Hey Emilio,

I´ve become a fan. I couldn´t resist to butt in. Once more.

Regarding standard shaders versus Redshift3D shaders,
it´s a compareable to Arnold.

You get better quality in sampling and more realistic results,
as the native shaders have optimizations or implementations
a legacy phong model may lack.

Speedwise, it´s no problem but since you have to go through
the network anyway to check if the filenodes are set properly
to linear or srgb (depending in your input) I would suggest
you pop in a redshift shader for a test, especially since it´s
no problem to have dangling nodes lying around in the rendertree.

A quick way to get nice light is the domelight.

I know, it shouldn´t be done but I still crank up it´s samples all
the way up to 256, then the default settings produce reasonably clean
results quickly most of the cases from the start already.

But for proper tuning and a comprehensive understanding of correct
methods for approaching Redshift3D´s render engine, the docs are a must.

You may find that leaving all the defaults and just slowly uping the max samples
amount together with finely adjusting the threshold setting will be easy and
intuitive enough to not bother with individual sample settings.

As in Arnold, if you need it specifically for a gloss or a light, you can.

Cheers,

tim

On 08.01.2014 20:09, Emilio Hernandez wrote:
Thank you Tim for jumping on this one!

I would just add, that for $100 bucks you are not going to regret it at all!  
You will be all setup and ready to render I will say in one day at most of 
getting the hang of it.

And there is always the forums.  The Redshift team is amazing not only for the 
render, but also for the support and user requests.






2014/1/8 Tim Leydecker <[email protected] <mailto:[email protected]>>

    It´s worth using the redshift3d shaders, the new blend material is really 
nice,
    normal map blending works nice and the conductor/dielectric option to drive
    reflection gives believable metal reflection behaviour results easily.

    You´ll also get better (lights/shadow) sampling compared to using default 
shaders.

    Imho, if you spent time with mR or VRay or Arnold shaders, you will have
    no problem transfering your knowledge to Redshift3D.

    In terms of benefiting from speed while tweaking, go and set the renderers 
threshold to
    0.2 or even higher, I find that is good enough for judging light/color 
intensities and
    gives fast turnaround.

    Personally, I tend to push per light lightsamples higher than default, even 
if that is not
    neccessary in Redshift3D´s "unified" sampling aproach, to me it feels I 
have influence on
    the wheight of samples anyway.

    Enjoy.

    It´s really, really cool.

    Cheers,

    tim




    On 08.01.2014 19:08, Byron Nash wrote:

        When switching over to Redshift, are you all typically redoing the 
shaders using the Redshift ones or trying to rely on the compatibility with 
standard ones? I'm interested to
        check it out but would like to approach it correctly.

        Thanks,
        Byron


        On Wed, Jan 8, 2014 at 11:41 AM, Emilio Hernandez <[email protected] 
<mailto:[email protected]> <mailto:[email protected] <mailto:[email protected]>>> 
wrote:

             It sounds promising.  I don't know.

             The funny thing is that Quadros actually render slower than GTX in 
my experience. As they have lower CUDA cores.  My GTX470 alone rendered faster 
than a Quadro 3000.
          As the
             GTX is more focused to games and Quadros to faster video display 
processing, the Quadros have a lower memory bandwith and less CUDA cores.  At 
least from the last
        comparisions
             I have doing in the Nvidia site.  Actually I was planning to 
upgrade my GTX470 to a GTX 780Ti instead of the Titan.  A few bucks off the 
price and it has excellent specs.

             GTX 780 Ti GPU Engine Specs:
             2880CUDA Cores
             875Base Clock (MHz)
             928Boost Clock (MHz)
             210Texture Fill Rate (GigaTexels/sec)

             GTX 780 Ti Memory Specs:
             7.0 GbpsMemory Clock
             3072 MBStandard Memory Config
             GDDR5Memory Interface
             384-bitMemory Interface Width
             336Memory Bandwidth (GB/sec)


              >From this numbers what you are looking for, is to see which GPU 
will perform faster are the number of CUDA Cores and the memory bandwith.  The 
higher the better.  As the
             memory bandwith is how fast the data can be transfered to memory 
to be processed by the CUDA cores.

             Some guys are already using Redshift with RoyalRender.  I don't 
how fast they are rendering, but now you can have a render farm with cheap 
processors and a couple of
        this GPU
             inside.

             A quick example.

             The same scene in round numbers per frame in my machine.

             Arnold:   15 min
             Redhsfit:  4 min

             So you can expect at least a reduction of 73% in your render times.










