+1 here. Redshift is faster on one machine than Mentalray on two of the
same CPU (i7 950)
and I am using a Nvidia Quadro FX 3800 (older card)
I would imagine multiple CUDA cards would be lightning fast.
Redshift is also so well integrated into Softimage. Very little
learning to be up and running in a short time.
Basically, just a few custom shaders, the rest are the existing shaders.

Well worth the $100 Beta and then $300 more when the first release comes
out.
The tech support is outstanding. I was an Alpha user. Very happy.


On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez <[email protected]> wrote:

> Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
> works like a charm, it is full integrated into Softimage and unless you are
> going to do Hair or Strands it is worth every penny.  Specially for a one
> man show.  Forget about CPU and use the GPU.
>
> In my case I can continue working while I am rendering and that is surely
> a big added value.
>
> Faster than MR and faster than Arnold, and zero flickering with GI in
> animation.
>
>
>
>
>
>
> 2014/1/7 Sebastien Sterling <[email protected]>
>
>> 9000€... it's going to be tough, but your worth it :)
>>
>>
>> On 6 January 2014 13:34, Sven Constable <[email protected]> wrote:
>>
>>> Maybe true but one thing to keep in mind is you don't have to spend
>>> extra money for mental ray (at least no significant amount). For one man
>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>> roughly the same cost that my whole DCC apps are about. I see mr like I see
>>> the FXTree...it's does not compete to nuke but it's integrated in soft and
>>> already there.  I agree that there aren't any reasons to stay with mr
>>> except the the expense factor and legacy things.
>>>
>>> sven
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Tim Leydecker
>>> Sent: Monday, January 06, 2014 12:12 PM
>>> To: [email protected]
>>> Subject: Re: rumor, Soft dead within the next year
>>>
>>> Now while we are at it.
>>>
>>> I´m currently preparing assets that need to be free of 3rd party
>>> functionality.
>>>
>>> This means I have to set them up with a mR shading network to start
>>> folks off with.
>>>
>>> mental ray. The common thing between 3DSMax, Maya and Softimage.
>>>
>>> Please.
>>>
>>> Kill it.
>>>
>>> It´s not getting anyone anywhere anymore. I don´t want to discuss
>>> details or legacy reasons.
>>>
>>> Kill it. It´s over. It won´t come back.
>>>
>>> Selling three different DCC apps that actually share the fact that you
>>> will first have to invest in a 3rd party renderer to get something looking
>>> half way decent out of them can´t be the most ideal situation but a pretty
>>> nice way of creating an industry standard of wasting people´s life with
>>> forcing them in personal overtime.
>>>
>>> What a crap.
>>>
>>> Really.
>>>
>>> Provide a renderer that actually works as advertised. Or don´t make me
>>> pay for that mR crap.
>>>
>>>
>>> tim
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 06.01.2014 11:38, Graham Bell wrote:
>>> > Ah, the Dreamcast, a fine console but flawed form the beginning. The
>>> tech was ok, but really just a pc and essentially the predecessor to the
>>> Xbox.
>>> > The problem with the Dreamcast was that it launched right in the
>>> middle of when a lot of developers were looking to retool for the PS2.
>>> People were caught in the middle of whether to go short for the Dreamcast,
>>> or go long for the PS2. Most went with the PS2 and then eventually the Xbox.
>>> >
>>> > On the Soft and Maya usability front, personally I don't mind both,
>>> but then I've always been used to jumping between the two, even back in the
>>> Power Animator and Soft3d days.
>>> > I've often heard that Maya is hard to learn, or its UI is tricky, but
>>> I think this is one of those myths. It's really no better, or worse than
>>> any other package to learn really. The one thing to remember about Maya, is
>>> that it's very open, it was designed that way. So there can be different
>>> (some would say to many) ways to do the same thing. Also, Maya has a lot of
>>> preferences, so you can actually change many things, including the UI. It's
>>> mastering those things, that can often be the trick. I still see people
>>> now, some experienced Maya vets, who aren't using the hotbox or marking
>>> menus correctly and they can be key to Maya's UI and usability.
>>> >
>>> > However I'd still like some Softimage fairy dust sprinkled on some of
>>> > Maya's UI though. Now when it comes to Max, don't get me
>>> > started.......:-)
>>> >
>>> >
>>> >
>>> > From: [email protected]
>>> > [mailto:[email protected]] On Behalf Of Dan
>>> > Yargici
>>> > Sent: 06 January 2014 09:44
>>> > To: [email protected]
>>> > Subject: Re: rumor, Soft dead within the next year
