So what does maya rigging tools have that Softimage doesn't that makes a 
significant difference at the end of the day?

Matt





From: [email protected] 
[mailto:[email protected]] On Behalf Of Steven Caron
Sent: Monday, January 06, 2014 1:58 PM
To: [email protected]
Subject: Re: rigging in xsi vs maya

of course everyone would do this, which is why it seems silly to attempt and 
quantify it at all. i know i have bias and i know trained maya talent do too... 
i love to squabble about this stuff in my work environment but it is half fun 
these days. i know there are issues on both sides... but i am not going to post 
a blog dedicated to it.

On Mon, Jan 6, 2014 at 12:42 PM, Luc-Eric Rousseau 
<[email protected]<mailto:[email protected]>> wrote:

everyone would do this, imho, everyone has their thing they like here or there.
About the IK chains in Softimage, when all you did in 10 years is rig
like Softimage, it's second nature and you accept the way it works as
how things work (with nulls, etc)  I think the discussion in general
is deep and interesting, although those first 3 paragraphs seem  way
too harsh.  I've read some of these comments from client reports.

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