Anyone tried using gpubox with Redshift?

http://renegatt.com/



On Wed, Jan 8, 2014 at 3:55 PM, Stephen Davidson <[email protected]>wrote:

> +1 here. Redshift is faster on one machine than Mentalray on two of the
> same CPU (i7 950)
> and I am using a Nvidia Quadro FX 3800 (older card)
> I would imagine multiple CUDA cards would be lightning fast.
> Redshift is also so well integrated into Softimage. Very little
> learning to be up and running in a short time.
> Basically, just a few custom shaders, the rest are the existing shaders.
>
> Well worth the $100 Beta and then $300 more when the first release comes
> out.
> The tech support is outstanding. I was an Alpha user. Very happy.
>
>
> On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez <[email protected]>wrote:
>
>> Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
>> works like a charm, it is full integrated into Softimage and unless you are
>> going to do Hair or Strands it is worth every penny.  Specially for a one
>> man show.  Forget about CPU and use the GPU.
>>
>> In my case I can continue working while I am rendering and that is surely
>> a big added value.
>>
>> Faster than MR and faster than Arnold, and zero flickering with GI in
>> animation.
>>
>>
>>
>>
>>
>>
>> 2014/1/7 Sebastien Sterling <[email protected]>
>>
>>> 9000€... it's going to be tough, but your worth it :)
>>>
>>>
>>> On 6 January 2014 13:34, Sven Constable <[email protected]>wrote:
>>>
>>>> Maybe true but one thing to keep in mind is you don't have to spend
>>>> extra money for mental ray (at least no significant amount). For one man
>>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>>> roughly the same cost that my whole DCC apps are about. I see mr like I see
>>>> the FXTree...it's does not compete to nuke but it's integrated in soft and
>>>> already there.  I agree that there aren't any reasons to stay with mr
>>>> except the the expense factor and legacy things.
>>>>
>>>> sven
>>>>
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:
>>>> [email protected]] On Behalf Of Tim Leydecker
>>>> Sent: Monday, January 06, 2014 12:12 PM
>>>> To: [email protected]
>>>> Subject: Re: rumor, Soft dead within the next year
>>>>
>>>> Now while we are at it.
>>>>
>>>> I´m currently preparing assets that need to be free of 3rd party
>>>> functionality.
>>>>
>>>> This means I have to set them up with a mR shading network to start
>>>> folks off with.
>>>>
>>>> mental ray. The common thing between 3DSMax, Maya and Softimage.
>>>>
>>>> Please.
>>>>
>>>> Kill it.
>>>>
>>>> It´s not getting anyone anywhere anymore. I don´t want to discuss
>>>> details or legacy reasons.
>>>>
>>>> Kill it. It´s over. It won´t come back.
>>>>
>>>> Selling three different DCC apps that actually share the fact that you
>>>> will first have to invest in a 3rd party renderer to get something looking
>>>> half way decent out of them can´t be the most ideal situation but a pretty
>>>> nice way of creating an industry standard of wasting people´s life with
>>>> forcing them in personal overtime.
>>>>
>>>> What a crap.
>>>>
>>>> Really.
>>>>
>>>> Provide a renderer that actually works as advertised. Or don´t make me
>>>> pay for that mR crap.
>>>>
>>>>
>>>> tim
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On 06.01.2014 11:38, Graham Bell wrote:
>>>> > Ah, the Dreamcast, a fine console but flawed form the beginning. The
>>>> tech was ok, but really just a pc and essentially the predecessor to the
>>>> Xbox.
>>>> > The problem with the Dreamcast was that it launched right in the
>>>> middle of when a lot of developers were looking to retool for the PS2.
>>>> People were caught in the middle of whether to go short for the Dreamcast,
>>>> or go long for the PS2. Most went with the PS2 and then eventually the 
>>>> Xbox.
>>>> >
>>>> > On the Soft and Maya usability front, personally I don't mind both,
>>>> but then I've always been used to jumping between the two, even back in the
>>>> Power Animator and Soft3d days.
>>>> > I've often heard that Maya is hard to learn, or its UI is tricky, but
>>>> I think this is one of those myths. It's really no better, or worse than
>>>> any other package to learn really. The one thing to remember about Maya, is
>>>> that it's very open, it was designed that way. So there can be different
>>>> (some would say to many) ways to do the same thing. Also, Maya has a lot of
>>>> preferences, so you can actually change many things, including the UI. It's
>>>> mastering those things, that can often be the trick. I still see people
>>>> now, some experienced Maya vets, who aren't using the hotbox or marking
>>>> menus correctly and they can be key to Maya's UI and usability.
>>>> >
>>>> > However I'd still like some Softimage fairy dust sprinkled on some of
>>>> > Maya's UI though. Now when it comes to Max, don't get me
>>>> > started.......:-)
>>>> >
>>>> >
>>>> >
>>>> > From: [email protected]
>>>> > [mailto:[email protected]] On Behalf Of Dan
>>>> > Yargici
>>>> > Sent: 06 January 2014 09:44
>>>> > To: [email protected]
