I get about 28-31 out of my 680. Does anyone have a common explanation for
that?


On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez <[email protected]> wrote:

> Hey Mirko I ran your script and I got 50.7 fps...
>
> But then I remembered I have my displays plugged in to my 470.. hahaha.
>
> Don't ask why, but when using AE with the displays plugged into the Ti,
> AE does not like it and disables GPU for calculations...
>
> Pffff.
>
>
>
>
> 2014/1/9 Mirko Jankovic <[email protected]>
>
>> Hey Tim
>> Would you be able to take 2 minutes of your tmie and run this ol python
>> script for SI with your titan?
>> I'm getting weird results with an 780 in my home system outperforming
>> titan a lot... well here is copy paste from forum if you are able to check
>> it out as well.. thanks!:
>>
>> itan: ~170 fps
>> 780: ~245 fps
>>
>> Go figure [image: :)]
>> But I'm suspecting something weird with my titan system for some time
>> will have to test further but would be great if anyone with titan as well
>> could run it too?
>> This old python script:
>> Application.CreatePrim("Cube", "MeshSurface", "", "")
>> Application.SetValue("cube.polymsh.geom.subdivu", 831, "")
>> Application.SetValue("cube.polymsh.geom.subdivv", 800, "")
>> Application.SetValue("cube.polymsh.geom.subdivbase", 800, "")
>> Application.SetValue("Camera.camvis.refreshrate", True, "")
>> Application.SetDisplayMode("Camera", "shaded")
>> Application.DeselectAll()
>> Application.SetValue("PlayControl.Out", 5000, "")
>> Application.DeselectAll()
>> Application.GetPrim("Null", "", "", "")
>> Application.SelectObj("Camera_Root", "", "")
>> Application.CopyPaste("Camera_Root", "", "null", 1)
>> Application.SelectObj("null", "", "")
>> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz",
>> 1, "", "", "", "", "")
>> Application.SetValue("PlayControl.Key", 5000, "")
>> Application.SetValue("PlayControl.Current", 5000, "")
>> Application.Rotate("", 0, 8000, 0, "siAbsolute", "siPivot", "siObj",
>> "siY", "", "", "", "", "", "", "", 0, "")
>> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz",
>> 5000, "", "", "", "", "")
>> Application.FirstFrame()
>>
>> Just paste in python script run and hit play.
>> Thakns!
>>
>>
>> On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson <
>> [email protected]> wrote:
>>
>>>  We've been testing 1 Titan vs. 3 and so far, the speed increase of the
>>> triple-Titan box is holding at about 2.45x. In an email exchange (or maybe
>>> it was on the forums, can't recall) it was mentioned that on the topic
>>> parallelization, Pixar had determined that even for them, 4 units together
>>> (of whatever, not necessarily Titans) was the max they could really go
>>> before it started to cost more money than it was worth. In our case, I'm
>>> thinking 3 might be our max, based on some nerdy mathematics by one of our
>>> IT guys analyzing render times per shot, per frame, hardware/software
>>> costs, rack space used, etc.
>>>
>>> But hey, Redshift aside, the Titan in my workstation is doing wonders
>>> for my viewport performance in Soft. I had a 58M, 2500-item model derived
>>> from a CAD file the other day, and this thing was letting me tumble around
>>> it at ~15fps in Shaded mode. That ain't shabby!
>>> -Tim
>>>
>>>
>>>
>>> On 1/9/2014 6:11 AM, Paul Griswold wrote:
>>>
>>>  There was a discussion on the RS forums about it.  I don't recall the
>>> numbers, though.  I don't think the speed of the PCIe slot made a huge
>>> difference.  It's really all about the speed of the card.
>>>
>>>  Also, although it doesn't load the entire scene into your card's
>>> memory, the more memory your card has, the better it is.
>>>
>>>  But overall, for the type of work I'm mainly doing these days, it's
>>> extremely fast.  In fact, it's so fast that I was finding the bottleneck
>>> was the time taken to export the mesh to Redshift, not rendering.  Redshift
>>> has a proxy system like Vray & Arnold, but you have to manually create
>>> proxies per object & my scene had hundreds and hundreds of objects, so I
>>> didn't have time to create them.  Therefore, it was creating a renderable
>>> mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
>>> was spent exporting the mesh and 8 seconds were spent on rendering.  But
>>> again, it's a beta and they're continuing to improve things like the proxy
>>> system.
>>>
>>>  Once I'm caught up I'm hoping to try rendering the classroom scene and
>>> see how it does.
>>>
>>>  -Paul
>>>
>>>
>>>  ᐧ
>>>
>>>
>>> --
>>>
>>>
>>>
>>
>

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