are you asking me personally?

i think some studios might favor the dependency graph structure of maya for
custom nodes and behaviors. they would choose that over the better
initially organized softimage environment which lacks some customization
options that maya has. a topic discussed to death already, maya's dominance
is because of timing (of their release years ago) and it's extensibility.

s

On Mon, Jan 6, 2014 at 2:03 PM, Matt Lind <[email protected]> wrote:

> So what does maya rigging tools have that Softimage doesn’t that makes a
> significant difference at the end of the day?
>
>
>
> Matt
>
>
>

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