>>>> > Subject: Re: rumor, Soft dead within the next year
>>>> >
>>>> > Softimage is the Dreamcast of DCC apps.
>>>> >
>>>> > Playstation had the slick marketing, Dreamcast had the tech but got
>>>> chewed to pieces by the Playstation hype machine and Playstation won.  When
>>>> Sega finally gave up on the console business every man and his dog came out
>>>> singing the praises of the Dreamcast.
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek <[email protected]
>>>> <mailto:[email protected]>> wrote:
>>>> > Is it just my biased point of view that all studios that closed or
>>>> filed for bancruptcy last year were Maya based?
>>>> > It could of course be that there are more Maya based studios closing
>>>> than Softimage based ones simply because there are more Maya based studios,
>>>> but I still smell a pattern there.
>>>> >
>>>> > I always felt that the number of  users on Softimage is directly
>>>> related to marketing efforts. I remember Alias/Wavefront doing a remarkable
>>>> job in the early days of Maya in this regard. I never saw anything like
>>>> that happening for Softimage at any time of it's existence.
>>>> > Ultimately, there are only two types of 3D artists: those who use
>>>> Softimage, and those who have never tried. -> Get more prople to seriously
>>>> try it.
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS
>>>> PROGRAM IS USED IN PRODUCTION?????????
>>>> >
>>>> >
>>>> > This is the same question I always ask myself after using Maya when
>>>> required...  and Maya being the "Industry Standard" makes you understand so
>>>> many things about the industry standards...
>>>> >
>>>> > [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>> >
>>>> > 2014/1/6 Szabolcs Matefy
>>>> > <[email protected]<mailto:[email protected]>>
>>>> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS
>>>> PROGRAM IS USED IN PRODUCTION?????????
>>>> >
>>>> > Ok, I can use Maya, I have a quite solid background working with Maya,
>>>> > but seriously guys...It's so overcomplicated, and brainkilling...In
>>>> > Softimage almost everything is just fine (OK, we need development),
>>>> > but in Maya, the easiest task takes quite long compared to
>>>> > SI...Finally I found myself fixing UVs, Unfolding, etc. in
>>>> > Softimage...Anyway, I need some samples in Maya, so I take a big
>>>> > breath, and continue working with Maya...But seriously, Softimage is
>>>> > way better in many point of view. It has no artisan, has no PaintFX,
>>>> > but for example rendering is way faster (with MR), shading setup is
>>>> > way faster, modeling is lot faster, and so on. So I really don't
>>>> > understand, how come that Softimage is not acknowledged at all. I
>>>> > swear guys, that I'll spread the Word of Softimage
>>>> >
>>>> >
>>>> > Cheers
>>>> >
>>>> > Szabolcs
>>>> >
>>>> > From:
>>>> > [email protected]<mailto:
>>>> softimage-bounces@listp
>>>> > roc.autodesk.com>
>>>> > [mailto:[email protected]<mailto:
>>>> softimage-bounc
>>>> > [email protected]>] On Behalf Of Henry Katz
>>>> > Sent: Sunday, January 05, 2014 8:18 PM
>>>> > To:
>>>> > [email protected]<mailto:
>>>> [email protected]
>>>> > >
>>>> > Subject: Re: rumor, Soft dead within the next year
>>>> >
>>>> > Good thing I asked.
>>>> >
>>>> > On 01/04/2014 05:40 PM, Stephen Blair wrote:
>>>> > Softimage doesn't support Python 3.x
>>>> >
>>>> >
>>>> > On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz <[email protected]
>>>> <mailto:[email protected]>> wrote:
>>>> > Steve,
>>>> >
>>>> > No issues with python 3.3 as well, before I bruise my knuckles on the
>>>> bleeding edge?
>>>> >
>>>> > Cheers,
>>>> > Henry
>>>> > On 01/03/2014 02:47 AM, Steven Caron wrote:
>>>> > really?
>>>> >
>>>> > install pyqt
>>>> > set softimage to use system python, uncheck...
>>>> > file>preferences>scripting>use python installed with softimage run
>>>> the example scripts pyqtforsoftimage plugin provides. or just 'import 
>>>> PyQt4'
>>>> >
>>>> > s
>>>> >
>>>> > On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson <
>>>> [email protected]<mailto:[email protected]>> wrote:
>>>> > A non nonsense guide to installing pYQT would be great. So many great
>>>> tools are never used because people cant get past trying to get the install
>>>> to work.
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > -------------------------------------------
>>>> > Stefan Kubicek
>>>> > -------------------------------------------
>>>> > keyvis digital imagery
>>>> > Alfred Feierfeilstraße 3
>>>> > A-2380 Perchtoldsdorf bei Wien
>>>> > Phone: +43/699/12614231<tel:%2B43%2F699%2F12614231>
>>>> > www.keyvis.at<http://www.keyvis.at>
>>>> > [email protected]<mailto:[email protected]>
>>>> > -- This email and its attachments are -- --confidential and for the
>>>> > recipient only--
>>>> >
>>>>
>>>>
>>>>
>>>
>>
>
>
> --
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*    [email protected]
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>    - Arthur C. Clarke
>
> <http://www.3danimationmagic.com>
>

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