Let me narrow down the question to the specific task of applying an envelope or 
weighting/re-weighting an envelope.


Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Monday, January 06, 2014 2:27 PM
To: [email protected]
Subject: RE: rigging in xsi vs maya

Open question to anybody with significant experience in both Softimage and maya.

I have to address some envelope and rigging tools internally pretty soon.  
Having this discussion now is convenience for me.

Matt




From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Steven Caron
Sent: Monday, January 06, 2014 2:21 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: rigging in xsi vs maya

are you asking me personally?

i think some studios might favor the dependency graph structure of maya for 
custom nodes and behaviors. they would choose that over the better initially 
organized softimage environment which lacks some customization options that 
maya has. a topic discussed to death already, maya's dominance is because of 
timing (of their release years ago) and it's extensibility.

s

On Mon, Jan 6, 2014 at 2:03 PM, Matt Lind 
<[email protected]<mailto:[email protected]>> wrote:
So what does maya rigging tools have that Softimage doesn't that makes a 
significant difference at the end of the day?

Matt

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