quick one, can your rendermap with redshift?

On Thu, Jan 9, 2014 at 7:39 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>wrote:

> Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27"
> mon stereo gaming.
> Soo nice to have same comp good for both job and gaming.
>
>
>
> On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Call me immature, but i kind of love the idea of my gaming pc also being
>> my render farm :P
>>
>> Sod of Nvidia and your flaby Quadro cards there expensive as fuck and you
>> can't play Crysis on them :)
>>
>>
>> On 8 January 2014 23:13, Tim Leydecker <bauero...@gmx.de> wrote:
>>
>>> For a current list of features available as well as a roadmap,
>>> I would like to suggest to just go and give it a free try:
>>>
>>> https://www.redshift3d.com/get-redshift
>>>
>>> Yes, actually you don´t even have to commit to spending $100 directly,
>>> the Free Beta Trial gives you 30 days of full access to Redshift.
>>>
>>> A special benefit of this free trial option is that you could actually
>>> try out how a bunch of machines would run using redshift in a farm or
>>> knot.
>>>
>>> Reading the docs doesn´t require a login:
>>>
>>> http://docs.redshift3d.com/Default.html
>>>
>>>
>>> Redshift is a really well balanced renderer and I wholehartedly trust in
>>> it´s success.
>>>
>>> With the above opportunity available it is a good time to test it in
>>> your production scenario
>>> and wheight it against VRay and Arnold, which are also both very nice
>>> plattforms with
>>> enough momentum to also be around for quite a while.
>>>
>>> I am sure Redshift is a valuable addition to that arsenal.
>>>
>>> Cheers,
>>>
>>> tim
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 08.01.2014 22:44, Emilio Hernandez wrote:
>>>
>>>> Backing up Tim, in the forums there is actually a hair test in
>>>> Softimage with a simple phong shader.  And IMHO it looks nice.
>>>>
>>>>
>>>>
>>>>
>>>> 2014/1/8 Tim Crowson <tim.crow...@magneticdreams.com <mailto:
>>>> tim.crow...@magneticdreams.com>>
>>>>
>>>>
>>>>     They've stated pretty clearly that Hair and Strand support is the
>>>> next big thing to come... shouldn't be too long now...
>>>>
>>>>     -Tim
>>>>
>>>>
>>>>
>>>>     On 1/8/2014 3:36 PM, Daniel Kim wrote:
>>>>
>>>>>     I found some weird result of displacement map with Redshift.
>>>>> Elevation is okay, but sometimes I could see weird connection of UVM. All
>>>>> UVM boders wasn't smooth and I had no
>>>>>     idea how to fix it. Arnold has that option though : / But more
>>>>> option I need is... hair @__@ and ICE strand
>>>>>
>>>>>
>>>>>     ------------------------------------------------------------
>>>>> -------
>>>>>     Daniel Kim
>>>>>     Animation Director & Professional 3D Generalist
>>>>>     http://www.danielkim3d.com
>>>>>     ------------------------------------------------------------
>>>>> -------
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>     On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez <
>>>>> emi...@e-roja.com <mailto:emi...@e-roja.com>> wrote:
>>>>>
>>>>>         Displacement and bump map are there and they work beautiful.
>>>>>  They event implement a scalar change range into the displacement node.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>         2014/1/8 Tim Crowson <tim.crow...@magneticdreams.com <mailto:
>>>>> tim.crow...@magneticdreams.com>>
>>>>>
>>>>>
>>>>>             I'll repost what I said in the other thread....
>>>>>
>>>>>             We started using Redshift back in March and pretty much
>>>>> use it exclusively now. Of course it all depends on the needs of the
>>>>> project (and there are still some real
>>>>>             limitations).  The RS dev team is top notch though. I'm
>>>>> really excited to see how things will be at the end of this calendar year.
>>>>>  Redshift development is
>>>>>             progressing at a fantastic rate, and the pricing is very
>>>>> competitive. For facilities, even small ones, it does require that you
>>>>> spend some time considering your
>>>>>             hardware and infrastructure, especially if you want to
>>>>> start converting CPU farms for GPU rendering, or augmenting them.
>>>>> Fortunately, Redshift isn't licensed per GPU,
