In my opinion the only thing I would love to have from maya is the ability to 
get deformation from objects vertices rather than object centres so you can 
build pseudo-muscles easily.

The whole muscle system would be nice but it is not critical imho given that I 
am of the opinion that the animator has to see the silhouette to take an 
informed decision and simulating muscles goes against that. therefore I rather 
do it by hand.

The rest I believe is simply a matter of taste.

hope it helps

Jordi Bares
[email protected]

On 6 Jan 2014, at 22:03, Matt Lind <[email protected]> wrote:

> So what does maya rigging tools have that Softimage doesn’t that makes a 
> significant difference at the end of the day?
>  
> Matt
>  
>  
>  
>  
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Steven Caron
> Sent: Monday, January 06, 2014 1:58 PM
> To: [email protected]
> Subject: Re: rigging in xsi vs maya
>  
> of course everyone would do this, which is why it seems silly to attempt and 
> quantify it at all. i know i have bias and i know trained maya talent do 
> too... i love to squabble about this stuff in my work environment but it is 
> half fun these days. i know there are issues on both sides... but i am not 
> going to post a blog dedicated to it.
>  
> On Mon, Jan 6, 2014 at 12:42 PM, Luc-Eric Rousseau <[email protected]> 
> wrote:
>  
> everyone would do this, imho, everyone has their thing they like here or 
> there.
> About the IK chains in Softimage, when all you did in 10 years is rig
> like Softimage, it's second nature and you accept the way it works as
> how things work (with nulls, etc)  I think the discussion in general
> is deep and interesting, although those first 3 paragraphs seem  way
> too harsh.  I've read some of these comments from client reports.

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