how diminishing are we talking? some enthusiast motherboards support upto 6 cards, also does pci-e slot speed make a difference?
On Thu, Jan 9, 2014 at 10:40 PM, Paul Griswold < [email protected]> wrote: > I just added 2 780ti's to my machine & use my 680 just to drive my > displays. One of the negatives right now with Redshift (AFAIK) is that > it's not entirely optimized for more than 2 cards. Once you get 3-4 cards > in place you start seeing diminishing returns. > > But that might be an nVidia problem, not a Redshift problem. > > I think the main thing you have to consider is - do you already have a > renderfarm that is CPU based and are you willing to migrate to GPU-based > rendering? I have rack-mounted machines that just have Intel motheboard > graphics & no space for a GPU, so for now Redshift is limited to just 2 > machines. > > For larger companies there's a space & heat issue as well. Running just > the 2 780ti's all night long kept my office nice and toasty warm. You need > to have a very large power supply as well as a case & motherboard that can > fit the cards. It'd be very interesting to see a comparison of space, heat > and watts consumed for CPU's vs GPU's for rendering... > > -Paul > > > ᐧ > > > On Thu, Jan 9, 2014 at 3:39 AM, Mirko Jankovic > <[email protected]>wrote: > >> Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27" >> mon stereo gaming. >> Soo nice to have same comp good for both job and gaming. >> >> >> >> On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling < >> [email protected]> wrote: >> >>> Call me immature, but i kind of love the idea of my gaming pc also being >>> my render farm :P >>> >>> Sod of Nvidia and your flaby Quadro cards there expensive as fuck and >>> you can't play Crysis on them :) >>> >>> >>> On 8 January 2014 23:13, Tim Leydecker <[email protected]> wrote: >>> >>>> For a current list of features available as well as a roadmap, >>>> I would like to suggest to just go and give it a free try: >>>> >>>> https://www.redshift3d.com/get-redshift >>>> >>>> Yes, actually you don´t even have to commit to spending $100 directly, >>>> the Free Beta Trial gives you 30 days of full access to Redshift. >>>> >>>> A special benefit of this free trial option is that you could actually >>>> try out how a bunch of machines would run using redshift in a farm or >>>> knot. >>>> >>>> Reading the docs doesn´t require a login: >>>> >>>> http://docs.redshift3d.com/Default.html >>>> >>>> >>>> Redshift is a really well balanced renderer and I wholehartedly trust >>>> in it´s success. >>>> >>>> With the above opportunity available it is a good time to test it in >>>> your production scenario >>>> and wheight it against VRay and Arnold, which are also both very nice >>>> plattforms with >>>> enough momentum to also be around for quite a while. >>>> >>>> I am sure Redshift is a valuable addition to that arsenal. >>>> >>>> Cheers, >>>> >>>> tim >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> On 08.01.2014 22:44, Emilio Hernandez wrote: >>>> >>>>> Backing up Tim, in the forums there is actually a hair test in >>>>> Softimage with a simple phong shader. And IMHO it looks nice. >>>>> >>>>> >>>>> >>>>> >>>>> 2014/1/8 Tim Crowson <[email protected] <mailto: >>>>> [email protected]>> >>>>> >>>>> >>>>> They've stated pretty clearly that Hair and Strand support is the >>>>> next big thing to come... shouldn't be too long now... >>>>> >>>>> -Tim >>>>> >>>>> >>>>> >>>>> On 1/8/2014 3:36 PM, Daniel Kim wrote: >>>>> >>>>>> I found some weird result of displacement map with Redshift. >>>>>> Elevation is okay, but sometimes I could see weird connection of UVM. All >>>>>> UVM boders wasn't smooth and I had no >>>>>> idea how to fix it. Arnold has that option though : / But more >>>>>> option I need is... hair @__@ and ICE strand >>>>>> >>>>>> >>>>>> ------------------------------------------------------------ >>>>>> ------- >>>>>> Daniel Kim >>>>>> Animation Director & Professional 3D Generalist >>>>>> http://www.danielkim3d.com >>>>>> ------------------------------------------------------------ >>>>>> ------- >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez < >>>>>> [email protected] <mailto:[email protected]>> wrote: >>>>>> >>>>>> Displacement and bump map are there and they work beautiful. >>>>>> They event implement a scalar change range into the displacement node. