how diminishing are we talking? some enthusiast motherboards support upto 6
cards, also does pci-e slot speed make a difference?


On Thu, Jan 9, 2014 at 10:40 PM, Paul Griswold <
[email protected]> wrote:

> ​I just added 2 780ti's to my machine & use my 680 just to drive my
> displays.  One of the negatives right now with Redshift (AFAIK) is that
> it's not entirely optimized for more than 2 cards.  Once you get 3-4 cards
> in place you start seeing diminishing returns.
>
> But that might be an nVidia problem, not a Redshift problem.
>
> I think the main thing you have to consider is - do you already have a
> renderfarm that is CPU based and are you willing to migrate to GPU-based
> rendering?  I have rack-mounted machines that just have Intel motheboard
> graphics & no space for a GPU, so for now Redshift is limited to just 2
> machines.
>
> For larger companies there's a space & heat issue as well.  Running just
> the 2 780ti's all night long kept my office nice and toasty warm.  You need
> to have a very large power supply as well as a case & motherboard that can
> fit the cards.  It'd be very interesting to see a comparison of space, heat
> and watts consumed for CPU's vs GPU's for rendering...
>
> -Paul
>
>
> ᐧ
>
>
> On Thu, Jan 9, 2014 at 3:39 AM, Mirko Jankovic 
> <[email protected]>wrote:
>
>> Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27"
>> mon stereo gaming.
>> Soo nice to have same comp good for both job and gaming.
>>
>>
>>
>> On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling <
>> [email protected]> wrote:
>>
>>> Call me immature, but i kind of love the idea of my gaming pc also being
>>> my render farm :P
>>>
>>> Sod of Nvidia and your flaby Quadro cards there expensive as fuck and
>>> you can't play Crysis on them :)
>>>
>>>
>>> On 8 January 2014 23:13, Tim Leydecker <[email protected]> wrote:
>>>
>>>> For a current list of features available as well as a roadmap,
>>>> I would like to suggest to just go and give it a free try:
>>>>
>>>> https://www.redshift3d.com/get-redshift
>>>>
>>>> Yes, actually you don´t even have to commit to spending $100 directly,
>>>> the Free Beta Trial gives you 30 days of full access to Redshift.
>>>>
>>>> A special benefit of this free trial option is that you could actually
>>>> try out how a bunch of machines would run using redshift in a farm or
>>>> knot.
>>>>
>>>> Reading the docs doesn´t require a login:
>>>>
>>>> http://docs.redshift3d.com/Default.html
>>>>
>>>>
>>>> Redshift is a really well balanced renderer and I wholehartedly trust
>>>> in it´s success.
>>>>
>>>> With the above opportunity available it is a good time to test it in
>>>> your production scenario
>>>> and wheight it against VRay and Arnold, which are also both very nice
>>>> plattforms with
>>>> enough momentum to also be around for quite a while.
>>>>
>>>> I am sure Redshift is a valuable addition to that arsenal.
>>>>
>>>> Cheers,
>>>>
>>>> tim
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On 08.01.2014 22:44, Emilio Hernandez wrote:
>>>>
>>>>> Backing up Tim, in the forums there is actually a hair test in
>>>>> Softimage with a simple phong shader.  And IMHO it looks nice.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> 2014/1/8 Tim Crowson <[email protected] <mailto:
>>>>> [email protected]>>
>>>>>
>>>>>
>>>>>     They've stated pretty clearly that Hair and Strand support is the
>>>>> next big thing to come... shouldn't be too long now...
>>>>>
>>>>>     -Tim
>>>>>
>>>>>
>>>>>
>>>>>     On 1/8/2014 3:36 PM, Daniel Kim wrote:
>>>>>
>>>>>>     I found some weird result of displacement map with Redshift.
>>>>>> Elevation is okay, but sometimes I could see weird connection of UVM. All
>>>>>> UVM boders wasn't smooth and I had no
>>>>>>     idea how to fix it. Arnold has that option though : / But more
>>>>>> option I need is... hair @__@ and ICE strand
>>>>>>
>>>>>>
>>>>>>     ------------------------------------------------------------
>>>>>> -------
>>>>>>     Daniel Kim
>>>>>>     Animation Director & Professional 3D Generalist
>>>>>>     http://www.danielkim3d.com
>>>>>>     ------------------------------------------------------------
>>>>>> -------
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>     On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez <
>>>>>> [email protected] <mailto:[email protected]>> wrote:
>>>>>>
>>>>>>         Displacement and bump map are there and they work beautiful.
>>>>>>  They event implement a scalar change range into the displacement node.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>         2014/1/8 Tim Crowson <[email protected] <mailto:
>>>>>> [email protected]>>
>>>>>>
>>>>>>
>>>>>>             I'll repost what I said in the other thread....
>>>>>>
>>>>>>             We started using Redshift back in March and pretty much
>>>>>> use it exclusively now. Of course it all depends on the needs of the
>>>>>> project (and there are still some real
