Hi Alan,

 

Sorry for the late reply but I've been partly offline during the weekend.
But here's a slightly more detailed explanation of the bubble setup. The
bubbles are generated from the cached lagoa point cloud, but created in a
separate cloud.  This creates the "hero bubbles", which is then used to
create separate clusters of additional bubbles. We also added a check,
basically a distance between pointposition and boundary of the emPolygon
mesh to make sure none of them slipped through the edges of the fluid.
There's also some other stuff going on in the ICE tree, but none of this or
the above can be seen in the final animation since the client decided to
minimize the amount minutes before deadline. ..  

 

Cheers

ola

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Alan Fregtman
Sent: Friday, January 3, 2014 7:35 PM
To: XSI Mailing List
Subject: Re: Softimage, Lagoa and Redshift

 

I see there's bubbles in the flow, as you'd expect in beer. How did you guys
approach those?

 

Did you mark a few random particles from the sim to be "bubbles"? Or did you
emit new particles within the mesh? or it's a big comp cheat? :p

 

 

On Fri, Jan 3, 2014 at 1:12 PM, Emilio Hernandez <[email protected]> wrote:

Thank you guys.  Yes I believe Redshift is a solid one and a winner. It's
integration with Softimage is just if it was there from the beggining.

The demo is to show the Coors "new double vent can", that provides a smooth
flow of the beer.  I believe that you can also drink it faster ;)




  <http://img694.imageshack.us/img694/8965/erojamailpleca.jpg> 

 

2014/1/3 Ben Rogall <[email protected]>

Very nice! I'm enjoying Redshift a lot too. Is this video demonstrating a
beer can innovation to enable faster drinking?



On 1/3/2014 11:34 AM, Emilio Hernandez wrote:

Hello list I want to share this two shots that we just delivered for a TVC.

They were entirely produced in Softimage.

For the fluid simulation we used Lagoa and the frost is ICE.  The mesh was
generated using EM Polygonizer.

We rendered it using Redshift and the average frame time was about 2.8
minutes.  With refraction, reflections, caustics, motion blur, and depth of
field all in one pass.

https://vimeo.com/83324855




 

 

 

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