Afaik it's in development just like hair & fur.
quick one, can your rendermap with redshift?On Thu, Jan 9, 2014 at 7:39 PM, Mirko Jankovic <[email protected]> wrote:
Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27" mon stereo gaming.Soo nice to have same comp good for both job and gaming.On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling <[email protected]> wrote:
Call me immature, but i kind of love the idea of my gaming pc also being my render farm :P
Sod of Nvidia and your flaby Quadro cards there expensive as fuck and you can't play Crysis on them :)
On 8 January 2014 23:13, Tim Leydecker <[email protected]> wrote:
For a current list of features available as well as a roadmap,
I would like to suggest to just go and give it a free try:
https://www.redshift3d.com/get-redshift
Yes, actually you don´t even have to commit to spending $100 directly,
the Free Beta Trial gives you 30 days of full access to Redshift.
A special benefit of this free trial option is that you could actually
try out how a bunch of machines would run using redshift in a farm or knot.
Reading the docs doesn´t require a login:
http://docs.redshift3d.com/Default.html
Redshift is a really well balanced renderer and I wholehartedly trust in it´s success.
With the above opportunity available it is a good time to test it in your production scenario
and wheight it against VRay and Arnold, which are also both very nice plattforms with
enough momentum to also be around for quite a while.
I am sure Redshift is a valuable addition to that arsenal.
Cheers,
tim
On 08.01.2014 22:44, Emilio Hernandez wrote:
Backing up Tim, in the forums there is actually a hair test in Softimage with a simple phong shader. And IMHO it looks nice.2014/1/8 Tim Crowson <[email protected] <mailto:[email protected]>>
They've stated pretty clearly that Hair and Strand support is the next big thing to come... shouldn't be too long now...
-Tim
On 1/8/2014 3:36 PM, Daniel Kim wrote:
I found some weird result of displacement map with Redshift. Elevation is okay, but sometimes I could see weird connection of UVM. All UVM boders wasn't smooth and I had no
idea how to fix it. Arnold has that option though : / But more option I need is... hair @__@ and ICE strand
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Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
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On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez <[email protected] <mailto:[email protected]>> wrote:2014/1/8 Tim Crowson <[email protected] <mailto:[email protected]>>
Displacement and bump map are there and they work beautiful. They event implement a scalar change range into the displacement node.
us, both financially and in render time, /considering the kinds of projects we do/ . Then Redshift came along and despite its infancy, really turned our heads. We
I'll repost what I said in the other thread....
We started using Redshift back in March and pretty much use it exclusively now. Of course it all depends on the needs of the project (and there are still some real
limitations). The RS dev team is top notch though. I'm really excited to see how things will be at the end of this calendar year. Redshift development is
progressing at a fantastic rate, and the pricing is very competitive. For facilities, even small ones, it does require that you spend some time considering your
hardware and infrastructure, especially if you want to start converting CPU farms for GPU rendering, or augmenting them. Fortunately, Redshift isn't licensed per GPU,
but per machine, and that should provide some breathing room.
To be honest (and I realize we have many Arnold folks here), here at Magnetic we evaluated our rendering options (MR, vRay, 3Delight, Arnold). I even started working
on a Soft-to-Modo pipeline. Among these Arnold was the clear winner. That said, we felt that to be useful for us in production, Arnold was too costly a solution for
cautiously began using it on productions, and it has since proven itself for us.
Again, it all depends on what kind of project you're working on! You need to evaluate it for yourself of course, but for smaller houses like us, it allows us to
produce better looking content faster, while staying in Softimage. And in this economy, we can't argue with that.
-Tim
On 1/8/2014 2:53 PM, Paul Griswold wrote:
I've been using it along side Arnold for quite a while now. I just finished a project for CES entirely in Redshift.ᐧ
I think Redshift falls more into the category of a VRay competitor rather than Arnold. Redshift isn't open the way Arnold is & I don't think they intend it to be.
I've found it to be extremely fast and stable in most cases, but being just out of alpha there are times when it's warts show.
For $100, it's certainly worth a test drive.
-Paul
* Stephen P. Davidson**
On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson <[email protected] <mailto:[email protected]>> wrote:
I just wanted to start this thread so we can kill the Sofimage is dead thread. :)
So..Redshift3D enthusiasts...post here.
I think we will benefit the group, as a whole, if we spread the word on this
amazing GPU rendering company. They have made my workflow SO much faster.
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