>>>>>>             limitations).  The RS dev team is top notch though. I'm
>>>>>> really excited to see how things will be at the end of this calendar 
>>>>>> year.
>>>>>>  Redshift development is
>>>>>>             progressing at a fantastic rate, and the pricing is very
>>>>>> competitive. For facilities, even small ones, it does require that you
>>>>>> spend some time considering your
>>>>>>             hardware and infrastructure, especially if you want to
>>>>>> start converting CPU farms for GPU rendering, or augmenting them.
>>>>>> Fortunately, Redshift isn't licensed per GPU,
>>>>>>             but per machine, and that should provide some breathing
>>>>>> room.
>>>>>>
>>>>>>             To be honest (and I realize we have many Arnold folks
>>>>>> here), here at Magnetic we evaluated our rendering options (MR, vRay,
>>>>>> 3Delight, Arnold). I even started working
>>>>>>             on a Soft-to-Modo pipeline. Among these Arnold was the
>>>>>> clear winner. That said, we felt that to be useful for us in production,
>>>>>> Arnold was too costly a solution for
>>>>>>             us, both financially and in render time, /considering the
>>>>>> kinds of projects we do/ . Then Redshift came along and despite its
>>>>>> infancy, really turned our heads. We
>>>>>>
>>>>>>             cautiously began using it on productions, and it has
>>>>>> since proven itself for us.
>>>>>>
>>>>>>             Again, it all depends on what kind of project you're
>>>>>> working on! You need to evaluate it for yourself of course, but for 
>>>>>> smaller
>>>>>> houses like us, it allows us to
>>>>>>             produce better looking content faster, while staying in
>>>>>> Softimage. And in this economy, we can't argue with that.
>>>>>>
>>>>>>             -Tim
>>>>>>
>>>>>>
>>>>>>
>>>>>>             On 1/8/2014 2:53 PM, Paul Griswold wrote:
>>>>>>
>>>>>>>             I've been using it along side Arnold for quite a while
>>>>>>> now.  I just finished a project for CES entirely in Redshift.
>>>>>>>
>>>>>>>             I think Redshift falls more into the category of a VRay
>>>>>>> competitor rather than Arnold.  Redshift isn't open the way Arnold is & 
>>>>>>> I
>>>>>>> don't think they intend it to be.
>>>>>>>
>>>>>>>             I've found it to be extremely fast and stable in most
>>>>>>> cases, but being just out of alpha there are times when it's warts show.
>>>>>>>
>>>>>>>             For $100, it's certainly worth a test drive.
>>>>>>>
>>>>>>>             -Paul
>>>>>>>
>>>>>>>
>>>>>>>             ᐧ
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>             On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson <
>>>>>>> [email protected] <mailto:[email protected]>> wrote:
>>>>>>>
>>>>>>>                 I just wanted to start this thread so we can kill
>>>>>>> the Sofimage is dead thread. :)
>>>>>>>
>>>>>>>                 So..Redshift3D enthusiasts...post here.
>>>>>>>
>>>>>>>                 I think we will benefit the group, as a whole, if we
>>>>>>> spread the word on this
>>>>>>>                 amazing GPU rendering company. They have made my
>>>>>>> workflow SO much faster.
>>>>>>>
>>>>>>>
>>>>>>>                 --
>>>>>>>
>>>>>>>                 Best Regards,
>>>>>>>                 *  Stephen P. Davidson**
>>>>>>>                 **(954) 552-7956 <tel:%28954%29%20552-7956>
>>>>>>>                 * [email protected] <mailto:sdavidson@
>>>>>>> 3Danimationmagic.com>
>>>>>>>
>>>>>>>                 /Any sufficiently advanced technology is
>>>>>>> indistinguishable from magic/
>>>>>>>
>>>>>>>                                - Arthur C. Clarke
>>>>>>>
>>>>>>>                 <http://www.3danimationmagic.com>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>             --
>>>>>>
>>>>>>             *Tim Crowson
>>>>>>             */Lead CG Artist/
>>>>>>
>>>>>>             *Magnetic Dreams, Inc.
>>>>>>             *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
>>>>>>             *Ph* 615.885.6801 <tel:615.885.6801> | *Fax* 
>>>>>> 615.889.4768<tel:
>>>>>> 615.889.4768> | www.magneticdreams.com <http://www.magneticdreams.com
>>>>>> >
>>>>>>             [email protected] <mailto:tim.crowson@
>>>>>> magneticdreams.com>
>>>>>>
>>>>>>             /Confidentiality Notice: This email, including
>>>>>> attachments, is confidential and should not be used by anyone who is not
>>>>>> the original intended recipient(s). If you
>>>>>>
>>>>>>             have received this e-mail in error please inform the
>>>>>> sender and delete it from your mailbox or any other storage mechanism.
>>>>>> Magnetic Dreams, Inc cannot accept
>>>>>>             liability for any statements made which are clearly the
>>>>>> sender's own and not expressly made on behalf of Magnetic Dreams, Inc or
>>>>>> one of its agents./
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>     --
>>>>>
>>>>>
>>>>>
>>>>>
>>>
>>
>

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