It´s worth using the redshift3d shaders, the new blend material is really nice,
normal map blending works nice and the conductor/dielectric option to drive
reflection gives believable metal reflection behaviour results easily.

You´ll also get better (lights/shadow) sampling compared to using default 
shaders.

Imho, if you spent time with mR or VRay or Arnold shaders, you will have
no problem transfering your knowledge to Redshift3D.

In terms of benefiting from speed while tweaking, go and set the renderers 
threshold to
0.2 or even higher, I find that is good enough for judging light/color 
intensities and
gives fast turnaround.

Personally, I tend to push per light lightsamples higher than default, even if 
that is not
neccessary in Redshift3D´s "unified" sampling aproach, to me it feels I have 
influence on
the wheight of samples anyway.

Enjoy.

It´s really, really cool.

Cheers,

tim



On 08.01.2014 19:08, Byron Nash wrote:
When switching over to Redshift, are you all typically redoing the shaders 
using the Redshift ones or trying to rely on the compatibility with standard 
ones? I'm interested to
check it out but would like to approach it correctly.

Thanks,
Byron


On Wed, Jan 8, 2014 at 11:41 AM, Emilio Hernandez <[email protected] 
<mailto:[email protected]>> wrote:

    It sounds promising.  I don't know.

    The funny thing is that Quadros actually render slower than GTX in my 
experience. As they have lower CUDA cores.  My GTX470 alone rendered faster 
than a Quadro 3000.  As the
    GTX is more focused to games and Quadros to faster video display 
processing, the Quadros have a lower memory bandwith and less CUDA cores.  At 
least from the last comparisions
    I have doing in the Nvidia site.  Actually I was planning to upgrade my 
GTX470 to a GTX 780Ti instead of the Titan.  A few bucks off the price and it 
has excellent specs.

    GTX 780 Ti GPU Engine Specs:
    2880CUDA Cores
    875Base Clock (MHz)
    928Boost Clock (MHz)
    210Texture Fill Rate (GigaTexels/sec)

    GTX 780 Ti Memory Specs:
    7.0 GbpsMemory Clock
    3072 MBStandard Memory Config
    GDDR5Memory Interface
    384-bitMemory Interface Width
    336Memory Bandwidth (GB/sec)


     >From this numbers what you are looking for, is to see which GPU will 
perform faster are the number of CUDA Cores and the memory bandwith.  The higher 
the better.  As the
    memory bandwith is how fast the data can be transfered to memory to be 
processed by the CUDA cores.

    Some guys are already using Redshift with RoyalRender.  I don't how fast 
they are rendering, but now you can have a render farm with cheap processors 
and a couple of this GPU
    inside.

    A quick example.

    The same scene in round numbers per frame in my machine.

    Arnold:   15 min
    Redhsfit:  4 min

    So you can expect at least a reduction of 73% in your render times.










    2014/1/8 Dan Yargici <[email protected] <mailto:[email protected]>>

        Anyone tried using gpubox with Redshift?

        http://renegatt.com/



        On Wed, Jan 8, 2014 at 3:55 PM, Stephen Davidson <[email protected] 
<mailto:[email protected]>> wrote:

            +1 here. Redshift is faster on one machine than Mentalray on two of 
the same CPU (i7 950)
            and I am using a Nvidia Quadro FX 3800 (older card)
            I would imagine multiple CUDA cards would be lightning fast.
            Redshift is also so well integrated into Softimage. Very little
            learning to be up and running in a short time.
            Basically, just a few custom shaders, the rest are the existing 
shaders.

            Well worth the $100 Beta and then $300 more when the first release 
comes out.
            The tech support is outstanding. I was an Alpha user. Very happy.


            On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez <[email protected] 
<mailto:[email protected]>> wrote:

                Hey Sebastian have you tried Redshift.  The beta is only 100USD 
and it works like a charm, it is full integrated into Softimage and unless you 
are going to do Hair
                or Strands it is worth every penny.  Specially for a one man 
show.  Forget about CPU and use the GPU.

                In my case I can continue working while I am rendering and that 
is surely a big added value.

                Faster than MR and faster than Arnold, and zero flickering with 
GI in animation.






                2014/1/7 Sebastien Sterling <[email protected] 
<mailto:[email protected]>>

                    9000€... it's going to be tough, but your worth it :)


                    On 6 January 2014 13:34, Sven Constable <[email protected] 
<mailto:[email protected]>> wrote:

                        Maybe true but one thing to keep in mind is you don't 
have to spend extra money for mental ray (at least no significant amount). For 
one man shows like me
                        mr is still useful. I use it on a small farm with 8 
nodes plus the workstation. Switching to arnold will cost me 9000€ . Thats 
roughly the same cost that my
                        whole DCC apps are about. I see mr like I see the 
FXTree...it's does not compete to nuke but it's integrated in soft and already 
there.  I agree that there
                        aren't any reasons to stay with mr except the the 
expense factor and legacy things.

