You mean like the one that inspired the Maya tool? ;)
http://www.youtube.com/watch?feature=player_embedded&v=f7bmBOcLjGg

available at http://rray.de/xsi/  scroll to bottom and search for "Draw
Bones Inside Mesh"


On Mon, Jan 6, 2014 at 5:33 PM, Eric Thivierge <[email protected]> wrote:

> I think different ways of calculating the influence is probably the
> highest hurdle right now. The default calculations get you a good starting
> point but there are the other heat map methods and another voxel based one
> I saw a vimeo video on that are going to get you much closer than our
> current option of the default influence calculations.
>
> Having the new feature in Maya to place bones in the middle of a volume I
> think would help a bit as well. Right now we're just stuck with creating a
> cluster, null > cluster constraint. Snap to null. Delete null and cluster.
> I find weight painting much better in Softimage than Maya. The weight
> editor is a really good feature that I think Maya should have (Admitting my
> ignorance on the topic if there is such editor and I've missed it, unlike
> some blog posters out there).
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Mon, Jan 6, 2014 at 5:36 PM, Matt Lind <[email protected]>wrote:
>
>> Let me narrow down the question to the specific task of applying an
>> envelope or weighting/re-weighting an envelope.
>>
>>
>>
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Matt Lind
>> *Sent:* Monday, January 06, 2014 2:27 PM
>> *To:* [email protected]
>> *Subject:* RE: rigging in xsi vs maya
>>
>>
>>
>> Open question to anybody with significant experience in both Softimage
>> and maya.
>>
>>
>>
>> I have to address some envelope and rigging tools internally pretty
>> soon.  Having this discussion now is convenience for me.
>>
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> *From:* [email protected] [
>> mailto:[email protected]<[email protected]>]
>> *On Behalf Of *Steven Caron
>> *Sent:* Monday, January 06, 2014 2:21 PM
>> *To:* [email protected]
>> *Subject:* Re: rigging in xsi vs maya
>>
>>
>>
>> are you asking me personally?
>>
>>
>>
>> i think some studios might favor the dependency graph structure of maya
>> for custom nodes and behaviors. they would choose that over the better
>> initially organized softimage environment which lacks some customization
>> options that maya has. a topic discussed to death already, maya's dominance
>> is because of timing (of their release years ago) and it's extensibility.
>>
>>
>>
>> s
>>
>>
>>
>> On Mon, Jan 6, 2014 at 2:03 PM, Matt Lind <[email protected]>
>> wrote:
>>
>> So what does maya rigging tools have that Softimage doesn’t that makes a
>> significant difference at the end of the day?
>>
>>
>>
>> Matt
>>
>>
>>
>
>


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