taking refuge in Maya??
No thank you! better slow but painless death in never improved SI, like
falling asleep slowly.. then looong torture and painful life in Maya!
No thank you!
SI.. I'm going down with you.. in the next 10-20 years...


On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates <[email protected]> wrote:

> I'd think whomever makes the suite of scripts and plugins for Maya for the
> Softimage refugees soon to be converting over would certainly have a
> built-in base of users.
>
> I also think there is an opportunity for a Fabric Engine Developer to
> capture some of the refugees with the same thinking...
>
>
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>
> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy <[email protected]>wrote:
>
>> Actually, I am fairly experienced with Maya, yet I feel that it's a
>> wheelchair with square wheels compared to Softimage. However, I see
>> development in Maya a lot more than in Softimage. Houdini is quite out of
>> my scope, being a character artist :).
>>
>> The fact is, if I want to get hired by a game development company, I have
>> to learn Maya and Max, and I have to promote it. So my current project of
>> Vinnie Jones went into Maya, and yes, it's quite painful, because some
>> things are rather clumsy in Maya...:( But I want to get hired, and the
>> companies who I want to work for are mostly Maya based companies. Max is
>>  pain in the ass, really, clumsy, mediocre, etc.
>>
>> UK is on my list to get a job there, but last year I was too lazy...This
>> year I want to change a lot, and take my family to a better place :)
>>
>>
>> Cheers
>>
>>
>> PS.
>>
>> I hope that new Softimage will have a lot more for us, and will kick some
>> Max and Maya ass. Chris Chia, will it?
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Tim Leydecker
>> Sent: Thursday, January 02, 2014 11:37 AM
>> To: [email protected]
>> Subject: Re: rumor, Soft dead within the next year
>>
>> Hey Szabolcs,
>>
>> even with your credentials? Fauna, a Tutor, etc.
>>
>> Judging on your email address, I would have thought you´d be 3DsMax
>> centric at work, due to the Z-up preferences of the Cryengine and the
>> tools/plugins available for a solid 3DSMax>Cryengine workflow.
>>
>> Here´s a few Maya secrets I´d like to share:
>>
>> Embrace Maya accepting that you will need a high treshold for pain to do
>> so.
>>
>> Invert your favourite Normalmap´s green channel for use in Maya. Will
>> make you feel home.
>>
>> There´s a huge community of hungarian 2D/3D artists in London, a friend
>> of mine just went there and is now happy bitching about the insane costs of
>> anything involving living a modest life but also straight out glad he did
>> it, there was not enough work in either Budapest or Berlin.
>> Both would have been the better cities to be at but I can really
>> understand that a man wants to work :-)
>>
>> Cheers,
>>
>> tim
>>
>>
>>
>>
>> On 02.01.2014 10:11, Szabolcs Matefy wrote:
>> > I’ve lsot my positive thinking in the last year, so from now on, I’ll
>> > move to maya. Why? Because as a Softimage artist I couldn’t find ANY
>> > job. I am skilled in maya too, but having Softimage as my primary tool,
>> I was always rejected saying that they want somebody who knows maya on an
>> expert level. So, from today I’ll learn maya secrets. At work I’ll use
>> Softimage. Seeing no development really, makes me sad.
>> >
>> > *From:*[email protected]
>> > [mailto:[email protected]] *On Behalf Of *Aloys
>> > Baillet
>> > *Sent:* Tuesday, December 24, 2013 5:25 AM
>> > *To:* [email protected]
>> > *Subject:* Re: rumor, Soft dead within the next year
>> >
>> > C'mon! You have to trust that "Everything is Awesome", with the LEGO
>> > movie entirely animated with Softimage!
>> > http://www.youtube.com/watch?v=fZ_JOBCLF-I
>> >
>> > Merry XMas everyone!
>> >
>> > On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz <[email protected]<mailto:
>> [email protected]>> wrote:
>> >
>> > Such a Great Work Walter ! It was a pleasure watching this :)
>> >
>> > 2013/12/20 wavo <[email protected] <mailto:[email protected]>>
>> >
>> > Merry Xmas and a happy new Year:
>> >
>> > done with one of the last version of softimage:
>> >
>> > http://www.bang-awards.com/en/movie/362-mite
>> >
>> >
>> >
>> > --
>> >
>> >
>> > *Walter Volbers*
>> > Senior Animator
>> >
>> > *FIFTYEIGHT*3D
>> > Animation & Digital Effects GmbH
>> >
>> > Kontorhaus Osthafen
>> > Lindleystraße 12
>> > 60314 Frankfurt am Main
>> > Germany
>> >
>> > Telefon +49 (0) 69.48 000 55.50
>> > <tel:%2B49%20%280%29%2069.48%20000%2055.50>
>> > Telefax +49 (0) 69.48 000 55.15
>> > <tel:%2B49%20%280%29%2069.48%20000%2055.15>
>> >
>> > _mailto:[email protected]
>> > http://www.fiftyeight.com
>> > _
>> >
>> > --------------------------------------------------------
>> > ESC*58*
>> > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>> >
>> > _http://www.ESC58.de <http://www.ESC58.de>_
>> >
>> >
>> >
>> > --
>> > www.lhvfx.com <http://www.lhvfx.com>
>> >
>> >
>> >
>> > --
>> >
>> > Aloys Baillet
>> > Lead Software Developer
>> >
>> > Research & Development - Animal Logic
>> > --
>> >
>> > /Eat Real Food! I buy my sustainable produce from local farmers
>> > through Food Connect Sydney. http://sydney.foodconnect.com.au/
>> >
>> > --
>> >
>>
>>
>>
>

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