                        sven

                        -----Original Message-----
                        From: [email protected] 
<mailto:[email protected]> 
[mailto:[email protected]
                        <mailto:[email protected]>] On 
Behalf Of Tim Leydecker
                        Sent: Monday, January 06, 2014 12:12 PM
                        To: [email protected] 
<mailto:[email protected]>
                        Subject: Re: rumor, Soft dead within the next year

                        Now while we are at it.

                        I´m currently preparing assets that need to be free of 
3rd party functionality.

                        This means I have to set them up with a mR shading 
network to start folks off with.

                        mental ray. The common thing between 3DSMax, Maya and 
Softimage.

                        Please.

                        Kill it.

                        It´s not getting anyone anywhere anymore. I don´t want 
to discuss details or legacy reasons.

                        Kill it. It´s over. It won´t come back.

                        Selling three different DCC apps that actually share 
the fact that you will first have to invest in a 3rd party renderer to get 
something looking half way
                        decent out of them can´t be the most ideal situation 
but a pretty nice way of creating an industry standard of wasting people´s life 
with forcing them in
                        personal overtime.

                        What a crap.

                        Really.

                        Provide a renderer that actually works as advertised. 
Or don´t make me pay for that mR crap.


                        tim












                        On 06.01.2014 11:38, Graham Bell wrote:
                         > Ah, the Dreamcast, a fine console but flawed form 
the beginning. The tech was ok, but really just a pc and essentially the 
predecessor to the Xbox.
                         > The problem with the Dreamcast was that it launched 
right in the middle of when a lot of developers were looking to retool for the 
PS2. People were
                        caught in the middle of whether to go short for the 
Dreamcast, or go long for the PS2. Most went with the PS2 and then eventually 
the Xbox.
                         >
                         > On the Soft and Maya usability front, personally I 
don't mind both, but then I've always been used to jumping between the two, even 
back in the Power
                        Animator and Soft3d days.
                         > I've often heard that Maya is hard to learn, or its 
UI is tricky, but I think this is one of those myths. It's really no better, or 
worse than any other
                        package to learn really. The one thing to remember 
about Maya, is that it's very open, it was designed that way. So there can be 
different (some would say
                        to many) ways to do the same thing. Also, Maya has a 
lot of preferences, so you can actually change many things, including the UI. 
It's mastering those
                        things, that can often be the trick. I still see people 
now, some experienced Maya vets, who aren't using the hotbox or marking menus 
correctly and they can
                        be key to Maya's UI and usability.
                         >
                         > However I'd still like some Softimage fairy dust 
sprinkled on some of
                         > Maya's UI though. Now when it comes to Max, don't 
get me
                         > started.......:-)
                         >
                         >
                         >
                         > From: [email protected] 
<mailto:[email protected]>
                         > [mailto:[email protected] 
<mailto:[email protected]>] On Behalf Of Dan
                         > Yargici
                         > Sent: 06 January 2014 09:44
                         > To: [email protected] 
<mailto:[email protected]>
                         > Subject: Re: rumor, Soft dead within the next year
                         >
                         > Softimage is the Dreamcast of DCC apps.
                         >
                         > Playstation had the slick marketing, Dreamcast had 
the tech but got chewed to pieces by the Playstation hype machine and Playstation 
won.  When Sega
                        finally gave up on the console business every man and 
his dog came out singing the praises of the Dreamcast.
                         >
                         >
                         >
                         >
                         > On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek 
<[email protected] 
<mailto:[email protected]><mailto:[email protected]
                        <mailto:[email protected]>>> wrote:
                         > Is it just my biased point of view that all studios 
that closed or filed for bancruptcy last year were Maya based?
                         > It could of course be that there are more Maya based 
studios closing than Softimage based ones simply because there are more Maya based 
studios, but I
                        still smell a pattern there.
                         >
                         > I always felt that the number of  users on Softimage 
is directly related to marketing efforts. I remember Alias/Wavefront doing a 
remarkable job in the
                        early days of Maya in this regard. I never saw anything 
like that happening for Softimage at any time of it's existence.
                         > Ultimately, there are only two types of 3D artists: 
those who use Softimage, and those who have never tried. -> Get more prople to 
seriously try it.
                         >
                         >
                         >
                         >
                         >
                         >
                         > So guys, I spent a weekend working with Maya...HOW 
THE F@CK THIS PROGRAM IS USED IN PRODUCTION?????????
