https://vimeo.com/84268682

so here is the explanation and the scene )))


2014/1/15 Nika Ragua <nikaragu...@gmail.com>

> ok - look, i suggest - iICE->Browse Examples-> you load
> Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice
> setup that uses the weightmap to drive the turbulize effect, next
> you load Deformation_Verlet_Cloth - you will see how it is setted up
> without the lagoa or syflex.
> lets break the peel effect in two parts for better understanding - first
> is the tearing and second is the cloth movement. for the tearing we cold
> use my favourite voronoi shatter (or i`m finighing vdb)
> (lol i`m kinda tired of puttig it everywhere, but it is not my fault that
> it is so cool )))) ahahaha
> anyway - doesn`t matter.
> lets start with just one piece - simple grid (we will clone it later) - if
> you look closele - to the stuff that we want to mimic - we will see that it
> becomes tearing off from borders to center , or from one border to another.
>
> so at first we have our grid pinned to the original surface - we will
> create a perpoint attributes -foe example lets call them pin
>
>
> then we are taking these pins- lets make them boolean - at the borders(or
> any other pattern) and swiching them - every neighbour will get the
> neighbours pin attribute - and we will got our pins growing over the
> surface.
>
> then lets add some forces - lets take the wind force for example (+y)
> force pushing up.
> and if we got our pin with zero value our mesh will be pushed up at that
> point.
>
>
> and in the end we will have with mixtures of the verlet (or lagoa or
> somewhere i had my cloth engine)
> and turbulize and pins setup the desired stuff. and we neet to clone the
> meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight and
> tomorrow i`ll code this stuff.
> say what do you think about it.
>
>
> 2014/1/15 Emilio Hernandez <emi...@e-roja.com>
>
>> Cool RND!!!
>>
>>
>>
>>
>> 2014/1/14 Oliver Weingarten <li...@pixelpanic.de>
>>
>>>  Hey!
>>>
>>> Here is a small walk through the setup..hope it´s not too bad ;)
>>>
>>> https://vimeo.com/84136431
>>>
>>> cheers,
>>> oli
>>>
>>>  Am 14.01.2014 13:57, schrieb Nick Angus:
>>>
>>>  Awesome Oli!, please explain it to us mortals  ; )
>>>
>>>
>>>
>>> N
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [
>>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>>> *On Behalf Of *Oliver Weingarten
>>> *Sent:* Tuesday, 14 January 2014 9:57 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: A correct peeling effect
>>>
>>>
>>>
>>> Hi !
>>>
>>> Here is a test I did mixing different things together...I can explain a
>>> little more if you like..
>>> https://vimeo.com/84118026/settings
>>>
>>> cheers,
>>> oli
>>>
>>> Am 14.01.2014 09:53, schrieb olivier jeannel:
>>>
>>> Hi gang,
>>>
>>> I'm looking for doing a convincing peeling effect in Softimage
>>> Scenario is :peeling of a thin aluminium sheet from a chocolate plate,
>>> the tiny pieces of sheet then fly away, like are gently blown away by the
>>> wind
>>> I'm running after this : https://vimeo.com/77579764 or
>>> https://vimeo.com/69646311 quality. (those are Max Mcloth)
>>> The shot should be very close up. I'm not sure, for example, that the
>>> Topolizer trick https://vimeo.com/80829002 would be enough.
>>>
>>> What do guys think ? Another Method ? Syflex à la Mario-Domingo ?
>>> https://vimeo.com/73933574
>>>
>>> Any thoughts to share ? Would be great :)
>>>
>>>
>>
>

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