             2014/1/8 Dan Yargici <[email protected] <mailto:[email protected]> 
<mailto:[email protected] <mailto:[email protected]>>>


                 Anyone tried using gpubox with Redshift?

        http://renegatt.com/



                 On Wed, Jan 8, 2014 at 3:55 PM, Stephen Davidson 
<[email protected] <mailto:[email protected]> 
<mailto:[email protected]
        <mailto:[email protected]>__>> wrote:

                     +1 here. Redshift is faster on one machine than Mentalray 
on two of the same CPU (i7 950)
                     and I am using a Nvidia Quadro FX 3800 (older card)
                     I would imagine multiple CUDA cards would be lightning 
fast.
                     Redshift is also so well integrated into Softimage. Very 
little
                     learning to be up and running in a short time.
                     Basically, just a few custom shaders, the rest are the 
existing shaders.

                     Well worth the $100 Beta and then $300 more when the first 
release comes out.
                     The tech support is outstanding. I was an Alpha user. Very 
happy.


                     On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez <[email protected] 
<mailto:[email protected]> <mailto:[email protected] <mailto:[email protected]>>> 
wrote:

                         Hey Sebastian have you tried Redshift.  The beta is 
only 100USD and it works like a charm, it is full integrated into Softimage and 
unless you are going to
        do Hair
                         or Strands it is worth every penny.  Specially for a 
one man show.  Forget about CPU and use the GPU.

                         In my case I can continue working while I am rendering 
and that is surely a big added value.

                         Faster than MR and faster than Arnold, and zero 
flickering with GI in animation.






                         2014/1/7 Sebastien Sterling <[email protected] 
<mailto:[email protected]> <mailto:sebastien.sterling@__gmail.com
        <mailto:[email protected]>>>


                             9000€... it's going to be tough, but your worth it 
:)


                             On 6 January 2014 13:34, Sven Constable 
<[email protected] <mailto:[email protected]> 
<mailto:sixsi_list@imagefront.__de
        <mailto:[email protected]>>> wrote:

                                 Maybe true but one thing to keep in mind is 
you don't have to spend extra money for mental ray (at least no significant 
amount). For one man shows
        like me
                                 mr is still useful. I use it on a small farm 
with 8 nodes plus the workstation. Switching to arnold will cost me 9000€ . 
Thats roughly the same
        cost that my
                                 whole DCC apps are about. I see mr like I see 
the FXTree...it's does not compete to nuke but it's integrated in soft and 
already there.  I agree
        that there
                                 aren't any reasons to stay with mr except the 
the expense factor and legacy things.

                                 sven

                                 -----Original Message-----
                                 From: softimage-bounces@listproc.__autodesk.com 
<mailto:[email protected]> 
<mailto:softimage-bounces@__listproc.autodesk.com
        <mailto:[email protected]>> 
[mailto:softimage-bounces@__listproc.autodesk.com 
<mailto:[email protected]>
                                 <mailto:softimage-bounces@__listproc.autodesk.com 
<mailto:[email protected]>>] On Behalf Of Tim Leydecker
                                 Sent: Monday, January 06, 2014 12:12 PM
                                 To: [email protected].__com 
<mailto:[email protected]> 
<mailto:softimage@listproc.__autodesk.com
        <mailto:[email protected]>>
                                 Subject: Re: rumor, Soft dead within the next 
year

                                 Now while we are at it.

                                 I´m currently preparing assets that need to be 
free of 3rd party functionality.

                                 This means I have to set them up with a mR 
shading network to start folks off with.

                                 mental ray. The common thing between 3DSMax, 
Maya and Softimage.

                                 Please.

                                 Kill it.

                                 It´s not getting anyone anywhere anymore. I 
don´t want to discuss details or legacy reasons.

                                 Kill it. It´s over. It won´t come back.

                                 Selling three different DCC apps that actually 
share the fact that you will first have to invest in a 3rd party renderer to 
get something looking
        half way
                                 decent out of them can´t be the most ideal 
situation but a pretty nice way of creating an industry standard of wasting 
people´s life with forcing
        them in
                                 personal overtime.

                                 What a crap.

                                 Really.

                                 Provide a renderer that actually works as 
advertised. Or don´t make me pay for that mR crap.


