Paul,

Research the differences between the concept of Keyframe and concept of 
Constraint. That should give you the basics to help you understand it better.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Paul Griswold
Sent: Thursday, January 02, 2014 3:56 PM
To: [email protected]
Subject: Re: path constrain Q (duh moment)

That's what I thought, but giving it a keyframe at frame zero gave me unwanted 
roll along the path.  I probably could fix it by keyframing the roll.  I just 
am trying to understand it better.
[https://mailfoogae.appspot.com/t?sender=pgriswold%40fusiondigitalproductions.com&type=zerocontent&guid=1c99bfe5-551f-47b9-b7ec-58d00adedee0]ᐧ

On Thu, Jan 2, 2014 at 3:51 PM, Eric Thivierge 
<[email protected]<mailto:[email protected]>> wrote:
Objects evaluate keyframes, then constraints so the keyframe should reset the 
orientation then the constraint will kick in and reevaluate the orientation for 
you.


On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote:
Because you didn't keyframe it?

Kinematics evaluate per frame and if you jump around too violently in
your timeline you're gonna get inaccuracies unless you lock things
down a bit by using keys or strict upvectoring. Keys give it a
starting point from onto which to evaluate the constraints on.



On Thu, Jan 2, 2014 at 3:33 PM, Paul Griswold
<[email protected]<mailto:[email protected]>
<mailto:[email protected]<mailto:[email protected]>>>
 wrote:

    Yes and no.  I guess more than anything I don't understand why, if
    an object has a 0,0,0 rotation on frame 0, but path constrained.
     Why when you jump from a frame back to frame 0 does it inherit
    whatever rotation it had rather than return to 0,0,0?
    ᐧ


    On Thu, Jan 2, 2014 at 2:28 PM, Ponthieux, Joseph G.
    (LARC-E1A)[LITES] <[email protected]<mailto:[email protected]>
    <mailto:[email protected]<mailto:[email protected]>>> wrote:

        Create a path(curve).____

        __ __

        Create a null.____

        __ __


        Path animate the null to the path, set it to tangent and set
        the up vector.____

        __ __


        Duplicate the null making it null1. Turn tangent off, reset
        the orientation to zero.____

        __ __


        Create a third null, position constrain it to follow the first
        null. Second is identical in position so ignore it.____

        __ __

        Constrain the third nulls orientation to the first null.____

        __ __


        Constrain the third nulls orientation to the second null. Open
        the top orientation constraint of the third null and adjust
        the blend weight. You may need to use a rotation
        offset(probably 180 in Y) to get the appropriate blend.____

        __ __


        Use the blend weight to blend from the first null to the
        second null orientation, keying it to adhere to the tangent
        null as needed.____

        __ __

        Constrain the object you want animated to the third null. ____

        __ __

        Is that what you want?____

        __ __

        --____

        Joey Ponthieux____

        LaRC Information Technology Enhanced Services (LITES)____

        Mymic Technical Services____

        NASA Langley Research Center____

        ______________________________________________________


        Opinions stated here-in are strictly those of the author and
        do not ____

        represent the opinions of NASA or any other party.____

        __ __

        
*From:*[email protected]<mailto:[email protected]>
        
<mailto:[email protected]<mailto:[email protected]>>
        
[mailto:[email protected]<mailto:[email protected]>
        
<mailto:[email protected]<mailto:[email protected]>>]
 *On Behalf
        Of *Paul Griswold
        *Sent:* Thursday, January 02, 2014 2:02 PM
        *To:* 
[email protected]<mailto:[email protected]>
        
<mailto:[email protected]<mailto:[email protected]>>
        *Subject:* path constrain Q (duh moment)____

        __ __


        When you path constrain an object & have it point along the
        path as well as maintain tangency, how do you get it to reset
        it's rotations back to 0,0,0 when you scrub back to frame 1?____

        __ __


        Setting a key causes unwanted rotations & setting a neutral
        pose doesn't seem to work.____

        __ __

        I know this is a face-palm moment....____

        __ __

        -Paul____

        __ __

        ᐧ____




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