                         >
                         >
                         > This is the same question I always ask myself after using Maya 
when required...  and Maya being the "Industry Standard" makes you understand so 
many
                        things about the industry standards...
                         >
                         > 
[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
                         >
                         > 2014/1/6 Szabolcs Matefy
                         > <[email protected] 
<mailto:[email protected]><mailto:[email protected] 
<mailto:[email protected]>>>
                         > So guys, I spent a weekend working with Maya...HOW 
THE F@CK THIS PROGRAM IS USED IN PRODUCTION?????????
                         >
                         > Ok, I can use Maya, I have a quite solid background 
working with Maya,
                         > but seriously guys...It's so overcomplicated, and 
brainkilling...In
                         > Softimage almost everything is just fine (OK, we 
need development),
                         > but in Maya, the easiest task takes quite long 
compared to
                         > SI...Finally I found myself fixing UVs, Unfolding, 
etc. in
                         > Softimage...Anyway, I need some samples in Maya, so 
I take a big
                         > breath, and continue working with Maya...But 
seriously, Softimage is
                         > way better in many point of view. It has no artisan, 
has no PaintFX,
                         > but for example rendering is way faster (with MR), 
shading setup is
                         > way faster, modeling is lot faster, and so on. So I 
really don't
                         > understand, how come that Softimage is not 
acknowledged at all. I
                         > swear guys, that I'll spread the Word of Softimage
                         >
                         >
                         > Cheers
                         >
                         > Szabolcs
                         >
                         > From:
                         > [email protected] 
<mailto:[email protected]><mailto:softimage-bounces@listp 
<mailto:softimage-bounces@listp>
                         > roc.autodesk.com <http://roc.autodesk.com>>
                         > [mailto:[email protected] 
<mailto:[email protected]><mailto:softimage-bounc 
<mailto:softimage-bounc>
                         > [email protected] 
<mailto:[email protected]>>] On Behalf Of Henry Katz
                         > Sent: Sunday, January 05, 2014 8:18 PM
                         > To:
                         > [email protected] 
<mailto:[email protected]><mailto:[email protected] 
<mailto:[email protected]>
                         > >
                         > Subject: Re: rumor, Soft dead within the next year
                         >
                         > Good thing I asked.
                         >
                         > On 01/04/2014 05:40 PM, Stephen Blair wrote:
                         > Softimage doesn't support Python 3.x
                         >
                         >
                         > On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz <[email protected] 
<mailto:[email protected]><mailto:[email protected] <mailto:[email protected]>>> 
wrote:
                         > Steve,
                         >
                         > No issues with python 3.3 as well, before I bruise 
my knuckles on the bleeding edge?
                         >
                         > Cheers,
                         > Henry
                         > On 01/03/2014 02:47 AM, Steven Caron wrote:
                         > really?
                         >
                         > install pyqt
                         > set softimage to use system python, uncheck...
                         > file>preferences>scripting>use python installed with 
softimage run the example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4'
                         >
                         > s
                         >
                         > On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson 
<[email protected] 
<mailto:[email protected]><mailto:[email protected]
                        <mailto:[email protected]>>> wrote:
                         > A non nonsense guide to installing pYQT would be 
great. So many great tools are never used because people cant get past trying to 
get the install to work.
                         >
                         >
                         >
                         >
                         >
                         >
                         >
                         > --
                         > -------------------------------------------
                         > Stefan Kubicek
                         > -------------------------------------------
                         > keyvis digital imagery
                         > Alfred Feierfeilstraße 3
                         > A-2380 Perchtoldsdorf bei Wien
                         > Phone: +43/699/12614231 
<tel:%2B43%2F699%2F12614231><tel:%2B43%2F699%2F12614231>
                         > www.keyvis.at 
<http://www.keyvis.at><http://www.keyvis.at>
                         > [email protected] 
<mailto:[email protected]><mailto:[email protected] <mailto:[email protected]>>
                         > -- This email and its attachments are -- 
--confidential and for the
                         > recipient only--
                         >







            --

            Best Regards,
            *  Stephen P. Davidson**
            **(954) 552-7956 <tel:%28954%29%20552-7956>
            *    [email protected]

            /Any sufficiently advanced technology is indistinguishable from 
magic/

                                                                                
          - Arthur C. Clarke

            <http://www.3danimationmagic.com>




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