If you constrain an object to a path and need to maintain a controllable orientation you usually need to set an up vector object that you can manipulate to maintain a consistent alignment.

If you want to control the roll manually, turn off the up vector check box and keyframe by hand with the tangent axis still turned on.

On Thursday, January 02, 2014 3:55:46 PM, Paul Griswold wrote:
That's what I thought, but giving it a keyframe at frame zero gave me
unwanted roll along the path.  I probably could fix it by keyframing
the roll.  I just am trying to understand it better.
ᐧ


On Thu, Jan 2, 2014 at 3:51 PM, Eric Thivierge <[email protected]
<mailto:[email protected]>> wrote:

    Objects evaluate keyframes, then constraints so the keyframe
    should reset the orientation then the constraint will kick in and
    reevaluate the orientation for you.


    On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote:

        Because you didn't keyframe it?

        Kinematics evaluate per frame and if you jump around too
        violently in
        your timeline you're gonna get inaccuracies unless you lock things
        down a bit by using keys or strict upvectoring. Keys give it a
        starting point from onto which to evaluate the constraints on.



        On Thu, Jan 2, 2014 at 3:33 PM, Paul Griswold
        <pgriswold@__fusiondigitalproductions.com
        <mailto:[email protected]>
        <mailto:pgriswold@__fusiondigitalproductions.com
        <mailto:[email protected]>>> wrote:

            Yes and no.  I guess more than anything I don't understand
        why, if
            an object has a 0,0,0 rotation on frame 0, but path
        constrained.
             Why when you jump from a frame back to frame 0 does it
        inherit
            whatever rotation it had rather than return to 0,0,0?
            ᐧ


            On Thu, Jan 2, 2014 at 2:28 PM, Ponthieux, Joseph G.
            (LARC-E1A)[LITES] <[email protected]
        <mailto:[email protected]>
            <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

                Create a path(curve).____

                __ __

                Create a null.____

                __ __


                Path animate the null to the path, set it to tangent
        and set
                the up vector.____

                __ __


                Duplicate the null making it null1. Turn tangent off,
        reset
                the orientation to zero.____

                __ __


                Create a third null, position constrain it to follow
        the first
                null. Second is identical in position so ignore it.____

                __ __

                Constrain the third nulls orientation to the first
        null.____

                __ __


                Constrain the third nulls orientation to the second
        null. Open
                the top orientation constraint of the third null and
        adjust
                the blend weight. You may need to use a rotation
                offset(probably 180 in Y) to get the appropriate
        blend.____

                __ __


                Use the blend weight to blend from the first null to the
                second null orientation, keying it to adhere to the
        tangent
                null as needed.____

                __ __

                Constrain the object you want animated to the third
        null. ____

                __ __

                Is that what you want?____

                __ __

                --____

                Joey Ponthieux____

                LaRC Information Technology Enhanced Services (LITES)____

                Mymic Technical Services____

                NASA Langley Research Center____

                ________________________________________________________


                Opinions stated here-in are strictly those of the
        author and
                do not ____

                represent the opinions of NASA or any other party.____

                __ __

                *From:*softimage-bounces@__listproc.autodesk.com
        <mailto:[email protected]>
                <mailto:softimage-bounces@__listproc.autodesk.com
        <mailto:[email protected]>>
                [mailto:softimage-bounces@__listproc.autodesk.com
        <mailto:[email protected]>
                <mailto:softimage-bounces@__listproc.autodesk.com
        <mailto:[email protected]>>] *On Behalf
                Of *Paul Griswold
                *Sent:* Thursday, January 02, 2014 2:02 PM
                *To:* [email protected].__com
        <mailto:[email protected]>
                <mailto:softimage@listproc.__autodesk.com
        <mailto:[email protected]>>
                *Subject:* path constrain Q (duh moment)____

                __ __


                When you path constrain an object & have it point
        along the
                path as well as maintain tangency, how do you get it
        to reset
                it's rotations back to 0,0,0 when you scrub back to
        frame 1?____

                __ __


                Setting a key causes unwanted rotations & setting a
        neutral
                pose doesn't seem to work.____

                __ __

                I know this is a face-palm moment....____

                __ __

                -Paul____

                __ __

                ᐧ____






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