No, the bubbles were also generated inside the mesh. We made an ICE compound that will keep the particles "bubbles" flowing inside the mesh. The only comp done was against the background and the vapor.
We wanted to sim also the vapor using Exocortex, but we had a tight schedule so we decided to add the background vapor in comp. 2014/1/3 Alan Fregtman <[email protected]> > I see there's bubbles in the flow, as you'd expect in beer. How did you > guys approach those? > > Did you mark a few random particles from the sim to be "bubbles"? Or did > you emit new particles within the mesh? or it's a big comp cheat? :p > > > > On Fri, Jan 3, 2014 at 1:12 PM, Emilio Hernandez <[email protected]>wrote: > >> Thank you guys. Yes I believe Redshift is a solid one and a winner. It's >> integration with Softimage is just if it was there from the beggining. >> >> The demo is to show the Coors "new double vent can", that provides a >> smooth flow of the beer. I believe that you can also drink it faster ;) >> >> >> >> >> 2014/1/3 Ben Rogall <[email protected]> >> >>> Very nice! I'm enjoying Redshift a lot too. Is this video >>> demonstrating a beer can innovation to enable faster drinking? >>> >>> >>> On 1/3/2014 11:34 AM, Emilio Hernandez wrote: >>> >>> Hello list I want to share this two shots that we just delivered for a >>> TVC. >>> >>> They were entirely produced in Softimage. >>> >>> For the fluid simulation we used Lagoa and the frost is ICE. The mesh >>> was generated using EM Polygonizer. >>> >>> We rendered it using Redshift and the average frame time was about 2.8 >>> minutes. With refraction, reflections, caustics, motion blur, and depth of >>> field all in one pass. >>> >>> https://vimeo.com/83324855 >>> >>> >>> >> >

