Create a path(curve).

Create a null.

Path animate the null to the path, set it to tangent and set the up vector.

Duplicate the null making it null1. Turn tangent off, reset the orientation to 
zero.

Create a third null, position constrain it to follow the first null. Second is 
identical in position so ignore it.

Constrain the third nulls orientation to the first null.

Constrain the third nulls orientation to the second null. Open the top 
orientation constraint of the third null and adjust the blend weight. You may 
need to use a rotation offset(probably 180 in Y) to get the appropriate blend.

Use the blend weight to blend from the first null to the second null 
orientation, keying it to adhere to the tangent null as needed.

Constrain the object you want animated to the third null.

Is that what you want?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Paul Griswold
Sent: Thursday, January 02, 2014 2:02 PM
To: [email protected]
Subject: path constrain Q (duh moment)

When you path constrain an object & have it point along the path as well as 
maintain tangency, how do you get it to reset it's rotations back to 0,0,0 when 
you scrub back to frame 1?

Setting a key causes unwanted rotations & setting a neutral pose doesn't seem 
to work.

I know this is a face-palm moment....

-Paul

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