Hi guys, happy new year!
Would like to add that as an example the Argentinian market, not an industry
reference but last year with Metegol film
(http://www.youtube.com/watch?v=6o8_iHpXZyw) has changed. in
the last 10 years from having the majority of 3d houses (the ones that opened
up the market here) from Softimage to Maya, leaving a few companies, less than
3 working with
Softimage. And i´m talking that nowadays there are more than 200 studios in
Buenos Aires. I´ve been lucky to get the chance of being an influence on other
latin american countries,
like Mexico, for an animated feature film, and decided to go with Softimage all
the way, and since i was out of the project, the person that took my job
decided to go through maya
and all kind of problems appeared.
What i´m trying to say here is that softimage users we know the big advantages
it has compared to 3dsmax and maya, in my case as freelance working on studios
for short term, when i
see the rest of the project team running against issues in maya, that in
softimage doesn´t even exist, or taking maybe three times longer for doing a
simple thing, just try to
show them soft as a simple life saver.Despite this is getting harder and harder
foe me to get a job in the market, and (in my case) forget about getting a work
in London,
Vancouver, or somewhere in the US, getting a work visa is almost impossible.
So yes, time to time learning maya, waiting for feeling comfortable enough to
move definitely, and suffering it a lot!
Just my 2 cents.
F.
2014/1/2 Andy Jones <[email protected] <mailto:[email protected]>>
It doesn't change anything about the job market, but one thing to keep in
mind about rumors from Autodesk:
I may have it wrong, as I'm by no means a lawyer but I believe if there
were an actual rumor about Autodesk's plans that wasn't issued publicly in a
press release, it would be
illegal, since people "in the know" could sell Autodesk stock on any rumors
that Softimage would be getting shelved (the assumption being that the surge of new Houdini
& Modo
users would have some negative impact on AD stock prices).
It's certainly possible for a legitimate leak of information to occur, but
it most likely wouldn't be coming from anyone who _really_ knows what the plan
is. If it were, that
person would be taking a very big risk.
Point being, I would take anything labeled as a "rumor" with a grain of
salt. I'm not naive -- most things like this do originate somewhere. My guess would be
that most such
rumors are coming from AD employees trying to fend off ongoing questions
about the future from industry people like us. So they might have some grain
of truth behind them, but
anything with a timestamp like "within the year" is likely to be somebody's
own speculation.
On Thu, Jan 2, 2014 at 9:03 AM, Stephen Davidson <[email protected]
<mailto:[email protected]>> wrote:
I am extremely lucky to work freelance, so that I am not directed to
use any
particular software for any particular project. As long as it looks
good,
my customers are oblivious to what software I am using.
Whenever I did work for a production facility, on site, I have always
managed
to justify their license purchase. It has a lot to do with the length
of experience
that I have on Softimage.
So... I use what works best for me ... Softimage ... has since version
1.0
At least, with all my 3D work. I have tried 3D Max and Maya, just to
see if
they could improve my workflow. I guess I am too entrenched in Softimage
to be able to wrap my head around other 3D app's interface. The others
just seem so clumsy. I realize it is because I am used to a certain
ingrained
workflow that I have developed over the years. The recent addition of
RedShift3D
render software has improved the render speeds, and quality, immensely.
I doubt RedShift would put that much effort into supporting Softimage,
as well as
Maya, if they thought Softimage was going away any time soon.
If Softimage goes away, which I doubt it will, I will probably learn to
work
Blender, as open source seems to live on forever. It probably has
something
to do with the cost. :)
BTW... didn't Maya used to be called Wavefront ?
Happy New Year, all!
On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic <[email protected]
<mailto:[email protected]>> wrote:
taking refuge in Maya??
No thank you! better slow but painless death in never improved SI,
like falling asleep slowly.. then looong torture and painful life in Maya!
No thank you!
SI.. I'm going down with you.. in the next 10-20 years...
On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates <[email protected]
<mailto:[email protected]>> wrote:
I'd think whomever makes the suite of scripts and plugins for
Maya for the Softimage refugees soon to be converting over would certainly have
a built-in base of users.
I also think there is an opportunity for a Fabric Engine
Developer to capture some of the refugees with the same thinking...
On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy <[email protected]
<mailto:[email protected]>> wrote:
Actually, I am fairly experienced with Maya, yet I feel
that it's a wheelchair with square wheels compared to Softimage. However, I see
development in Maya a
lot more than in Softimage. Houdini is quite out of my
scope, being a character artist :).
