https://vimeo.com/84268682
so here is the explanation and the scene ))) 2014/1/15 Nika Ragua <nikaragu...@gmail.com> > ok - look, i suggest - iICE->Browse Examples-> you load > Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice > setup that uses the weightmap to drive the turbulize effect, next > you load Deformation_Verlet_Cloth - you will see how it is setted up > without the lagoa or syflex. > lets break the peel effect in two parts for better understanding - first > is the tearing and second is the cloth movement. for the tearing we cold > use my favourite voronoi shatter (or i`m finighing vdb) > (lol i`m kinda tired of puttig it everywhere, but it is not my fault that > it is so cool )))) ahahaha > anyway - doesn`t matter. > lets start with just one piece - simple grid (we will clone it later) - if > you look closele - to the stuff that we want to mimic - we will see that it > becomes tearing off from borders to center , or from one border to another. > > so at first we have our grid pinned to the original surface - we will > create a perpoint attributes -foe example lets call them pin > > > then we are taking these pins- lets make them boolean - at the borders(or > any other pattern) and swiching them - every neighbour will get the > neighbours pin attribute - and we will got our pins growing over the > surface. > > then lets add some forces - lets take the wind force for example (+y) > force pushing up. > and if we got our pin with zero value our mesh will be pushed up at that > point. > > > and in the end we will have with mixtures of the verlet (or lagoa or > somewhere i had my cloth engine) > and turbulize and pins setup the desired stuff. and we neet to clone the > meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight and > tomorrow i`ll code this stuff. > say what do you think about it. > > > 2014/1/15 Emilio Hernandez <emi...@e-roja.com> > >> Cool RND!!! >> >> >> >> >> 2014/1/14 Oliver Weingarten <li...@pixelpanic.de> >> >>> Hey! >>> >>> Here is a small walk through the setup..hope it´s not too bad ;) >>> >>> https://vimeo.com/84136431 >>> >>> cheers, >>> oli >>> >>> Am 14.01.2014 13:57, schrieb Nick Angus: >>> >>> Awesome Oli!, please explain it to us mortals ; ) >>> >>> >>> >>> N >>> >>> >>> >>> *From:* softimage-boun...@listproc.autodesk.com [ >>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>> *On Behalf Of *Oliver Weingarten >>> *Sent:* Tuesday, 14 January 2014 9:57 PM >>> *To:* softimage@listproc.autodesk.com >>> *Subject:* Re: A correct peeling effect >>> >>> >>> >>> Hi ! >>> >>> Here is a test I did mixing different things together...I can explain a >>> little more if you like.. >>> https://vimeo.com/84118026/settings >>> >>> cheers, >>> oli >>> >>> Am 14.01.2014 09:53, schrieb olivier jeannel: >>> >>> Hi gang, >>> >>> I'm looking for doing a convincing peeling effect in Softimage >>> Scenario is :peeling of a thin aluminium sheet from a chocolate plate, >>> the tiny pieces of sheet then fly away, like are gently blown away by the >>> wind >>> I'm running after this : https://vimeo.com/77579764 or >>> https://vimeo.com/69646311 quality. (those are Max Mcloth) >>> The shot should be very close up. I'm not sure, for example, that the >>> Topolizer trick https://vimeo.com/80829002 would be enough. >>> >>> What do guys think ? Another Method ? Syflex à la Mario-Domingo ? >>> https://vimeo.com/73933574 >>> >>> Any thoughts to share ? Would be great :) >>> >>> >> >