>>>>>             but per machine, and that should provide some breathing
>>>>> room.
>>>>>
>>>>>             To be honest (and I realize we have many Arnold folks
>>>>> here), here at Magnetic we evaluated our rendering options (MR, vRay,
>>>>> 3Delight, Arnold). I even started working
>>>>>             on a Soft-to-Modo pipeline. Among these Arnold was the
>>>>> clear winner. That said, we felt that to be useful for us in production,
>>>>> Arnold was too costly a solution for
>>>>>             us, both financially and in render time, /considering the
>>>>> kinds of projects we do/ . Then Redshift came along and despite its
>>>>> infancy, really turned our heads. We
>>>>>
>>>>>             cautiously began using it on productions, and it has since
>>>>> proven itself for us.
>>>>>
>>>>>             Again, it all depends on what kind of project you're
>>>>> working on! You need to evaluate it for yourself of course, but for 
>>>>> smaller
>>>>> houses like us, it allows us to
>>>>>             produce better looking content faster, while staying in
>>>>> Softimage. And in this economy, we can't argue with that.
>>>>>
>>>>>             -Tim
>>>>>
>>>>>
>>>>>
>>>>>             On 1/8/2014 2:53 PM, Paul Griswold wrote:
>>>>>
>>>>>>             I've been using it along side Arnold for quite a while
>>>>>> now.  I just finished a project for CES entirely in Redshift.
>>>>>>
>>>>>>             I think Redshift falls more into the category of a VRay
>>>>>> competitor rather than Arnold.  Redshift isn't open the way Arnold is & I
>>>>>> don't think they intend it to be.
>>>>>>
>>>>>>             I've found it to be extremely fast and stable in most
>>>>>> cases, but being just out of alpha there are times when it's warts show.
>>>>>>
>>>>>>             For $100, it's certainly worth a test drive.
>>>>>>
>>>>>>             -Paul
>>>>>>
>>>>>>
>>>>>>             ᐧ
>>>>>>
>>>>>>
>>>>>>
>>>>>>             On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson <
>>>>>> magic...@bellsouth.net <mailto:magic...@bellsouth.net>> wrote:
>>>>>>
>>>>>>                 I just wanted to start this thread so we can kill the
>>>>>> Sofimage is dead thread. :)
>>>>>>
>>>>>>                 So..Redshift3D enthusiasts...post here.
>>>>>>
>>>>>>                 I think we will benefit the group, as a whole, if we
>>>>>> spread the word on this
>>>>>>                 amazing GPU rendering company. They have made my
>>>>>> workflow SO much faster.
>>>>>>
>>>>>>
>>>>>>                 --
>>>>>>
>>>>>>                 Best Regards,
>>>>>>                 *  Stephen P. Davidson**
>>>>>>                 **(954) 552-7956 <tel:%28954%29%20552-7956>
>>>>>>                 * sdavid...@3danimationmagic.com <mailto:sdavidson@
>>>>>> 3Danimationmagic.com>
>>>>>>
>>>>>>                 /Any sufficiently advanced technology is
>>>>>> indistinguishable from magic/
>>>>>>
>>>>>>                                - Arthur C. Clarke
>>>>>>
>>>>>>                 <http://www.3danimationmagic.com>
>>>>>>
>>>>>>
>>>>>>
>>>>>             --
>>>>>
>>>>>             *Tim Crowson
>>>>>             */Lead CG Artist/
>>>>>
>>>>>             *Magnetic Dreams, Inc.
>>>>>             *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
>>>>>             *Ph* 615.885.6801 <tel:615.885.6801> | *Fax* 615.889.4768<tel:
>>>>> 615.889.4768> | www.magneticdreams.com <http://www.magneticdreams.com>
>>>>>             tim.crow...@magneticdreams.com <mailto:tim.crowson@
>>>>> magneticdreams.com>
>>>>>
>>>>>             /Confidentiality Notice: This email, including
>>>>> attachments, is confidential and should not be used by anyone who is not
>>>>> the original intended recipient(s). If you
>>>>>
>>>>>             have received this e-mail in error please inform the
>>>>> sender and delete it from your mailbox or any other storage mechanism.
>>>>> Magnetic Dreams, Inc cannot accept
>>>>>             liability for any statements made which are clearly the
>>>>> sender's own and not expressly made on behalf of Magnetic Dreams, Inc or
>>>>> one of its agents./
>>>>>
>>>>>
>>>>>
>>>>>
>>>>     --
>>>>
>>>>
>>>>
>>>>
>>
>

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