                                 tim












                                 On 06.01.2014 11:38, Graham Bell wrote:
                                  > Ah, the Dreamcast, a fine console but 
flawed form the beginning. The tech was ok, but really just a pc and essentially 
the predecessor to the Xbox.
                                  > The problem with the Dreamcast was that it 
launched right in the middle of when a lot of developers were looking to retool 
for the PS2. People were
                                 caught in the middle of whether to go short 
for the Dreamcast, or go long for the PS2. Most went with the PS2 and then 
eventually the Xbox.
                                  >
                                  > On the Soft and Maya usability front, 
personally I don't mind both, but then I've always been used to jumping between 
the two, even back in the
        Power
                                 Animator and Soft3d days.
                                  > I've often heard that Maya is hard to 
learn, or its UI is tricky, but I think this is one of those myths. It's really no 
better, or worse than
        any other
                                 package to learn really. The one thing to 
remember about Maya, is that it's very open, it was designed that way. So there 
can be different (some
        would say
                                 to many) ways to do the same thing. Also, Maya 
has a lot of preferences, so you can actually change many things, including the 
UI. It's mastering those
                                 things, that can often be the trick. I still 
see people now, some experienced Maya vets, who aren't using the hotbox or 
marking menus correctly and
        they can
                                 be key to Maya's UI and usability.
                                  >
                                  > However I'd still like some Softimage fairy 
dust sprinkled on some of
                                  > Maya's UI though. Now when it comes to Max, 
don't get me
                                  > started.......:-)
                                  >
                                  >
                                  >
                                  > From: softimage-bounces@listproc.__autodesk.com 
<mailto:[email protected]>
        <mailto:softimage-bounces@__listproc.autodesk.com 
<mailto:[email protected]>>
                                  > [mailto:softimage-bounces@__listproc.autodesk.com 
<mailto:[email protected]>
        <mailto:softimage-bounces@__listproc.autodesk.com 
<mailto:[email protected]>>] On Behalf Of Dan

                                  > Yargici
                                  > Sent: 06 January 2014 09:44
                                  > To: [email protected].__com 
<mailto:[email protected]> <mailto:softimage@listproc.__autodesk.com
        <mailto:[email protected]>>

                                  > Subject: Re: rumor, Soft dead within the 
next year
                                  >
                                  > Softimage is the Dreamcast of DCC apps.
                                  >
                                  > Playstation had the slick marketing, 
Dreamcast had the tech but got chewed to pieces by the Playstation hype machine 
and Playstation won.  When Sega
                                 finally gave up on the console business every 
man and his dog came out singing the praises of the Dreamcast.
                                  >
                                  >
                                  >
                                  >
                                  > On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek 
<[email protected] <mailto:[email protected]> 
<mailto:[email protected]
        <mailto:[email protected]>><__mailto:[email protected] 
<mailto:[email protected]>

                                 <mailto:[email protected] 
<mailto:[email protected]>>>__> wrote:
                                  > Is it just my biased point of view that all 
studios that closed or filed for bancruptcy last year were Maya based?
                                  > It could of course be that there are more 
Maya based studios closing than Softimage based ones simply because there are more 
Maya based studios,
        but I
                                 still smell a pattern there.
                                  >
                                  > I always felt that the number of  users on 
Softimage is directly related to marketing efforts. I remember Alias/Wavefront 
doing a remarkable job
        in the
                                 early days of Maya in this regard. I never saw 
anything like that happening for Softimage at any time of it's existence.
                                  > Ultimately, there are only two types of 3D 
artists: those who use Softimage, and those who have never tried. -> Get more 
prople to seriously try it.
                                  >
                                  >
                                  >
                                  >
                                  >
                                  >
                                  > So guys, I spent a weekend working with 
Maya...HOW THE F@CK THIS PROGRAM IS USED IN PRODUCTION?????????
                                  >
                                  >
                                  > This is the same question I always ask myself after 
using Maya when required...  and Maya being the "Industry Standard" makes you 
understand so many
                                 things about the industry standards...
                                  >
                                  > 
[http://img694.imageshack.us/__img694/8965/erojamailpleca.jpg 
<http://img694.imageshack.us/img694/8965/erojamailpleca.jpg>__]
                                  >
                                  > 2014/1/6 Szabolcs Matefy
                                  > <[email protected] <mailto:[email protected]> 
<mailto:[email protected] <mailto:[email protected]>><__mailto:[email protected]
        <mailto:[email protected]> <mailto:[email protected] 
<mailto:[email protected]>>>__>

                                  > So guys, I spent a weekend working with 
Maya...HOW THE F@CK THIS PROGRAM IS USED IN PRODUCTION?????????
                                  >
                                  > Ok, I can use Maya, I have a quite solid 
background working with Maya,
                                  > but seriously guys...It's so 
overcomplicated, and brainkilling...In
                                  > Softimage almost everything is just fine 
(OK, we need development),
                                  > but in Maya, the easiest task takes quite 
long compared to
                                  > SI...Finally I found myself fixing UVs, 
Unfolding, etc. in
                                  > Softimage...Anyway, I need some samples in 
Maya, so I take a big
                                  > breath, and continue working with 
Maya...But seriously, Softimage is
                                  > way better in many point of view. It has no 
artisan, has no PaintFX,
                                  > but for example rendering is way faster 
(with MR), shading setup is
                                  > way faster, modeling is lot faster, and so 
on. So I really don't
                                  > understand, how come that Softimage is not 
acknowledged at all. I
                                  > swear guys, that I'll spread the Word of 
Softimage
                                  >
                                  >
                                  > Cheers
                                  >
                                  > Szabolcs
                                  >
                                  > From:
                                  > softimage-bounces@listproc.__autodesk.com 
<mailto:[email protected]> 
<mailto:softimage-bounces@__listproc.autodesk.com
        