>>> >
>>> > Softimage is the Dreamcast of DCC apps.
>>> >
>>> > Playstation had the slick marketing, Dreamcast had the tech but got
>>> chewed to pieces by the Playstation hype machine and Playstation won.  When
>>> Sega finally gave up on the console business every man and his dog came out
>>> singing the praises of the Dreamcast.
>>> >
>>> >
>>> >
>>> >
>>> > On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek <[email protected]
>>> <mailto:[email protected]>> wrote:
>>> > Is it just my biased point of view that all studios that closed or
>>> filed for bancruptcy last year were Maya based?
>>> > It could of course be that there are more Maya based studios closing
>>> than Softimage based ones simply because there are more Maya based studios,
>>> but I still smell a pattern there.
>>> >
>>> > I always felt that the number of  users on Softimage is directly
>>> related to marketing efforts. I remember Alias/Wavefront doing a remarkable
>>> job in the early days of Maya in this regard. I never saw anything like
>>> that happening for Softimage at any time of it's existence.
>>> > Ultimately, there are only two types of 3D artists: those who use
>>> Softimage, and those who have never tried. -> Get more prople to seriously
>>> try it.
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS
>>> PROGRAM IS USED IN PRODUCTION?????????
>>> >
>>> >
>>> > This is the same question I always ask myself after using Maya when
>>> required...  and Maya being the "Industry Standard" makes you understand so
>>> many things about the industry standards...
>>> >
>>> > [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>> >
>>> > 2014/1/6 Szabolcs Matefy
>>> > <[email protected]<mailto:[email protected]>>
>>> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS
>>> PROGRAM IS USED IN PRODUCTION?????????
>>> >
>>> > Ok, I can use Maya, I have a quite solid background working with Maya,
>>> > but seriously guys...It's so overcomplicated, and brainkilling...In
>>> > Softimage almost everything is just fine (OK, we need development),
>>> > but in Maya, the easiest task takes quite long compared to
>>> > SI...Finally I found myself fixing UVs, Unfolding, etc. in
>>> > Softimage...Anyway, I need some samples in Maya, so I take a big
>>> > breath, and continue working with Maya...But seriously, Softimage is
>>> > way better in many point of view. It has no artisan, has no PaintFX,
>>> > but for example rendering is way faster (with MR), shading setup is
>>> > way faster, modeling is lot faster, and so on. So I really don't
>>> > understand, how come that Softimage is not acknowledged at all. I
>>> > swear guys, that I'll spread the Word of Softimage
>>> >
>>> >
>>> > Cheers
>>> >
>>> > Szabolcs
>>> >
>>> > From:
>>> > [email protected]<mailto:softimage-bounces@listp
>>> > roc.autodesk.com>
>>> > [mailto:[email protected]<mailto:softimage-bounc
>>> > [email protected]>] On Behalf Of Henry Katz
>>> > Sent: Sunday, January 05, 2014 8:18 PM
>>> > To:
>>> > [email protected]<mailto:[email protected]
>>> > >
>>> > Subject: Re: rumor, Soft dead within the next year
>>> >
>>> > Good thing I asked.
>>> >
>>> > On 01/04/2014 05:40 PM, Stephen Blair wrote:
>>> > Softimage doesn't support Python 3.x
>>> >
>>> >
>>> > On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz <[email protected]<mailto:
>>> [email protected]>> wrote:
>>> > Steve,
>>> >
>>> > No issues with python 3.3 as well, before I bruise my knuckles on the
>>> bleeding edge?
>>> >
>>> > Cheers,
>>> > Henry
>>> > On 01/03/2014 02:47 AM, Steven Caron wrote:
>>> > really?
>>> >
>>> > install pyqt
>>> > set softimage to use system python, uncheck...
>>> > file>preferences>scripting>use python installed with softimage run the
>>> example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4'
>>> >
>>> > s
>>> >
>>> > On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson <
>>> [email protected]<mailto:[email protected]>> wrote:
>>> > A non nonsense guide to installing pYQT would be great. So many great
>>> tools are never used because people cant get past trying to get the install
>>> to work.
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > --
>>> > -------------------------------------------
>>> > Stefan Kubicek
>>> > -------------------------------------------
>>> > keyvis digital imagery
>>> > Alfred Feierfeilstraße 3
>>> > A-2380 Perchtoldsdorf bei Wien
>>> > Phone: +43/699/12614231<tel:%2B43%2F699%2F12614231>
>>> > www.keyvis.at<http://www.keyvis.at>
>>> > [email protected]<mailto:[email protected]>
>>> > -- This email and its attachments are -- --confidential and for the
>>> > recipient only--
>>> >
>>>
>>>
>>>
>>
>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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