email protected] <mailto:[email protected]> 
<mailto:[email protected] <mailto:[email protected]>>>
                     >
                     > Merry Xmas and a happy new Year:
                     >
                     > done with one of the last version of softimage:
                     >
                     > http://www.bang-awards.com/en/movie/362-mite
                     >
                     >
                     >
                     > --
                     >
                     >
                     > *Walter Volbers*
                     > Senior Animator
                     >
                     > *FIFTYEIGHT*3D
                     > Animation & Digital Effects GmbH
                     >
                     > Kontorhaus Osthafen
                     > Lindleystraße 12
                     > 60314 Frankfurt am Main
                     > Germany
                     >
                     > Telefon +49 (0) 69.48 000 55.50 
<tel:%2B49%20%280%29%2069.48%20000%2055.50>
                     > <tel:%2B49%20%280%29%2069.48%20000%2055.50>
                     > Telefax +49 (0) 69.48 000 55.15 
<tel:%2B49%20%280%29%2069.48%20000%2055.15>
                     > <tel:%2B49%20%280%29%2069.48%20000%2055.15>
                     >
                     > _mailto:[email protected] <mailto:[email protected]>
                     > http://www.fiftyeight.com
                     > _
                     >
                     > --------------------------------------------------------
                     > ESC*58*
                     > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D 
GmbH
                     >
                     > _http://www.ESC58.de <http://www.ESC58.de>_
                     >
                     >
                     >
                     > --
                     > www.lhvfx.com <http://www.lhvfx.com> 
<http://www.lhvfx.com>
                     >
                     >
                     >
                     > --
                     >
                     > Aloys Baillet
                     > Lead Software Developer
                     >
                     > Research & Development - Animal Logic
                     > --
                     >
                     > /Eat Real Food! I buy my sustainable produce from local 
farmers
                     > through Food Connect Sydney. 
http://sydney.foodconnect.com.au/
                     >
                     > --
                     >







        --

        Best Regards,
        *  Stephen P. Davidson**
        **(954) 552-7956 <tel:%28954%29%20552-7956>
        *    [email protected]

        /Any sufficiently advanced technology is indistinguishable from magic/

                                                                                
      - Arthur C. Clarke

        <http://www.3danimationmagic.com>



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