I get about 28-31 out of my 680. Does anyone have a common explanation for that?
On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez <[email protected]> wrote: > Hey Mirko I ran your script and I got 50.7 fps... > > But then I remembered I have my displays plugged in to my 470.. hahaha. > > Don't ask why, but when using AE with the displays plugged into the Ti, > AE does not like it and disables GPU for calculations... > > Pffff. > > > > > 2014/1/9 Mirko Jankovic <[email protected]> > >> Hey Tim >> Would you be able to take 2 minutes of your tmie and run this ol python >> script for SI with your titan? >> I'm getting weird results with an 780 in my home system outperforming >> titan a lot... well here is copy paste from forum if you are able to check >> it out as well.. thanks!: >> >> itan: ~170 fps >> 780: ~245 fps >> >> Go figure [image: :)] >> But I'm suspecting something weird with my titan system for some time >> will have to test further but would be great if anyone with titan as well >> could run it too? >> This old python script: >> Application.CreatePrim("Cube", "MeshSurface", "", "") >> Application.SetValue("cube.polymsh.geom.subdivu", 831, "") >> Application.SetValue("cube.polymsh.geom.subdivv", 800, "") >> Application.SetValue("cube.polymsh.geom.subdivbase", 800, "") >> Application.SetValue("Camera.camvis.refreshrate", True, "") >> Application.SetDisplayMode("Camera", "shaded") >> Application.DeselectAll() >> Application.SetValue("PlayControl.Out", 5000, "") >> Application.DeselectAll() >> Application.GetPrim("Null", "", "", "") >> Application.SelectObj("Camera_Root", "", "") >> Application.CopyPaste("Camera_Root", "", "null", 1) >> Application.SelectObj("null", "", "") >> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz", >> 1, "", "", "", "", "") >> Application.SetValue("PlayControl.Key", 5000, "") >> Application.SetValue("PlayControl.Current", 5000, "") >> Application.Rotate("", 0, 8000, 0, "siAbsolute", "siPivot", "siObj", >> "siY", "", "", "", "", "", "", "", 0, "") >> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz", >> 5000, "", "", "", "", "") >> Application.FirstFrame() >> >> Just paste in python script run and hit play. >> Thakns! >> >> >> On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson < >> [email protected]> wrote: >> >>> We've been testing 1 Titan vs. 3 and so far, the speed increase of the >>> triple-Titan box is holding at about 2.45x. In an email exchange (or maybe >>> it was on the forums, can't recall) it was mentioned that on the topic >>> parallelization, Pixar had determined that even for them, 4 units together >>> (of whatever, not necessarily Titans) was the max they could really go >>> before it started to cost more money than it was worth. In our case, I'm >>> thinking 3 might be our max, based on some nerdy mathematics by one of our >>> IT guys analyzing render times per shot, per frame, hardware/software >>> costs, rack space used, etc. >>> >>> But hey, Redshift aside, the Titan in my workstation is doing wonders >>> for my viewport performance in Soft. I had a 58M, 2500-item model derived >>> from a CAD file the other day, and this thing was letting me tumble around >>> it at ~15fps in Shaded mode. That ain't shabby! >>> -Tim >>> >>> >>> >>> On 1/9/2014 6:11 AM, Paul Griswold wrote: >>> >>> There was a discussion on the RS forums about it. I don't recall the >>> numbers, though. I don't think the speed of the PCIe slot made a huge >>> difference. It's really all about the speed of the card. >>> >>> Also, although it doesn't load the entire scene into your card's >>> memory, the more memory your card has, the better it is. >>> >>> But overall, for the type of work I'm mainly doing these days, it's >>> extremely fast. In fact, it's so fast that I was finding the bottleneck >>> was the time taken to export the mesh to Redshift, not rendering. Redshift >>> has a proxy system like Vray & Arnold, but you have to manually create >>> proxies per object & my scene had hundreds and hundreds of objects, so I >>> didn't have time to create them. Therefore, it was creating a renderable >>> mesh per frame - so on a frame that took 28 seconds to render, 20 seconds >>> was spent exporting the mesh and 8 seconds were spent on rendering. But >>> again, it's a beta and they're continuing to improve things like the proxy >>> system. >>> >>> Once I'm caught up I'm hoping to try rendering the classroom scene and >>> see how it does. >>> >>> -Paul >>> >>> >>> ᐧ >>> >>> >>> -- >>> >>> >>> >> >