The fact is, if I want to get hired by a game development
company, I have to learn Maya and Max, and I have to promote it. So my current
project of Vinnie Jones
went into Maya, and yes, it's quite painful, because some
things are rather clumsy in Maya...:( But I want to get hired, and the
companies who I want to work
for are mostly Maya based companies. Max is pain in the
ass, really, clumsy, mediocre, etc.
UK is on my list to get a job there, but last year I was
too lazy...This year I want to change a lot, and take my family to a better
place :)
Cheers
PS.
I hope that new Softimage will have a lot more for us, and
will kick some Max and Maya ass. Chris Chia, will it?
-----Original Message-----
From: [email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] On Behalf
Of Tim Leydecker
Sent: Thursday, January 02, 2014 11:37 AM
To: [email protected]
<mailto:[email protected]>
Subject: Re: rumor, Soft dead within the next year
Hey Szabolcs,
even with your credentials? Fauna, a Tutor, etc.
Judging on your email address, I would have thought you´d
be 3DsMax centric at work, due to the Z-up preferences of the Cryengine and the
tools/plugins
available for a solid 3DSMax>Cryengine workflow.
Here´s a few Maya secrets I´d like to share:
Embrace Maya accepting that you will need a high treshold
for pain to do so.
Invert your favourite Normalmap´s green channel for use in
Maya. Will make you feel home.
There´s a huge community of hungarian 2D/3D artists in
London, a friend of mine just went there and is now happy bitching about the
insane costs of anything
involving living a modest life but also straight out glad
he did it, there was not enough work in either Budapest or Berlin.
Both would have been the better cities to be at but I can
really understand that a man wants to work :-)
Cheers,
tim
On 02.01.2014 10:11, Szabolcs Matefy wrote:
> I’ve lsot my positive thinking in the last year, so from
now on, I’ll
> move to maya. Why? Because as a Softimage artist I
couldn’t find ANY
> job. I am skilled in maya too, but having Softimage as
my primary tool, I was always rejected saying that they want somebody who knows
maya on an expert
level. So, from today I’ll learn maya secrets. At work I’ll
use Softimage. Seeing no development really, makes me sad.
>
> *From:*[email protected]
<mailto:[email protected]>
> [mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of *Aloys
> Baillet
> *Sent:* Tuesday, December 24, 2013 5:25 AM
> *To:* [email protected]
<mailto:[email protected]>
> *Subject:* Re: rumor, Soft dead within the next year
>
> C'mon! You have to trust that "Everything is Awesome",
with the LEGO
> movie entirely animated with Softimage!
> http://www.youtube.com/watch?v=fZ_JOBCLF-I
>
> Merry XMas everyone!
>
> On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz <[email protected]
<mailto:[email protected]> <mailto:[email protected] <mailto:[email protected]>>>
wrote:
>
> Such a Great Work Walter ! It was a pleasure watching
this :)
>
> 2013/12/20 wavo <[email protected] <mailto:[email protected]>
<mailto:[email protected] <mailto:[email protected]>>>
>
> Merry Xmas and a happy new Year:
>
> done with one of the last version of softimage:
>
> http://www.bang-awards.com/en/movie/362-mite
>
>
>
> --
>
>
> *Walter Volbers*
> Senior Animator
>
> *FIFTYEIGHT*3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0) 69.48 000 55.50
<tel:%2B49%20%280%29%2069.48%20000%2055.50>
> <tel:%2B49%20%280%29%2069.48%20000%2055.50>
> Telefax +49 (0) 69.48 000 55.15
<tel:%2B49%20%280%29%2069.48%20000%2055.15>
> <tel:%2B49%20%280%29%2069.48%20000%2055.15>
>
> _mailto:[email protected] <mailto:[email protected]>
> http://www.fiftyeight.com
> _
>
> --------------------------------------------------------
> ESC*58*
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D
GmbH
>
> _http://www.ESC58.de <http://www.ESC58.de>_
>
>
>
> --
> www.lhvfx.com <http://www.lhvfx.com>
<http://www.lhvfx.com>
>
>
>
> --
>
> Aloys Baillet
> Lead Software Developer
>
> Research & Development - Animal Logic
> --
>
> /Eat Real Food! I buy my sustainable produce from local
farmers
> through Food Connect Sydney.
http://sydney.foodconnect.com.au/
>
> --
>
--
Best Regards,
* Stephen P. Davidson**
**(954) 552-7956 <tel:%28954%29%20552-7956>
* [email protected]
/Any sufficiently advanced technology is indistinguishable from magic/
- Arthur C. Clarke
<http://www.3danimationmagic.com>