In my opinion the only thing I would love to have from maya is the ability to get deformation from objects vertices rather than object centres so you can build pseudo-muscles easily.
The whole muscle system would be nice but it is not critical imho given that I am of the opinion that the animator has to see the silhouette to take an informed decision and simulating muscles goes against that. therefore I rather do it by hand. The rest I believe is simply a matter of taste. hope it helps Jordi Bares [email protected] On 6 Jan 2014, at 22:03, Matt Lind <[email protected]> wrote: > So what does maya rigging tools have that Softimage doesn’t that makes a > significant difference at the end of the day? > > Matt > > > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Steven Caron > Sent: Monday, January 06, 2014 1:58 PM > To: [email protected] > Subject: Re: rigging in xsi vs maya > > of course everyone would do this, which is why it seems silly to attempt and > quantify it at all. i know i have bias and i know trained maya talent do > too... i love to squabble about this stuff in my work environment but it is > half fun these days. i know there are issues on both sides... but i am not > going to post a blog dedicated to it. > > On Mon, Jan 6, 2014 at 12:42 PM, Luc-Eric Rousseau <[email protected]> > wrote: > > everyone would do this, imho, everyone has their thing they like here or > there. > About the IK chains in Softimage, when all you did in 10 years is rig > like Softimage, it's second nature and you accept the way it works as > how things work (with nulls, etc) I think the discussion in general > is deep and interesting, although those first 3 paragraphs seem way > too harsh. I've read some of these comments from client reports.

