You have to make sure you're using a consistent object / position for the up vector. When you have the object at 0 in the path slider and have set the tangency axis and the up vector reference you'll see it's default pose at that position.

If you need a specific orientation at a certain point along the path you'll have to animate your up vector object to do so...

On Thursday, January 02, 2014 2:02:26 PM, Paul Griswold wrote:
When you path constrain an object & have it point along the path as
well as maintain tangency, how do you get it to reset it's rotations
back to 0,0,0 when you scrub back to frame 1?

Setting a key causes unwanted rotations & setting a neutral pose
doesn't seem to work.

I know this is a face-palm moment....

-Paul

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