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> 2014/1/8 Tim Crowson <[email protected] <mailto: >>>>>> [email protected]>> >>>>>> >>>>>> >>>>>> I'll repost what I said in the other thread.... >>>>>> >>>>>> We started using Redshift back in March and pretty much >>>>>> use it exclusively now. Of course it all depends on the needs of the >>>>>> project (and there are still some real >>>>>> limitations). The RS dev team is top notch though. I'm >>>>>> really excited to see how things will be at the end of this calendar >>>>>> year. >>>>>> Redshift development is >>>>>> progressing at a fantastic rate, and the pricing is very >>>>>> competitive. For facilities, even small ones, it does require that you >>>>>> spend some time considering your >>>>>> hardware and infrastructure, especially if you want to >>>>>> start converting CPU farms for GPU rendering, or augmenting them. >>>>>> Fortunately, Redshift isn't licensed per GPU, >>>>>> but per machine, and that should provide some breathing >>>>>> room. >>>>>> >>>>>> To be honest (and I realize we have many Arnold folks >>>>>> here), here at Magnetic we evaluated our rendering options (MR, vRay, >>>>>> 3Delight, Arnold). I even started working >>>>>> on a Soft-to-Modo pipeline. Among these Arnold was the >>>>>> clear winner. That said, we felt that to be useful for us in production, >>>>>> Arnold was too costly a solution for >>>>>> us, both financially and in render time, /considering the >>>>>> kinds of projects we do/ . Then Redshift came along and despite its >>>>>> infancy, really turned our heads. We >>>>>> >>>>>> cautiously began using it on productions, and it has >>>>>> since proven itself for us. >>>>>> >>>>>> Again, it all depends on what kind of project you're >>>>>> working on! You need to evaluate it for yourself of course, but for >>>>>> smaller >>>>>> houses like us, it allows us to >>>>>> produce better looking content faster, while staying in >>>>>> Softimage. And in this economy, we can't argue with that. >>>>>> >>>>>> -Tim >>>>>> >>>>>> >>>>>> >>>>>> On 1/8/2014 2:53 PM, Paul Griswold wrote: >>>>>> >>>>>>> I've been using it along side Arnold for quite a while >>>>>>> now. I just finished a project for CES entirely in Redshift. >>>>>>> >>>>>>> I think Redshift falls more into the category of a VRay >>>>>>> competitor rather than Arnold. Redshift isn't open the way Arnold is & >>>>>>> I >>>>>>> don't think they intend it to be. >>>>>>> >>>>>>> I've found it to be extremely fast and stable in most >>>>>>> cases, but being just out of alpha there are times when it's warts show. >>>>>>> >>>>>>> For $100, it's certainly worth a test drive. >>>>>>> >>>>>>> -Paul >>>>>>> >>>>>>> >>>>>>> ᐧ >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson < >>>>>>> [email protected] <mailto:[email protected]>> wrote: >>>>>>> >>>>>>> I just wanted to start this thread so we can kill >>>>>>> the Sofimage is dead thread. :) >>>>>>> >>>>>>> So..Redshift3D enthusiasts...post here. >>>>>>> >>>>>>> I think we will benefit the group, as a whole, if we >>>>>>> spread the word on this >>>>>>> amazing GPU rendering company. They have made my >>>>>>> workflow SO much faster. >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> >>>>>>> Best Regards, >>>>>>> * Stephen P. Davidson** >>>>>>> **(954) 552-7956 <tel:%28954%29%20552-7956> >>>>>>> * [email protected] <mailto:sdavidson@ >>>>>>> 3Danimationmagic.com> >>>>>>> >>>>>>> /Any sufficiently advanced technology is >>>>>>> indistinguishable from magic/ >>>>>>> >>>>>>> - Arthur C. Clarke >>>>>>> >>>>>>> <http://www.3danimationmagic.com> >>>>>>> >>>>>>> >>>>>>> >>>>>> -- >>>>>> >>>>>> *Tim Crowson >>>>>> */Lead CG Artist/ >>>>>> >>>>>> *Magnetic Dreams, Inc. >>>>>> *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 >>>>>> *Ph* 615.885.6801 <tel:615.885.6801> | *Fax* >>>>>> 615.889.4768<tel: >>>>>> 615.889.4768> | www.magneticdreams.com <http://www.magneticdreams.com >>>>>> > >>>>>> [email protected] <mailto:tim.crowson@ >>>>>> magneticdreams.com> >>>>>> >>>>>> /Confidentiality Notice: This email, including >>>>>> attachments, is confidential and should not be used by anyone who is not >>>>>> the original intended recipient(s). If you >>>>>> >>>>>> have received this e-mail in error please inform the >>>>>> sender and delete it from your mailbox or any other storage mechanism. >>>>>> Magnetic Dreams, Inc cannot accept >>>>>> liability for any statements made which are clearly the >>>>>> sender's own and not expressly made on behalf of Magnetic Dreams, Inc or >>>>>> one of its agents./ >>>>>> >>>>>> >>>>>> >>>>>> >>>>> -- >>>>> >>>>> >>>>> >>>>> >>> >> >