<mailto:[email protected]>><mailto:__softimage-bounces@listp 
<mailto:softimage-bounces@listp> <mailto:softimage-bounces@__listp
        <mailto:softimage-bounces@listp>>
                                  > roc.autodesk.com <http://roc.autodesk.com> 
<http://roc.autodesk.com>>
                                  > [mailto:softimage-bounces@__listproc.autodesk.com 
<mailto:[email protected]>
        <mailto:softimage-bounces@__listproc.autodesk.com 
<mailto:[email protected]>><mailto:__softimage-bounc 
<mailto:softimage-bounc>
        <mailto:softimage-bounc <mailto:softimage-bounc>>
                                  > [email protected] 
<mailto:[email protected]> <mailto:[email protected].__com 
<mailto:[email protected]>>>] On Behalf Of
        Henry Katz

                                  > Sent: Sunday, January 05, 2014 8:18 PM
                                  > To:
                                  > [email protected].__com 
<mailto:[email protected]> <mailto:softimage@listproc.__autodesk.com
        
<mailto:[email protected]>><mailto:[email protected] 
<mailto:[email protected]> <mailto:softimage@listproc.__autodesk.com
        <mailto:[email protected]>>

                                  > >
                                  > Subject: Re: rumor, Soft dead within the 
next year
                                  >
                                  > Good thing I asked.
                                  >
                                  > On 01/04/2014 05:40 PM, Stephen Blair wrote:
                                  > Softimage doesn't support Python 3.x
                                  >
                                  >
                                  > On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz 
<[email protected] <mailto:[email protected]> <mailto:[email protected]
        <mailto:[email protected]>><__mailto:[email protected] <mailto:[email protected]> 
<mailto:[email protected] <mailto:[email protected]>>>> wrote:
                                  > Steve,
                                  >
                                  > No issues with python 3.3 as well, before I 
bruise my knuckles on the bleeding edge?
                                  >
                                  > Cheers,
                                  > Henry
                                  > On 01/03/2014 02:47 AM, Steven Caron wrote:
                                  > really?
                                  >
                                  > install pyqt
                                  > set softimage to use system python, 
uncheck...
                                  > file>preferences>scripting>use python 
installed with softimage run the example scripts pyqtforsoftimage plugin provides. or just 
'import PyQt4'
                                  >
                                  > s
                                  >
                                  > On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson 
<[email protected] <mailto:[email protected]>
        <mailto:Angus.Davidson@wits.__ac.za 
<mailto:[email protected]>><mailto:Angus.Davidson@__wits.ac.za 
<mailto:[email protected]>

                                 <mailto:Angus.Davidson@wits.__ac.za 
<mailto:[email protected]>>>> wrote:
                                  > A non nonsense guide to installing pYQT 
would be great. So many great tools are never used because people cant get past 
trying to get the
        install to work.
                                  >
                                  >
                                  >
                                  >
                                  >
                                  >
                                  >
                                  > --
                                  > 
------------------------------__-------------
                                  > Stefan Kubicek
                                  > 
------------------------------__-------------
                                  > keyvis digital imagery
                                  > Alfred Feierfeilstraße 3
                                  > A-2380 Perchtoldsdorf bei Wien
                                  > Phone: +43/699/12614231 
<tel:%2B43%2F699%2F12614231><__tel:%2B43%2F699%2F12614231>
                                  > www.keyvis.at <http://www.keyvis.at> 
<http://www.keyvis.at><http://__www.keyvis.at <http://www.keyvis.at>>
                                  > [email protected] <mailto:[email protected]> 
<mailto:[email protected] <mailto:[email protected]>><__mailto:[email protected]
        <mailto:[email protected]> <mailto:[email protected] 
<mailto:[email protected]>>>

                                  > -- This email and its attachments are -- 
--confidential and for the
                                  > recipient only--
                                  >







                     --

                     Best Regards,
                     *  Stephen P. Davidson**
                     **(954) 552-7956 <tel:%28954%29%20552-7956>
                     *    [email protected]

                     /Any sufficiently advanced technology is indistinguishable 
from magic/

                                                                                
                   - Arthur C. Clarke

                     <http://www.3danimationmagic.__com 
<http://www.3danimationmagic.com>>





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